Human Factors Engineering - Test 2

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Last updated 8:02 PM on 7/2/26
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92 Terms

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Displays

a presentation of visual information

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Device Displays

computer monitor, tablet screen

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Signs

street, navigational, safety

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Equipment Displays

vehicle dashboard, machine motor

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Quantitative

when the exact number is important; con: takes longer to read

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Qualitative

commonly used; shows values within a range; con: won’t know actual value

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Monitoring Tasks

setting, watching, tracking

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Three Principles to Monitoring

legibility, analog over digital, analog form and direction

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Display Layout

deciding where to put things; lookout for primary visual area, importance of use, organization, etc.

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Labeling

signals the identity or function of a display; presented as icons or text

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Heads Up Display (HUD)

information on top of primary visual area; not widely used anymore because too cluttered

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Multiple Displays

primary monitor directly in front of user

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User Interface

boundary between human and the machine

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Purpose of Controls

transmit information to some device, mechanism, or system

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Discrete Controls

limited number of conditions (on/off, high/med/low, 1/2/3)

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Continuous Controls

unbroken scale for conditions (speed, volume, pressure)

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Ease of Identification

primarily a coding problem; finding correct control for correct system behavior

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Keys and Pushbuttons

non-round and concave on top; provide feedback to operator

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Knobs

used to apply torque; circular

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Control Response Ratio

how much movement of a control is necessary

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Resistance

purpose to avoid inadvertent activation of the control

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Dead Space

amount of control movement around the null position

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Hick-Hyman Law

how difficult it is to select correct control when given too many options

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User Conventions

on = up, forward, right; off = down, rearward, left

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Lab 5

Identifying different types of displays and controls

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Lab 5

Explaining good and bad decisions made for products

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Human Computer Interaction (HCI)

the relationship between human factors and computers

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Poorly Designed Computer Interface?

decrease in performance, increase in errors

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Usability

efficiency, accuracy, learnability, memorability, satisfaction

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User Characteristics

balance between functionality and ease of use; how many functions do we show users

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7 Stages of Action Model

how users try to connect with a system

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Design Principles

consistency, match to real world, show system status, minimize memory requirement

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Screen Design

incorporates user input and computer output

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Menus

preferred when users have to search

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Fill-In Forms

replacing something once done on paper

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Function Keys

best for expert users

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Direct Manipulation

if we know what user is trying to do

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Evaluating Designs

usability heuristics and user testing

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Usability Metrics

effectiveness, efficiency, satisfaction

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Effectiveness

completion, success, features used

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Efficiency

time, learning, errors

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Satisfaction

subjective scales, frustration

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User Experience

users interaction with a product

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Lab 6

Using the Heuristic Data Table to logically evaluate the use of a specific product or feature

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Lab 6

Using the User Testing Data Table to determine the importance of use of a product or feature by having humans test them out and give feedback

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Automation

when a computer or machine performs a task otherwise done by a human

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Sheridan Levels of Automation

a scale from low to high on the different types of automation there is going from human in complete control to machine ignores the human

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Automation Stages

information acquisition and selection; information integration; action selection and choice; control and action execution

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Problems with Automation

reliability? “dumb and dutiful”? act unexpectedly?

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Trust

operator should put trust in automation directly proportionate to its reliability

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Mistrust vs Overtrust

on one end there is having a lack of trust and the other is having too much trust; want something somewhere in between both

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MABA-MABA

a list to help decide which tasks humans and automations will do

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Humans are Better At…

small signals, patterns, reasoning, improvising

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Machines are Better At…

monitoring, repeating, multitasking

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Human-Centered Automation

having auto features but will allow for human to step in if needed

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Human-in-the-Loop

if machine needs more info it will ask human for help

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Error

inappropriate human behavior that lowers levels of system effectiveness or safety

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Omission

fails to do something that should have been done

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Commission

does something that should not have been done

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Sequence

incorrect ordering

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Mistake

the action was intentional but inappropriate

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Slip

the action was not intended

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Lapse

an omission slip

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Violation

intentional error

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System Approach to Errors

errors are consequences not causes

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Swiss Cheese Model

all areas must align for a bad outcome to occur

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Domino Theory

five factors lead up to an accident; only one “domino” has to be taken away to make sure it doesn’t happen

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Human Factors Analysis and Classification System (HFACS)

helps identify a system level reason for why someone performs unsafe acts

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Human Reliability Analysis (HRA)

task analysis is used to describe and understand the human interactions with the system

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Deming’s View of Human Behavior

“The workers are handicapped by the system, and the system belongs to the management.”

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Technique for Human Error Rate Prediction (THERP)

flowchart of options to navigate the database and determine where the bad outcomes are

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THERP Strength

well suited to proceduralized, structured assessments

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THERP Weakness

not adaptive; limited error reduction

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THERP Models are…

binary decision models where task is done either correctly or incorrectly

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Training

acquisition of knowledge, skills, and competencies as a result of teaching

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Training Goals

shortest amount of time; longest retention; cost effective; is enjoyable

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Learning Curves to Training

with an increase in practice comes less time and errors

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Factors Influencing Retention

characteristics of the task, degree of original learning, instructional strategies

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Context-Dependent Memory

learning how to do something one way and expecting it to work in other situations as well

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Transfer of Training

previous learnings apply to a new situation

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Strategies to Maximize Transfer

training support, task simplification, part task training, feedback, practice

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Internal Factors that Impact Behavior

past experience, personality, agenda

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External Factors that Impact Behavior

social setting, organizational setting

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Psychosocial Risk Factors

a person’s work surroundings can influence their behavior

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Examples of Psychosocial Factors

work demands and mental load, co

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Groups

people who have very similar jobs working together (welders working together)

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Team

people who have different jobs working together to complete a goal (House Renovation Team)

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Groups vs Teams

groups have similar jobs, individual output, and low coordination while teams have different jobs, collective output, and high coordination

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Best Individual Performance >

group performance

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Group Performance >

avg individual performance

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Team Training

successful training exercises to improve team effectiveness

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Lab 8

Simulating two types of employee training; traditional and real