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Displays
a presentation of visual information
Device Displays
computer monitor, tablet screen
Signs
street, navigational, safety
Equipment Displays
vehicle dashboard, machine motor
Quantitative
when the exact number is important; con: takes longer to read
Qualitative
commonly used; shows values within a range; con: won’t know actual value
Monitoring Tasks
setting, watching, tracking
Three Principles to Monitoring
legibility, analog over digital, analog form and direction
Display Layout
deciding where to put things; lookout for primary visual area, importance of use, organization, etc.
Labeling
signals the identity or function of a display; presented as icons or text
Heads Up Display (HUD)
information on top of primary visual area; not widely used anymore because too cluttered
Multiple Displays
primary monitor directly in front of user
User Interface
boundary between human and the machine
Purpose of Controls
transmit information to some device, mechanism, or system
Discrete Controls
limited number of conditions (on/off, high/med/low, 1/2/3)
Continuous Controls
unbroken scale for conditions (speed, volume, pressure)
Ease of Identification
primarily a coding problem; finding correct control for correct system behavior
Keys and Pushbuttons
non-round and concave on top; provide feedback to operator
Knobs
used to apply torque; circular
Control Response Ratio
how much movement of a control is necessary
Resistance
purpose to avoid inadvertent activation of the control
Dead Space
amount of control movement around the null position
Hick-Hyman Law
how difficult it is to select correct control when given too many options
User Conventions
on = up, forward, right; off = down, rearward, left
Lab 5
Identifying different types of displays and controls
Lab 5
Explaining good and bad decisions made for products
Human Computer Interaction (HCI)
the relationship between human factors and computers
Poorly Designed Computer Interface?
decrease in performance, increase in errors
Usability
efficiency, accuracy, learnability, memorability, satisfaction
User Characteristics
balance between functionality and ease of use; how many functions do we show users
7 Stages of Action Model
how users try to connect with a system
Design Principles
consistency, match to real world, show system status, minimize memory requirement
Screen Design
incorporates user input and computer output
Menus
preferred when users have to search
Fill-In Forms
replacing something once done on paper
Function Keys
best for expert users
Direct Manipulation
if we know what user is trying to do
Evaluating Designs
usability heuristics and user testing
Usability Metrics
effectiveness, efficiency, satisfaction
Effectiveness
completion, success, features used
Efficiency
time, learning, errors
Satisfaction
subjective scales, frustration
User Experience
users interaction with a product
Lab 6
Using the Heuristic Data Table to logically evaluate the use of a specific product or feature
Lab 6
Using the User Testing Data Table to determine the importance of use of a product or feature by having humans test them out and give feedback
Automation
when a computer or machine performs a task otherwise done by a human
Sheridan Levels of Automation
a scale from low to high on the different types of automation there is going from human in complete control to machine ignores the human
Automation Stages
information acquisition and selection; information integration; action selection and choice; control and action execution
Problems with Automation
reliability? “dumb and dutiful”? act unexpectedly?
Trust
operator should put trust in automation directly proportionate to its reliability
Mistrust vs Overtrust
on one end there is having a lack of trust and the other is having too much trust; want something somewhere in between both
MABA-MABA
a list to help decide which tasks humans and automations will do
Humans are Better At…
small signals, patterns, reasoning, improvising
Machines are Better At…
monitoring, repeating, multitasking
Human-Centered Automation
having auto features but will allow for human to step in if needed
Human-in-the-Loop
if machine needs more info it will ask human for help
Error
inappropriate human behavior that lowers levels of system effectiveness or safety
Omission
fails to do something that should have been done
Commission
does something that should not have been done
Sequence
incorrect ordering
Mistake
the action was intentional but inappropriate
Slip
the action was not intended
Lapse
an omission slip
Violation
intentional error
System Approach to Errors
errors are consequences not causes
Swiss Cheese Model
all areas must align for a bad outcome to occur
Domino Theory
five factors lead up to an accident; only one “domino” has to be taken away to make sure it doesn’t happen
Human Factors Analysis and Classification System (HFACS)
helps identify a system level reason for why someone performs unsafe acts
Human Reliability Analysis (HRA)
task analysis is used to describe and understand the human interactions with the system
Deming’s View of Human Behavior
“The workers are handicapped by the system, and the system belongs to the management.”
Technique for Human Error Rate Prediction (THERP)
flowchart of options to navigate the database and determine where the bad outcomes are
THERP Strength
well suited to proceduralized, structured assessments
THERP Weakness
not adaptive; limited error reduction
THERP Models are…
binary decision models where task is done either correctly or incorrectly
Training
acquisition of knowledge, skills, and competencies as a result of teaching
Training Goals
shortest amount of time; longest retention; cost effective; is enjoyable
Learning Curves to Training
with an increase in practice comes less time and errors
Factors Influencing Retention
characteristics of the task, degree of original learning, instructional strategies
Context-Dependent Memory
learning how to do something one way and expecting it to work in other situations as well
Transfer of Training
previous learnings apply to a new situation
Strategies to Maximize Transfer
training support, task simplification, part task training, feedback, practice
Internal Factors that Impact Behavior
past experience, personality, agenda
External Factors that Impact Behavior
social setting, organizational setting
Psychosocial Risk Factors
a person’s work surroundings can influence their behavior
Examples of Psychosocial Factors
work demands and mental load, co
Groups
people who have very similar jobs working together (welders working together)
Team
people who have different jobs working together to complete a goal (House Renovation Team)
Groups vs Teams
groups have similar jobs, individual output, and low coordination while teams have different jobs, collective output, and high coordination
Best Individual Performance >
group performance
Group Performance >
avg individual performance
Team Training
successful training exercises to improve team effectiveness
Lab 8
Simulating two types of employee training; traditional and real