Physics & Math -- Kinematics and Dynamics

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72 Terms

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Length

meter (m)

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Mass (not weight)

kilogram (kg)

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Time

second (a)

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Current

ampere (coulomb/second) (A)

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Amount of substance

mole (mol)

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Temperature

kelvin (K)

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Luminous intensity

candela (cd)

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Vectors

quantities that have both a magnitude and a direction

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Scalars

quantities without direction

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Vector addition may be accomplished using

tip-to-tail method or breaking a vector into its components and using the Pythagorean theorem

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Vector subtraction is accomplished by

changing the direction of the second vector, and then using the tip-to-tail method or breaking the vector into its components and using the Pythagorean theorem

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Multiplying a vector by a scalar

changes the vector's magnitude

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If multiplying a vector by a negative scalar

changes vector's magnitude and direction

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multiplying two vectors using dot product

results in scalar quantity

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Dot product

A*B = ABcosx

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Cross product

A*B = ABsinx

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Dot product definition

product of the vectors' magnitudes and the cosine of the angle between the vectors

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Multiplying two vectors using cross product

results in vector quantity

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Cross product definition

the product of the vectors' magnitudes and the sine of the angle between the vectors

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What is used to determine the resultant vector's direction?

right hand rule

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Displacement

the vector respresentation of a change in position

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Displacement is

path independent and equivalent to the straight-line distance between the start and end location

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Distance

scalar quantity that records the total length of path traveled

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Velocity

the speed of an object in a particular direction

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Average velocity

the total displacement divided by the time interval during which the displacement occurred

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Average speed

total distance divided by total time

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instantaneous velocity

the limit of the change in displacement over time as the change in time approaches zero

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Instantaneous speed

magnitude of instantaneous velocity vector

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Acceleration

vector representation of the change in velocity over time

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Force

any push or pull that has the potential to result in an acceleration

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Gravity

Attractive force between two objects that depends on the masses of the objects and the distance between them

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Force of gravity equation

Fg = (G m1 m2) / r^2

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Friction

A force that opposes motion between two surfaces that are in contact

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Static friction

Friction that acts on objects that are not in motion relative to each other

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Kinetic friction

friction between two objects that are in motion relative to each other

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Coefficient of friction

Depends on the two materials in contact

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The coefficient of static friction is always _______ than the coefficient of kinetic friction.

higher

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Kinetic friction equation

fk = uk N

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Static friction equation

fs = us N

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Force of gravity (weight) of an object

Fg = mg

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Mass

a measure of the inertia of an object (its amount of material)

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Weight

the force experienced by a given mass due to its gravitational attraction to earth

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Parallel component of gravitational force on an object

Fg,|| = mg sinx

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Perpendicular component of gravitational force on an object

Fg,⟂ = mg cosx

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Newton's First Law (Law of Inertia)

An object in motion (or at rest) will tend to stay in motion (or at rest) until it is acted upon by an outside force.

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Newton's second law

any acceleration is the result of the sum of the forces acting on the object and its mass

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Newton's third law

any two objects interacting with one another experience equal and opposite forces as a result of their interaction

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Newton's first law equation

F = ma = 0

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Newton's second law equation

F=ma

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Newton's third law equation

Fab = -Fba

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Linear motion

Movement in a straight line

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Linear motion includes

free fall and motion in which the velocity and acceleration vectors are parallel or antiparallel

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Projectile motion

contains both an x- and y-component. Assuming negligible air resistance, the only force acting on the object is gravity

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Inclined planes

a sloping surface that reduces the amount of force required to do work; consider the dimensions of being parallel and perpendicular to the surface

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Velocity equation solving for v

v = v0 + at

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Velocity equation solving for x

x = v0t + at^2/2

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Velocity equation solving for v^2

v^2 = v0^2 + 2ax

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Constant velocity equation solving for x

x = vt

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Circular motion

is any motion in which an object is moving along a curved path; best thought of as having both radial and tangential dimensions

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Uniform circular motion

the movement of an object at a constant speed around a circle with a fixed radius

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In uniform circular motion, the only force is

centripetal force

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In uniform circular motion, centripetal force points _________________ and the instantaneous velocity vector always points ___________.

radially inward; tangentially

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Centripetal force equation

Fc = mv^2/r

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Torque equation

τ = r x F = rFsinx

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Free body diagrams

a diagram showing all the forces acting on an object

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Free body diaframs are useful for

equilibrium and dynamics problems

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Translational equilibrium

State where the sum of the forces acting on an object is zero, giving it no net acceleration.

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An object in translational equilibrium

has a constant velocity and may or may not be in rotational equilibrium

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Rotational equilibrium

State where the sum of the torques acting on a body is zero, giving it no net angular acceleration.

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Rotational motion may consider any _____, but the center of mass is most commonly used

pivot points

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An object in rotational equilibrium

has constant angular velocity

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On the MCAT, the angular velocity is

usually zero