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how are turns taken
1. Shooter stand behind ramp (cannot step in front) and tosses two balls one at a time in an attempt to score. Playmaker stands several feet behind opposite ramp and tries to catch and ball that bounces off.
2. Stealer, while the other two are going, keeps their back foot even with the ramp (stealer may not go past opposite ramp) and waits for shooter to shoot the ball (shooter doesnt have to wait but cannot shoot if shooter is between ramps). If the stealer catches the ball off the front, they gain a turn for their team next round. Steals are unlimited.
who goes first
play odd or evens, then whoever has the most points. If score is tied, whoever went first before.
team size
four players, two teams. Shooter and Playmaker (playmaker catches balls off top of ramp), and Stealer (stealer catches balls off front of ramp) and Odd-Person Out. Roles are switched every round.
way ball is thrown
however
where to ball is thrown from
behind ramp
how many points/what is required for game end
15 points exactly. Over does not count and will end the players turn. Overtime if tie, play to 21. If tie at 21, sudden death (whoever scores more).
what points are worth
Points can be earned only through shooting and catching (stealer only steals turns). 1 point if playmaker catches, 3 points if it gets in. If it bounces out it counts. Balls that hit the ground and are not caught are dead. If Odd Person Out interferes, opposing team earns a point.
playing field size
15 feet between ramps