#2 Social Psych Exam #1

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Last updated 5:17 PM on 9/24/26
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42 Terms

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Correlational Study

A research method that examines the relationship between two variables by objectively measuring them to see how they are related, without manipulating either one. Example: Tracking time points and adolescent depression scores.

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Operational Definition

Turning an abstract construct or variable into a specific, objective, measurable metric for a study. Examples: Depression = 4-question survey scale (1 to 5); Independence = times per week adolescents go out without parents.

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Pearson Correlation Coefficient (r)

Measurement of relationship direction (+ and -) and strength (closer to 1 or -1 is strong; 0 is null). Effect sizes: Small = +and -.10, Medium = + and -.30, Large = +and-.50. Does not prove causation.

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p-value and Significance

Probability of finding an effect if none exists. Statistically significant if p < .05 (alpha level), meaning there is less than a 5% chance the result is a false positive error.

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Time and Depression Trend (Keyes et al., 2019)

Results: Mean depression scores for US boys and girls were stable

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Independence Trend (Twenge & Park, 2020)

Results: Broad negative correlation showing a massive, steep downward plunge from 1976 to 2014 in the number of times per week U.S. 8th, 10th, and 12th graders go out without parents.

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Third Variable Explanation (Social Media)

A correlation between two variables actually caused by an unmeasured factor. Results: Twenge & Campbell (2019) proved a direct positive correlation between daily hours of social media use and adolescent depression.

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Global School Loneliness (Twenge et al., 2021)

A cross-national study examining adolescent well-being across 36 countries, revealing a severe worldwide spike in school loneliness after 2012. This trend was strongly predicted by widespread smartphone adoption and internet access, rather than macro-level economic shifts such as Gross Domestic Product (GDP) or national employment rates.

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Adult Activities Decline (Twenge & Park, 2019)

Results: Long-term steady negative correlations from 1976 to 2016 for four U.S. 12th grade milestones: holding a driver's license, trying alcohol, dating, and working for pay.

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Independent Variable (IV) vs Dependent Variable (DV)

IV = The hypothesized 'cause' actively manipulated into conditions by researchers. DV = The hypothesized 'effect' or outcome metric objectively measured at the end.

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Experimental Design Controls

Unique setups allowing causal claims. Requires procedural control, establishing temporal precedence (IV happens before DV), random assignment to groups, and holding outside variables constant to eliminate confounds.

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Between-Subjects vs Within-Subjects

Between: Participants are exposed to only ONE level

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Social Media Restriction (Hunt et al., 2018)

Results: 4-week experiment restricting social media to 10 min

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Baseline Depression Interaction (Hunt et al., 2018)

Results: Restricting social media strictly improved mental health outcomes by week 4, but this causal benefit occurred ONLY for participants who started the study with high baseline depression.

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Demand Characteristics

Unintentional environmental cues or hints in a research study that tip off participants about its true purpose, causing them to alter their natural behavior.

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Confederate

An actor who poses as a normal participant in a study but secretly works for the experimenter to actively manipulate the social environment or situation.

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Replication

The scientific practice of repeating a research study using entirely different participants and settings to verify if the original findings are reliable and consistent.

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Priming and Narcissism (Giacomin & Jordan, 2014)

Results: 3-condition experiment showed that reading stories loaded with Independent words directly caused significantly higher scores on a narcissism scale compared to Impersonal or Interdependent words.

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Cyberball Paradigm

A virtual, programmable ball-tossing computer game developed by Dr. Kipling Williams to study the immediate psychological and emotional impacts of social rejection and ostracism.

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Interpersonal Consequences of Rejection

Social exclusion triggers negative behavioral shifts. Example: Columbine High School shooting speculation highlighted severe bullying and rejection as major potential causes over media violence.

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Rejection and Aggression (DeWall et al., 2010)

Results: Cyberball exclusion (ball tosses from 0 or 1 player) caused participants to act highly aggressive, pouring significantly more grams of painful hot sauce for a stranger who hated spicy food.

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Need to Belong Theory (Baumeister & Leary, 1995)

The evolutionary concept that forming stable social bonds is an innate survival mechanism. Interdependent groups successfully pooled resources, while isolated individuals faced life-threatening conditions.

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Buffering Against Rejection (Twenge et al., 2007)

Results: Writing about a real relationship (family) or a parasocial relationship (favorite celebrity) completely neutralized and blocked the noise-blasting aggression normally triggered by 'ending up alone' feedback.

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Social Reconnection Windows (Maner et al., 2007)

Results: Rejected participants became exceptionally nice and handed out higher cash rewards to a new partner, but ONLY when they anticipated a future interaction with them.

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Prevention Focus vs Promotion Focus (Lucas et al., 2010)

Prevention: Protective, avoidance mindset triggered by rejection to stop bad things from happening, causing social isolation. Promotion: Growth mindset focused on potential gains, which overrides anxiety and avoidance.

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Social Dilemma

Structural conflict where short-term personal self-interest clashes with long-term collective interest. If everyone acts selfishly, everyone suffers a worse outcome (e.g., roommates neglecting chores).

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Rational Actor Theory vs Evolution

Rational Actor Economics says humans are entirely self-interested wealth maximizers ($$). Evolutionary theory counters this, showing our Need to Belong drives us to cooperate because relationships aid group survival.

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Direct Reciprocity & Tit-for-Tat

Transactional cooperation ('I scratch your back, you scratch mine') requiring repeated interactions. Strict Tit-for-Tat mirrors the partner: if they cooperate, you cooperate; if they cheat, you cheat back.

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Investment Game Experiment (Cochard et al., 2004)

Results: In repeated cash investment games, strong direct reciprocity emerged—the more money Player 1 initially trusted and gave to Player 2, the more cash Player 2 reciprocated and returned.

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Generous Tit-for-Tat Strategy

Advanced strategy to counter communication 'noise' (failed or unnoticed help). Functions as strict Tit-for-Tat plus 1 extra step of spontaneous unearned cooperation to stop cycles of mutual punishment.

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Generous Tit-for-Tat (Van Lange et al., 2002)

Results: Under 'noise' conditions where investment gifts were randomly slashed, computers running Generous Tit-for-Tat were vastly more successful at maintaining long-term cooperation than Strict Tit-for-Tat.

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Marital Forgiveness Tendencies (McNulty & Russell, 2016)

Results: For spouses low in agreeableness (who defy social norms), having a highly forgiving partner backfired, causing a significant, steady increase in their total number of marital transgressions over time.

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Earning Forgiveness (Zechmeister et al., 2004)

Results: Actual forgiveness for a major mistake required explicit relational signals—both a direct apology AND active compensation (taking the blame with the boss) to prove the offender won't exploit them again.

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Downstream Reciprocity

Indirect cooperation system based strictly on public reputation ('what goes around comes around'). Individuals choose to help a stranger because that stranger has a documented history of being helpful.

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Reputation-Driven Helping (Sommerfeld et al., 2007)

Results: Investment game players handed over significantly more money to partners publicly labeled as 'helpful' compared to partners tagged as 'non-helpful' or 'no reputation info'.

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Reputation Building (Hardy & van Vugt, 2006)

Results: Publicly broadcasting group fund donations caused individuals to donate significantly more cash, proving that humans aggressively help strangers to actively buy a high-status public reputation.

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Upstream Reciprocity

An indirect cooperative pay-it-forward chain. Receiving help from a benefactor induces a powerful state of gratitude, which internally motivates the individual to turn around and help a completely random stranger.

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Upstream Reciprocity (Bartlett & DeSteno, 2006)

Results: Participants whose broken computer screens were secretly fixed by a confederate felt intense gratitude and spent significantly more time (minutes) filling out a boring survey for a brand-new stranger.

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Tragedy of the Commons (Hardin, 1968)

Large-scale social dilemma where unchecked personal self-interest drives multiple independent actors to over-harvest a shared, finite public resource (like water during drought), depleting it to absolute zero for everyone.

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Group Identity Buffer (Kramer & Brewer, 1984)

Results: When shared water simulator pools were dangerously depleted, activating a collective superordinate 'In-Group' identity successfully restrained personal greed, causing participants to harvest less to save the pool.

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Empathy-Altruism Hypothesis

Theory stating that true, unselfish altruism exists. Taking a victim's perspective (empathy) makes you directly feel their emotional suffering, motivating you to help purely for their relief regardless of personal costs.

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Empathy vs Escape Altruism (Toi & Batson, 1982)

Results: Low-empathy participants helped only when social costs were high (forced to see the injured student in class). High-empathy participants volunteered at massive, equal rates regardless of whether physical escape was easy or hard.