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Virtual Reality Technology
Delivers sensory stimuli to generate a perceptual and interactive experience of a realistic and immersive environment.
Constructs the illusion of an interactive, three dimensional world
What separates VR from other technologies?
Feelings of ‘immersion’ and ‘presence’
The illusion that you are ACTUALLY in that environment, not just seeing/hearing it from the outside
Think: Watching a movie VS being a character in the movie
What can VR technology look like?
CAVE rooms
Head mounted displays (HMDs)
CAVE Environments
When you go into a room or cube and you are surrounded by screens
Think: That excursion angel was talking about
How do head mounted VR displays work?
They are fitted with two screens and they give slightly different visual information to each eye, which gives the illusion of depth
Fitted with tracking devices to change the field of vision as participant moves
Separate headphones for each ear
Creates stereophonic sound and gives illusion of movement, distance, location or speed
Why has the use of VR proliferated in recent years?
Higher affordability as technologies range from about $13 to $1000
Improvements in software and processing
Virtual environments are more easily modifiable
Some of the VR programs are free (e.g. VEPSY)
VRET
Virtual reality exposure therapy
Used in place of in-vivo exposures because although exposure therapy is one of the most effective treatments in psychology, there is a HUGE gap in therapists actually implementing it
Only used in 19-33% of cases
This is because exposure therapy can be time consuming, costly, impractical, not feasible and anxiety provoking for the client AND clinician
VRET addresses this as it can be cheaper, easier to organise and replicate feared situations and easier to disseminate
Think: The reason why there might be phobia subtype differences in treatment response; it is super easy and accessible to set up an in vivo exposure with dogs, but how fo you do it for a storm?
What advantages does VRET offer that in vivo exposure does not?
Affordability
Feasibility of obtaining the resources/fear stimuli for exposures
Easier to manipulate fear stimuli to proceed through the exposure hierarchy (i.e. changing the colour or size of a spider)
It is preferred by patients
May leverage the dose-response effect (greater accessibility means they could theoretically do exposures at home, multiple times a day, but you can’t buy a ticket to the wildlife sanctuary every day to see spiders)
True or False: Most individuals would prefer to use VR instead of in vivo exposure
True - 76%
Evaluate the efficacy of VRET
Demonstrates very strong effect sizes when compared to WLC conditions
Several meta-analyses have found these results
A meta-analysis by Carl et al (2019) found it is equally effective as in vivo exposure for treating SP, SAD, PTSD and PD
It’s efficacy for GAD and OCD is less known as these studies did not meet inclusion criteria for meta-analyses
No differences in drop out rates between VRET and in vivo exposure (but this actually may further support the realism)
What type of SP is most studied in VRET research?
Fear of flying
Because it is the most difficult to organise exposures for in vivo
Are you going to buy a plane ticket every time you have a session? No
What techniques can VR be used for in therapy?
Developing cognitive and behavioural skills
Skills training (i.e. social skills, memory)
Exposure
Occupational therapy/rehabilitation
What is the average treatment effect size for all mental health related VR interventions?
d = .73 (moderate to large)