Lecture Notes on Big Data and Marketing Strategies

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall with Kai
GameKnowt Play
New
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/21

flashcard set

Earn XP

Description and Tags

A set of flashcards covering key vocabulary and concepts from the lecture on big data, marketing strategies, A/B testing, user-generated content, and network dynamics.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

22 Terms

1
New cards

Big Data

Large and complex data sets that cannot be easily managed or analyzed using traditional data processing methods.

2
New cards

Primary Data

Data that is collected for specific research questions.

3
New cards

Secondary Data

Data collected for non-research purposes, often used in big data applications.

4
New cards

Tall Data

Data characterized by many observations but few variables.

5
New cards

Wide Data

Data characterized by few observations but many variables.

6
New cards

Personalization

The use of recommendation algorithms to enhance user experience.

7
New cards

Churn Reduction

Models that predict customer churn by analyzing past behaviors.

8
New cards

Always-On Data Collection

Real-time data collection and analysis capabilities.

9
New cards

Algorithmically Confounded

Bias in results due to the design of platforms affecting data accuracy.

10
New cards

A/B Testing

A method where users are randomly divided into two groups to compare outcomes from different stimuli.

11
New cards

Multivariate Testing

A method that tests multiple variables simultaneously to find the most effective combinations.

12
New cards

Cold Start Problem

Difficulty in making recommendations due to lack of ratings for new items or users.

13
New cards

Content-Based Filtering

Recommends items based on their attributes and user preferences.

14
New cards

Collaborative Filtering

Utilizes similarities between users or items to make recommendations.

15
New cards

User-Generated Content (UGC)

Digital content produced by end users, which is often voluntarily and publicly available.

16
New cards

Prospect Theory

A theory suggesting consumers perceive losses more acutely than gains.

17
New cards

Fake Reviews

Inaccurate reviews often written to misrepresent a product's quality.

18
New cards

Degree Centrality

The number of direct connections an individual has in a network.

19
New cards

Social Contagion

The spread of behaviors or information among consumers through their connections.

20
New cards

Influentials

Consumers who have a significant impact on spreading marketing messages.

21
New cards

Market Structure Analysis

Investigates brand positioning and competitor similarities through surveys.

22
New cards

Recommendation Systems

Systems that enhance product discovery through customized suggestions based on user data.