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Length
meter (m)
Mass (not weight)
kilogram (kg)
Time
second (a)
Current
ampere (coulomb/second) (A)
Amount of substance
mole (mol)
Temperature
kelvin (K)
Luminous intensity
candela (cd)
Vectors
quantities that have both a magnitude and a direction
Scalars
quantities without direction
Vector addition may be accomplished using
tip-to-tail method or breaking a vector into its components and using the Pythagorean theorem
Vector subtraction is accomplished by
changing the direction of the second vector, and then using the tip-to-tail method or breaking the vector into its components and using the Pythagorean theorem
Multiplying a vector by a scalar
changes the vector's magnitude
If multiplying a vector by a negative scalar
changes vector's magnitude and direction
multiplying two vectors using dot product
results in scalar quantity
Dot product
A*B = ABcosx
Cross product
A*B = ABsinx
Dot product definition
product of the vectors' magnitudes and the cosine of the angle between the vectors
Multiplying two vectors using cross product
results in vector quantity
Cross product definition
the product of the vectors' magnitudes and the sine of the angle between the vectors
What is used to determine the resultant vector's direction?
right hand rule
Displacement
the vector respresentation of a change in position
Displacement is
path independent and equivalent to the straight-line distance between the start and end location
Distance
scalar quantity that records the total length of path traveled
Velocity
the speed of an object in a particular direction
Average velocity
the total displacement divided by the time interval during which the displacement occurred
Average speed
total distance divided by total time
instantaneous velocity
the limit of the change in displacement over time as the change in time approaches zero
Instantaneous speed
magnitude of instantaneous velocity vector
Acceleration
vector representation of the change in velocity over time
Force
any push or pull that has the potential to result in an acceleration
Gravity
Attractive force between two objects that depends on the masses of the objects and the distance between them
Force of gravity equation
Fg = (G m1 m2) / r^2
Friction
A force that opposes motion between two surfaces that are in contact
Static friction
Friction that acts on objects that are not in motion relative to each other
Kinetic friction
friction between two objects that are in motion relative to each other
Coefficient of friction
Depends on the two materials in contact
The coefficient of static friction is always _______ than the coefficient of kinetic friction.
higher
Kinetic friction equation
fk = uk N
Static friction equation
fs = us N
Force of gravity (weight) of an object
Fg = mg
Mass
a measure of the inertia of an object (its amount of material)
Weight
the force experienced by a given mass due to its gravitational attraction to earth
Parallel component of gravitational force on an object
Fg,|| = mg sinx
Perpendicular component of gravitational force on an object
Fg,⟂ = mg cosx
Newton's First Law (Law of Inertia)
An object in motion (or at rest) will tend to stay in motion (or at rest) until it is acted upon by an outside force.
Newton's second law
any acceleration is the result of the sum of the forces acting on the object and its mass
Newton's third law
any two objects interacting with one another experience equal and opposite forces as a result of their interaction
Newton's first law equation
F = ma = 0
Newton's second law equation
F=ma
Newton's third law equation
Fab = -Fba
Linear motion
Movement in a straight line
Linear motion includes
free fall and motion in which the velocity and acceleration vectors are parallel or antiparallel
Projectile motion
contains both an x- and y-component. Assuming negligible air resistance, the only force acting on the object is gravity
Inclined planes
a sloping surface that reduces the amount of force required to do work; consider the dimensions of being parallel and perpendicular to the surface
Velocity equation solving for v
v = v0 + at
Velocity equation solving for x
x = v0t + at^2/2
Velocity equation solving for v^2
v^2 = v0^2 + 2ax
Constant velocity equation solving for x
x = vt
Circular motion
is any motion in which an object is moving along a curved path; best thought of as having both radial and tangential dimensions
Uniform circular motion
the movement of an object at a constant speed around a circle with a fixed radius
In uniform circular motion, the only force is
centripetal force
In uniform circular motion, centripetal force points _________________ and the instantaneous velocity vector always points ___________.
radially inward; tangentially
Centripetal force equation
Fc = mv^2/r
Torque equation
τ = r x F = rFsinx
Free body diagrams
a diagram showing all the forces acting on an object
Free body diaframs are useful for
equilibrium and dynamics problems
Translational equilibrium
State where the sum of the forces acting on an object is zero, giving it no net acceleration.
An object in translational equilibrium
has a constant velocity and may or may not be in rotational equilibrium
Rotational equilibrium
State where the sum of the torques acting on a body is zero, giving it no net angular acceleration.
Rotational motion may consider any _____, but the center of mass is most commonly used
pivot points
An object in rotational equilibrium
has constant angular velocity
On the MCAT, the angular velocity is
usually zero