Raven's Progressive Matrices (RPM) and Theories of Intelligence

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36 Terms

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John C. Raven

Raven's Progressive Matrices (RPM)

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6-85 years old

Age range of Raven's Progressive Matrices (RPM)

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Progressive

Called ________ because difficulty increases from Set A to Set B (easy to difficult) to maintain motivation

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Nonverbal

Type of test in RPM

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General Intelligence (Factor G)

In RPM, it measures what?

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Culture-fair

Considered as:

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Inductive (Specific to General)

Type of Reasoning

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Standard Progressive Matrices (SPM)

Ages 6-85

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Colored Progressive Matrices (CPM)

Ages 4 - 11

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Advanced Progressive Matrices (APM)

Ages 6- 85, fir above-average IQ

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Intellectually Superior

Grade 1

  • ≥95th percentile

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Above Average Intelligence

Grade 2

  • 75th - Percentile

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Average Intelligence

Grade 3

  • 25th - 75th percentile

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Below Average Intelligence

Grade 4

  • 5th - 25th percentile

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Intellectually Impaired

Grade 5

  • < 5th percentile

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Charles Spearman

Proposed General Intelligence Theory

a. Factor G: General Intelligence

b. Factor S: Specific abilities

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Raymond Cattell

  • Fluid Intelligence (GF)

  • Crystallizes Intelligence (GC)

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Fluid Intelligence (GF)

Ability to reason and solve new problems without prior learning

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Crystallized Intelligence (GC)

Knowledge and skills gained from learning and experience

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Louis Leon Thurstone

Primary Mental Abilities

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Verbal Comprehension

Understanding words and language

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Word Fluency

Producing words rapidly

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Number Facility

Working with numbers quickly and accurately

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Spatial Visualization

Mentally manipulating objects

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Associative memory

Recalling associations between items

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Perceptual Speed

Quickly noticing visual details

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Reasoning

Solving novel problems

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Howard Gardner

Multiple Intelligence Theory

  • Intelligence consists of different domains (e.g. linguistic, logical-mathematical, spatial, musical, bodily-kinesthetic, interpersonal, intrapersonal, naturalistic)

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Robert Sternberg

Triarchic Theory

  • Analytical

  • Creative

  • Practical

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Analytical Intelligence

Analyze, evaluate, and solve academic problems (often measured by IQ tests)

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Creative Intelligence

Handle novel situations and generate new ideas

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Practical Intelligence

Adapt to real-world situations (street smarts)

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Speed Test

  • Has time limit

  • Measured efficacy (how many items can be answered)

    • Usually contains easy to moderate items

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Power Test

  • No time limit

  • Measured highest difficulty level a person can solve

  • Usually contains easy to moderate items

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Inductive Reasoning

Specific to general

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Deductive Reasoning

General to specific