ib dt topic 7 - usd

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30 Terms

1
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define user-centered design

a process where the designer considers the needs, wants and limitations of the end user

2
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define the key terms:

  • user

  • task

  • environment

  • user - the person utilising

  • the product

  • task - the thing the product is supposed to do

  • environment - the place where the product is likely to be used

3
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what are the 6 principles of the UCD process?

  1. A design is based upon an explicit understanding of users, tasks and environments

  2. Users are involved throughout design and development

  3. Design is driven and refined by UCD

  4. the process is iterative

  5. Design addresses the whole user experience

  6. Design teams are multidisciplinary

4
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what aspects of ucd are important to consider when focusing on the user?

  • product testing - how users are likely to use the product

  • empathetic design - as empathy with potential users gives a better understanding of their needs

  • design functionality - but too much can diminish the level of usability

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what aspects of ucd are important to consider when focusing on the task?

  • consider common tasks while paying attention to the primary tasks

  • interfaces should be standardised

  • important functions are easily recognisable

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what aspects of ucd should be considered when focusing on the environment?

  • considers the use of the product in a particular environment

  • environments will vary and user experiences within them will differ

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define iterative design.

the cycle of continuously repeating a process with the aim of approaching a desired goal

8
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what are the 4 stages of ucd?

  1. concept - initial ideas, cheap, quick

  2. design - development of ideas, prototypes, continued evaluation

  3. implementation - testing + evaluation w/users, multi-disciplinary teams

  4. launch - same as implementation

9
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multi-disciplinary teams

individuals from different fields of expertise used in the design and production of a ucd product to help and advise creative designers

10
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what is inclusive design and what does it do?

the design of mainstream products or services in an accessible and usable manner

  • ensures that as many people as possible can use the product or service - without the need for adaptation or special design features

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what is user experience?

a persons’ perceptions and responses that result from the use or anticipated use of a product

12
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define usability.

the extent to which a product is easy, efficient, and satisfying for users to achieve their goals

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what are the 4 usability objectives?

  1. ease of use

  2. efficiency of use

  3. unambiguous feedback

  4. clarity of human interface

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enhanced usability.

the improvement of a product’s ease of use, efficiency and user satisfaction through user-centered design

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what can enhanced usability deliver?

  • improved product acceptance

  • greater user experience

  • increased productivity

  • reduced user error

16
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define graphical user interface (gui)

a form of user interface that allows users to interact with electronic devices through graphical icons - like the home page on youtube

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what do good user-product interfaces consider?

  • simplicity

  • ease of use

  • low memory burden

  • visibility

18
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explain why should designers consider population stereotypes?

since different populations have different, beliefs, expectations and understanding designers must consider their own assumptions and how these might impact the usability of a design

19
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explain why should designers consider anthropometric stereotypes

because as various population groups differ in height, weight etc, designers should consider how accurately the data represents the target group

20
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what are the 3 strategies for user research?

  1. identify the user population

  2. classify the user group

  3. implication for design

21
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define personae

a fictional but realistic description of the ‘typical’ user or stakeholder in a design context

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state and define the 3 types of personae

  • primary - the personae that represents the primary target users

  • secondary - not the primary users but users whose needs must be met in some form

  • anti-personae - represent users whom the product is not being designed for

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what are 3 criticisms for personae?

  • personae are fictional characters therefore not an accurate research method

  • poorly constructed personae can be based on stereotypes and assumption

  • personae must be carefully constructed to hold any real value

24
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define and explain ‘scenario’

a sequence of events based in assumption by researcher and designer that describes how a user interacts with a product in a specific context to achieve a goal

25
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use case

a detailed description of how a user interacts with a product, system, or service to achieve a specific goal

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where does field research take place?

in the environment where the user would interact with the product

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usability objective - ease of use

users should be able to complete tasks quickly and easily without needing instructions once they’ve learned the product

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usability objective - efficiency of use

all functions should be easily accessible, requiring minimal input and effort from the user

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usability objective - unambiguous feedback

the product should give clear, immediate responses to user actions, including prompts or guidance when errors occur

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usability objective - clarity of user interface

the product’s interface should be visually clear, intuitive, and enjoyable to interact with