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Flashcards covering the Sociology of Law as a norm science, the genomic parallel of norms, Strategic Normative Thinking (SNT), and the impact of the digital era including algo norms and AI regulation.
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Sociology of Law (SoL)
A field that, according to Håkan Hydén, ought to broaden its scope to a science of norms, treating them as both empirical phenomena and analytical tools.
Science of Norms
An interdisciplinary approach where norms serve as the common denominator and study object for the Sociology of Law, similar to how the legal system serves lawyers.
Strategic Normative Thinking (SNT)
A functional approach to legal regulation that focuses on the motives of involved parties to achieve consensus and avoid expensive litigation.
Three bases of norms
The cross-links of a norm's double helix consisting of wills and values (W), knowledge and cognition (K), and systems and possibilities (SP).
Extra-judicial norms
A term usually reserved in legal sciences for situations where norms compete with legal rules to decide a particular case.
Technical norms
Norms where the sanction is a natural, inherent part of the norm itself; violating them results in spontaneous penalties (e.g., a bridge failing if mechanics are ignored).
Moral norms
As distinguished by Émile Durkheim, norms where the sanction is an artificial, synthetic addition created externally rather than an automatic consequence of the action.
Productivity Paradox
A concept coined by Robert Solow in the mid-1980s noting that growth slowed down as advanced economies adopted digital technology because of the time needed to develop new skills.
Game Rules Paradox
The lag in developing new guidelines for society despite the emergence of a new societal "game" or technology, often due to mental inertia or the resistance of old powerbrokers.
Self-regulation
Systemic measures taken by a company or industry to investigate, prevent, or solve problems regarding customers, which can include recommendations, co-regulation, or self-imposed measures.
Permissive norms
Nils Kristian Sundby's term for norms that neither command nor prohibit but only permit, such as contractual instruments.
Code is Law
Lawrence Lessig's concept stating that software and hardware coding constitutes a set of constraints on behavior in cyberspace, similar to physical architecture in real space.
Algo norms
Norms related to the societal consequences and indirect effects that follow from the use of algorithms.
First order of normativity
In the context of technology, this refers to the precise technical instructions contained within an algorithm.
Second order of normativity
The diversified and multi-normative societal implications and consequences that arise when technology/algorithms are applied in reality.
Filter bubble
A phenomenon where website algorithms guess user preferences and isolate them from information that disagrees with their viewpoints, creating cultural or ideological bubbles.
Verstehen method
Max Weber's approach of methodological individualism used to understand societal phenomena by studying how individuals experience the world.
Intervening legislation
Type of regulation introduced in the late 1970s and 1980s (e.g., environmental protection) which acts as a compromise between system imperatives and private/public law.
Disjoint norms
James Coleman's term for norms that arise when interests that benefit from legislation and those that do not affect the same category of actors.
Tokku
The Japanese government's "living lab" or Special Zone for Robotics Empirical Testing and Development initiated in 2003.
Common law
A legal system based on judicial precedents that confronts new societal phenomena at an earlier stage than statutory-based legal systems.
Red Flag Laws
19th-century UK laws for steam-powered vehicles that required a man with a red flag to walk in front of a train to prevent accidents, used as a parallel to reactive regulation.