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instrinsic motivation
internal feelings:
enjoyment/joy
satisfaction
accomplishment
personal fulfillment
extrinsic motivation
incentives such as:
money/prizes
grades
validation that can be seen by others
stone age
people used primitive tools made from stone or bone to play
bronze age
-marks the first time humans began working with meal
-bronze tools and weapons began to replace stone or bone versions
iron age
people spent their time doing sports, drama, hunting, entertainment games, etc
early history
-early christian era: could only participate if you were part of a certain skill level or class
-the renasissance: power shift, exercise and recreation
-the protestant reformation: protestant work ethic; decreased leisure time
industrial revolution
reduction in work hours
growing advancement
major impact on leisure
trends in leisure today
-eco-tourism and travel
-role of technology
-competitive nature of youth sports
-increased need for camps and daycares
-increased demand for green spaces
-increase in programming diverse populations
-stress reduction and health promotion
-increase in holiday/specail event planning
patterns about the evolution of leisure and play
-play served as a purpose-development of survival skills
-leisure time was minimal due to focusing on survival
-leisure was considered dangerous as religion developed
-leisure was valued but only for the wealthy
-leisure was openly experienced by all in the industrail revolution
-play has always existed in some way
intrapersonal constraint to leisure
-fear/anxiety
-low self-esteem
-indentity
-attitudes
interpersonal constraints to leisure
-family responsibilities
-lack of social connections
-societal norms
strcutural contraints to leisure
-money
-health
-disability
importance of play for kids
-brain development
-builds communication
-social skills/rules
-physical health and coordination
-improves mental health
-stress relief
importance of play for adults
-intimacy
-social connectedness
-cognition, brain/memory function
-phsyical health
-improves mental health
-stress relief
properties of play
-by stuart brown
-purposeless
-voluntary
-inheerent attraction
-freedom from time
-diminished consciousness of self
-improvisational
-continuation desire
surplus energy theory
-H. Spencer
-burning up excess energy
instinct-practice theory
-karl groos
-practice for adulthood
psychoanalytic theory (catharsis)
-Freuds and Erikson
-burning up energy and release of aggressive/hostile behaviors or drives
re-creation theory/relaxation theory
-G.T.W patrick
-play provides a way of renewing energy
-ways to calm down and relax
recapitulation
-a persons development reflects the process of evolution
cognitive developmental
-play is a comfortable relaxed atomsphere to learn to solve problems
task generalization
things that we enjoy spill over from work into play
task compensation
to play, to fufill needs not met at work due to task contraints
stimulus arousal theory
-high risk activities
-play serves to create drives and tension to achieve a sense of arousal and emotional release
competence-effectance theory
an individual testing their environment, solve problems, and gain a sense of mastery and accomplishment
feelings experienced by leisure
-anticipation, excitement, anxiety
-surprise, discovery
-pleasure
understanding
-strength, mastery
relationships among play
-more of a behavior than an activity
-occurs during work or leisure
-recreation can include non-play activities