week 09

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video

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33 Terms

1
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quantizing video colour: YUV
Y = luminance/brightness (changes more easily seen by human eyes)

UV = chrominance (colour/hue), not needed for black and white TV

4:1:1 method:

same brightness (4), but taking the average colour

* reduces storage
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old TVs
interlaced display

* our eyes see phosphor dots on the screen
* an electron beam (gun) activates the dots
* the gun scans through the dots horizontally
* each pass = a field
interlaced display

* our eyes see phosphor dots on the screen
* an electron beam (gun) activates the dots
* the gun scans through the dots horizontally
* each pass = a field
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2000s TVs
* 4k TVs have vertical scan lines
* standard definition resolution was 480 or 576
* now companies are beginning to make 8k TVs
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2010 small devices
* Apple says small devices should be held 10-12 inches away
* screen resolution should be at least 300ppi to look crisp
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retina display
* more pixels = crisper images
* 326ppi (300 is the limit for human retina)
* need to consider pixel density, viewing distance, and display size
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editing before digital video
* had to copy from one tape to another
* had to load up tapes on a machine copy
* loss of quality after each copy made
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editing video now
* can easily move clips around
* no loss of quality
* slight compression occurs in the camcorder when the video is captured
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pre 1967
camcorders were not portable
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1967
Sony came up with black and white camcorder (it was big)
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1971
first cassettes
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1982
combine videos, sound, recording and playback (camera recorder)
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2001
most camcorders record at 5fps
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2019
iPhoneX records 4k at 60fps
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things to think about before exporting video
where?

* on the web compression is important
* on CD playback speed is an issue
* DVD video must be in mpeg2 format

who?

* will they be on different platforms
* how old will their computer be

why?

* videos have a lot of stuff (colour, sound, motion, etc…)
* 1 second video could be 133MB without compression
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data and bit rate
* amount of video processed per second
* average bitrate = file size/length in seconds of video
* normally measured in bit (Mb = megabit and MB = megabytes)
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compression: lower frame size
change the frame size for each frame in the video
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compression: lower frame rate
* hold the frame on the page for longer
* depends on the type of video (not good for high action)
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compression: pick a codec that does higher compression
codec: coder/decoder

* compression decompression software
* compresses a video or audio as it is created
* decompresses the video or audio as it is displayed to the user
* YouTube uses H.264
* often relates to file format
* sometimes can’t get a video if you don’t have to right codec
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compression: lower picture quality
can be done with a codec
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compression: lower the colour depth
* not popular because video looks best in 24 bit colour
* some compressors won’t compress colour
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compression: play with the audio
not super helpful
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spatial compression
* compresses each frame individually
* same are JPG compression
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temporal compression (e.g., H.264)
* only saves info on keyframes
* all other frames just save the differences from the previous keyframe
* good when the difference between current frame and keyframe is small
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lossy vs lossless compression (depends on codec)
lossless:

* looks for large blocks that are the saem and do run length encoding (RLE)

lossy:

* lower video quality but get better file size and bitrate
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html5 (2008)
* a new standard for the html in web pages
* includes a way to watch video on a website that does not require a plug-in
* supports MP4, WebM, and Ogg (not Flash)
* goal was good, royalty free compression that handles hardware issues
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Ogg, WebM, and MP4
* originally wanted to use codec .ogg but Apple didn’t want it
* WebM another royalty free file format used by Google and YouTube
* Apple and Microsoft use H.264 which creates .mp4 files
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how to add video in html5
*
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soft vs hard subtitles
hard: embedded in the video and cannot be turned on/off

soft: stored in a separate file and can be turned on/off (.vtt files)
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downloading video on the web
* used to be the only option for viewing video
* progressive download: start watching the video as soon as it has enough bits to stay ahead of the download
* data is sent to be permanently stored on the machine
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streaming video on the web
true streaming

* file is never permanently on the hard drive and plays as soon as it gets enough packets to stay ahead
* not as high quality video
* don’t have to wait for download
* uses buffering: download speed depends on bandwidth
* unicast: each user gets their own stream of video
* multicast: sends the same stream but people can’t pause
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adaptive streaming
* when you upload a 4k video to YouTube, it makes several quality versions of it
* if the viewer picks “auto” it will select the best quality video depending on the current bandwidth
* people find buffer much more annoying than low quality
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YouTube and adaptive streaming
* accepts several video formats
* uses many codecs, but mostly H.264
* convert every video into .mp4
* always compresses your video so it’s bets to always upload your highest quality video (but it’ll take a while)
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bitrate and quality
* going from 1080p to 4k will not always improve quality
* the video with the least compression will have the best quality
* over 75% of videos are viewed on phones
* smartphones are capable of recording in 4k but cannot display in 4k (not enough pixels)