Grade 10 MAPEH: E-Sports, Digital Wellness, e-Health, and Philippine Creative Industries

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Flashcards covering E-Sports components, digital wellness, health terms, e-health literacy, and the Philippine Creative Industries framework including the GRASPS planning model.

Last updated 8:36 PM on 8/22/26
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34 Terms

1
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What is the definition of E-Sports?

Organized, competitive video-gaming activities that follow strict rules, involve structured teams, and attract spectators.

2
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What is Cardiorespiratory Endurance?

The ability of your heart, lungs, and blood vessels to deliver oxygen to your muscles during sustained physical activity, such as running, swimming, or cycling.

3
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What is Muscular Strength?

The maximum amount of force a muscle or muscle group can produce in a single effort, such as lifting a heavy weight.

4
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What is Muscular Endurance?

The ability of a muscle or muscle group to perform repeated contractions or maintain a contraction over time, such as doing multiple push-ups or holding a plank.

5
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What is Flexibility?

The range of motion available at a joint.

6
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What is Body Composition?

The proportion of fat, muscle, bone, and other tissues that make up your body.

7
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According to the knowledge check, a sedentary activity lasting more than how many hours increases health risk?

3 hours

8
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What skill is primarily developed by e-sports?

Hand-eye coordination

9
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What does APM stand for in e-sports, and what does it measure?

Actions Per Minute; it measures raw mechanical speed and efficiency through the total number of inputs (keystrokes, mouse clicks, or button presses) executed in a single minute.

10
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In e-sports terms, what is the difference between a buff and a nerf?

A buff strengthens a character, item, or ability, while a nerf weakens it to maintain fair competition.

11
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What is a gank in e-sports?

A tactical surprise attack engineered by one or more players against an unsuspecting or outnumbered opponent, usually to gain a spatial or numbers advantage.

12
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What is a Heads-Up Display (HUD)?

The visual interface overlaid on the game screen that provides immediate, real-time data to the player, including health bars, ammunition counts, mini-maps, and skill cooldowns.

13
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What does the e-sports term Meta stand for?

Most Effective Tactic Available

14
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What is ping in online gaming?

The network latency or time delay (measured in milliseconds) it takes for data to travel from a player's gaming system to the game server and back.

15
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What is tilt in e-sports?

A state of mental frustration or emotional instability caused by poor performance or bad luck, which leads a player to make reckless, uncharacteristic mistakes.

16
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What is ergonomics in the context of gaming and digital wellness?

The science of designing and arranging workspace equipment—such as adjustable gaming chairs, desks, and keyboards—to optimize comfort, posture, and physical efficiency while minimizing injury risk.

17
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What are micro-exercises?

Brief, targeted physical movements or stretches performed directly at a desk during short intervals (like loading screens or queue times) to relieve muscle tension, prevent stiffness, and promote healthy circulation.

18
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What is Repetitive Strain Injury (RSI)?

Damage to muscles, tendons, or nerves caused by repetitive movements, frequently occurring in e-sports as carpal tunnel syndrome or tendonitis in the wrists and fingers.

19
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What formula is recommended for giving constructive feedback in online team play?

I-statement + observation + suggestion

20
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What movement routine is recommended to protect the body during long screen sessions?

Pausing every 20-30 minutes to stand, stretch wrists, roll shoulders, and look away from the screen.

21
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What is the definition of e-health?

The use of information and communication technologies to support health services, information, education, knowledge, and research.

22
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What is mHealth?

Health support through mobile phones or tablets, including wearables, patient tracking apps, connected medical devices, and telehealth applications.

23
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What five criteria should an e-health literate person check before trusting an online health post?

Author, date, evidence, purpose, and safety (or support from a qualified health professional).

24
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What are the characteristics of an e-health literate individual?

Digital Health Literacy, Health Literacy, Healthcare Empowerment, Empowered e-Health User, and Active Involvement.

25
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What are the 9 domains of the Philippine Creative Economy documented by law?

Audiovisual & Audio Media, Digital Interactive Goods, Visual Arts, Publishing & Printed Media, Performing Arts, Music, Traditional Cultural Expressions, Cultural Sites, Museums, Galleries, Research & Development, and Furniture, Fashion, Textile Design.

26
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What is a Creative Industry?

A sector that uses creativity, talent, culture, and skill to produce goods, services, or experiences.

27
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What is an Emerging Concept in creative industries?

A new or developing idea that shapes creative work, such as remixing, sustainability, or digital storytelling.

28
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What is the Creative Economy?

The system where ideas, culture, talent, design, performance, and technology become products, services, or experiences that people value.

29
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What four lenses are used to analyze a cultural performance?

Purpose, Theme, Production, and Audience.

30
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What does the acronym GRASPS stand for in project planning?

Goal, Role, Audience, Situation, Product, Standards

31
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In the GRASPS framework, what does Goal represent?

The problem or purpose that the project will address.

32
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In the GRASPS framework, what does Situation represent?

The real context or scenario that frames the task.

33
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What are rubrics in creative work planning?

Clear scoring guides that describe criteria and levels of quality.

34
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What four design elements shape impact under the Arts Lens?

Set / Space, Lighting / Color, Costume / Props, and Visual Composition.