define user-centered design
a process where the designer considers the needs, wants and limitations of the end user
define the key terms:
user
task
environment
user - the person utilising
the product
task - the thing the product is supposed to do
environment - the place where the product is likely to be used
what are the 6 principles of the UCD process?
A design is based upon an explicit understanding of users, tasks and environments
Users are involved throughout design and development
Design is driven and refined by UCD
the process is iterative
Design addresses the whole user experience
Design teams are multidisciplinary
what aspects of ucd are important to consider when focusing on the user?
product testing - how users are likely to use the product
empathetic design - as empathy with potential users gives a better understanding of their needs
design functionality - but too much can diminish the level of usability
what aspects of ucd are important to consider when focusing on the task?
consider common tasks while paying attention to the primary tasks
interfaces should be standardised
important functions are easily recognised
what aspects of ucd should be considered when focusing on the environment?
considers the use of the product in a particular environment
environments will vary and user experiences within them will differ
define iterative design.
the act of repeating a process with the aim of approaching a desired goal
what are the 4 stages of ucd?
concept - initial ideas, cheap, quick
design - development of ideas, prototypes, continued evaluation
implementation - testing + evaluation w/users, multi-disciplinary teams
launch - same as implementation
what are multi-disciplinary teams and what do they do?
many experts used in the design and production of a ucd product
they help and advise creative designers
what is inclusive design and what does it do?
the design of mainstream products or services in an accessible and usable manner
ensures that as many people as possible can use the product or service - without the need for adaptation or special design features
what is user experience?
a persons’ perceptions and responses that result from the use or anticipated use of a product
define usability.
the extent at which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction, in a specified context
what are the 4 usability objectives and what does each objective entail?
ease of use - once users have learned, tasks should be done quicky with limited effort
efficiency of use - the whole product is used, nothing is hidden or inaccessible
unambiguous feedback - users receive clear responses when navigating a digital interface
clarity of human interface - satisfaction when the client interacts with the product, system or service
define and give an example of enhanced usability.
a development that expands and extends the usability of a product
software on a smartphone that processes speech can assist those with limited dexterity of keyboard tools
what can enhanced usability deliver?
improved product acceptance
greater user experience
increased productivity
reduced user error
define graphical user interface (gui)
a form of user interface that allows users to interact with electronic devices through graphical icons - like the home page on youtube
what do good user-product interfaces consider?
simplicity
ease of use
low memory burder
visibility
explain why should designers consider population stereotypes?
since different populations have different, beliefs, expectations and understanding designers must consider their own assumptions and how these might impact the usability of a design
explain why should designers consider anthropometric stereotypes
because as various population groups differ in height, weight etc, designers should consider how accurately the data represents the target group
what are the 3 strategies for user research?
identify the user population
classify the user group
implication for design
define personae
descriptions of the ‘typical’ user or stake holder in a design context
- fictional characters
state and define the 3 types of personae
primary - the personae that represents the primary target users
secondary - not the primary users but users whose needs must be met in some form
anti-personae - represent users whom the product is not being designed for
what are 3 criticisms for personae?
personae are fictional characters therefore not an accurate research method
poorly constructed personae can be based on stereotypes and assumption
personae must be carefully constructed to hold any real value
define and explain ‘scenario’
a sequence of events based in assumption by researcher and designers
designers can consider a ‘user’s story’ and focus on the sequence of events or interactions a user experience
what does ‘use case’ describe and focus on?
describes the usability of a product or system and the steps needed to accomplish a specific task
focuses specifically on how a user interacts with a product or system
where does field research take place?
in the user’s envronment where interact with the product