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Generality
Stimulus Generalization
Response Generalization
Maintenance
Stimulus Generalization
Behavior occurs in a new situation because it was trained in a similar one.
Generalization is easier when stimuli look alike (e.g., stop signs in different languages).
Generalization happens within a similar group of stimuli (e.g., your car to a rental car).
Generalization also occurs among related but different stimuli (stimulus equivalence class).
Response generalization
A behaviour becomes more likely to occur from an untrained stimulus (situation) as a result of training to a similar stimulus (situation).
Response class
Different responses produce the same consequences - functionally equivalent (e.g., start a fire with a match, with a lighter, using existing fire to ignite a stick, striking a flint - responses all produce fire)
Behavioural momentum
Increase in the probability of other responses that are functionally equivalent as a result of reinforcing a particular response.
Problem: non-compliance in child - first give instruction that child is likely to comply with followed by reinforcement, then give instruction that child is less likely to follow
Factors influencing the effectiveness of programming generality
Train behaviour in target situation
Vary training conditions
Program control stimuli
Train sufficient stimulus exemplars
4 Approaches of programming operant behaviour maintenance
Behavioural trapping
Change the behaviour of people in the natural environment
Use intermittent schedules of reinforcement in target situations
Give control to the individual
Programming Generality of respondent behaviour
In case of phobia, would not want to extinguish fear to a specific CS, would want to extinguish fear to many stimuli
Pitfalls of generality
Learned behaviour appropriate in some situations, not others
Undesirable behaviour generalizes from one situation where it was developed to a new situation
Lack of desirable stimulus generalization