Computer Systems Servicing and Programming Review Flashcards

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Comprehensive vocabulary flashcards covering Computer Systems Servicing (CSS), Network Topologies, IP Addressing, Programming Basics, and Web Development.

Last updated 12:56 PM on 8/7/26
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61 Terms

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Computer System Servicing

The installation, configuration, maintenance, and repair of computer systems and networks.

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Network

A system of Interconnected computers and devices that talk and share data to each other.

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Network Interface Card

The physical hardware that allows a computer to connect to a network.

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Hub

A device that simply broadcasts Incoming data to ALL connected paths.

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Switch

A device similar to a hub that learns the MAC addresses of connected devices and only sends data to the specific port that needs it.

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Router

A device that connects different networks, determines the best path for data, and operates using IP Addresses.

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Repeater

A device that receives a weak signal, regenerates that signal, and transmits it again to cover a longer distance.

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Modem

Also known as Modulator-Demodulator; it converts the computer's digital signal from the ISP into analog signal and vice versa.

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Personal Area Network (PAN)

The smallest type of network, used only by and for one person, such as connecting a phone to Bluetooth earphones.

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Local Area Network (LAN)

A network that covers a small area like a single room, a house, or building.

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Metropolitan Area Network (MAN)

A network that connects multiple LANS covering an area between different locations within a city, such as a cable TV network.

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Wireless Area Network (WAN)

The largest network covering a massive distance, usually between two different geographical locations locally or worldwide, such as the Internet.

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Bus Topology

A physical and logical layout where all nodes are connected to a single central cable; it is cheap and simple but fails if the main cable breaks.

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Star Topology

The most common topology where all nodes are connected to a central device; the whole network goes down if the central device fails.

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Ring Topology

A layout where each node connects to exactly two other nodes forming a continuous circle, with data traveling in one direction.

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Mesh Topology

A network where every node is connected to other nodes, providing the highest redundancy but being expensive and complex to wire.

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Tree Topology

A combination of bus and star topologies where groups of star-figured networks are connected to a root through a central bus cable.

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Hybrid Topology

A mixture of two or more different topologies.

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Twisted Pair Cable

The most common cable used in LANS consisting of pairs of color-coded copper wires twisted to reduce interference.

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Unshielded Twisted Pair (UTP)

The standard cable for offices/homes that is flexible and cheap but lacks protection against outside interference.

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Shielded Twisted Pair (STP)

A cable containing a metal foil shield to protect against EMI (Electromagnetic Interference), used in industrial areas.

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Coaxial Cable

Cable used for cable TV that contains a single central copper conductor surrounded by plastic insulation and a braided metal shield.

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Fiber Optic Cable

A cable that converts signals to light pulses to transfer data through thin shards of glass, making it immune to interference.

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Single-mode Fiber Optic

A type of fiber optic cable used for long distances and high speeds, utilizing lasers.

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Multi-mode Fiber Optic

A type of fiber optic cable used for shorter distances and lower costs, utilizing LED.

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IP Address

A unique identity of a network in an IP network, acting as the name of a network and users across the connection.

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Subnet Mask

A filter that tells the computer which part of its IP address is the Network and which is the Host.

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Class A IP Address

IP addresses in the first octet range of 11271-127 with a default subnet mask of 255.0.0.0255.0.0.0, used for huge organizations.

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Class B IP Address

IP addresses in the first octet range of 128191128-191 with a default subnet mask of 255.255.0.0255.255.0.0, used for large universities or regional ISPs.

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Class C IP Address

IP addresses in the first octet range of 192223192-223 with a default subnet mask of 255.255.255.0255.255.255.0, used for small businesses and home LANs.

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Programming

The process of designing and building an executable computer program to accomplish a specific computing result or perform a task.

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Variable

A labeled memory location used to store data that can change during the execution of a program.

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Int (Integer)

A data type used to store whole numbers such as 1010, 50-50, or 20252025.

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Float

A data type used to store decimal numbers such as 3.143.14 or 94.2094.20.

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Char (character)

A data type representing a single symbol such as 'AA', '&\&', or '88'.

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Boolean

A data type used to store logical values: TRUE or FALSE.

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String

A data type used to store text such as "Hello" or "World".

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Machine language

The lowest level programming language, hardest for humans to read, consisting of binary such as 11s and 00s.

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Assembly

A low-level programming language that uses Mnemonics such as MOV, ADD, and PUSH.

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High-level Programming

Programming languages designed to be easy for humans to read and write, such as Python, Java, JavaScript, and Swift.

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If-statement

The most basic form of a conditional structure: If X is true, do Y.

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For Loop

An iterative structure used when the programmer knows exactly how many times they want to repeat a block of code.

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While Loop

An iterative structure that repeats a block of code as long as a condition holds true.

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Do-while Loop

An iterative structure similar to a while loop but designed to execute the code block at least once.

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Unlimited Loop

A situation where the exit condition is never met, and the program is stuck in a forever loop.

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Modulo (%)

An arithmetic operator that returns the remainder of a division.

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Syntax Error

A mistake in the grammar of the programming language detected before the program runs.

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Runtime Error

An error that causes the program to crash during execution, usually when the programmer asks for an impossible action despite valid syntax.

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Logic Error

An error where the program runs but provides incorrect output because the programmer gave wrong instructions.

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Algorithm

A logical, step-by-step procedure to solve a problem.

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Pseudocode

An instructional format that uses the structure of programming but uses plain English words.

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Array

A variable that holds a list of items of the same data type.

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Compiler

A tool that translates the entire source code into an executable file all at once.

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Interpreter

A tool that translates and executes code line-by-line for testing and debugging.

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Integrated Development Environment (IDE)

An application combining all fundamental tools of programming into one to maximize productivity.

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HTML (HyperText Markup Language)

The standard markup language used to create the structure and framework of web pages.

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CSS (Cascading Style Sheet)

A stylesheet language used to describe the presentation and design of HTML documents.

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JavaScript

A high-level programming language that enables interactive and dynamic content on web pages.

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Phone Etiquette

The prescribed code of usage regarding professional practice and social behavior for contact center services.

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Cold Transfer

The process of relocating an inbound call to another phone system without speaking to the new agent first.

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Warm Transfer

The process of relocating a call where the agent speaks with the new agent first before transferring the caller.