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These flashcards cover key concepts of sensation, perception, and learning, helping students prepare for exams by reinforcing vocabulary and definitions.
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Sensation
The initial process where our sensory organs receive and detect stimuli from the environment.
Perception
The subsequent process where the brain organizes, interprets, and transforms sensory information into something meaningful.
Bottom-Up Processing
Processing that starts with basic sensory information from incoming stimuli and processes it for further interpretation.
Top-Down Processing
Processing that uses past experiences, knowledge, and expectations to understand and interpret sensory information.
Absolute Threshold
The weakest amount of a stimulus that can be detected 50% of the time.
Difference Threshold (Just Noticeable Difference - JND)
The minimum difference between two stimuli that can be noticed 50% of the time.
Weber's Law
The principle stating that for a difference to be perceived, two stimuli must differ by a constant minimum percentage.
Gestalt Principles
Principles that describe how we naturally organize visual stimuli into wholes, including Figure-Ground, Proximity, Similarity, and Closure.
Depth Perception
The ability to perceive objects in three dimensions and to judge distance using binocular and monocular cues.
Perceptual Constancy
The tendency to perceive objects as stable and unchanging despite varying sensory input, including size, shape, and color constancy.
Perceptual Set
The tendency to perceive stimuli in a specific way based on past experiences and expectations.
Learning
A relatively enduring change in behavior or thinking that results from experiences.
Classical Conditioning
A learning process where two stimuli become associated with each other.
Operant Conditioning
Learning that occurs when voluntary actions become associated with their consequences.
Observational Learning
Learning that occurs by watching and then imitating the behavior of others.
Neutral Stimulus (NS)
A stimulus that does not initially cause an automatic response.
Unconditioned Stimulus (US/UCS)
A stimulus that triggers an involuntary response without prior learning.
Unconditioned Response (UR/UCR)
The reflexive response to an unconditioned stimulus.
Conditioned Stimulus (CS)
The previously neutral stimulus that, after being paired with the US, triggers a conditioned response.
Conditioned Response (CR)
The learned response to the conditioned stimulus.
Reinforcement
The process where consequences increase the likelihood of a behavior occurring again.
Punishment
The application of a consequence that decreases the likelihood of a behavior reoccurring.
Schedules of Reinforcement
The different patterns of frequency and timing of reinforcement, including Fixed-Ratio, Variable-Ratio, Fixed-Interval, and Variable-Interval.
Stimulus Generalization
The tendency for stimuli similar to the conditioned stimulus to evoke the conditioned response.
Stimulus Discrimination
The ability to differentiate between a conditioned stimulus and other stimuli.
Extinction
The process where a conditioned response decreases and eventually disappears.
Memory
The processes involved in the collection, storage, and retrieval of information.
Encoding
The process through which information enters our memory system.
Storage
The process of preserving and maintaining information in memory over time.
Retrieval
The process of accessing encoded and stored information from memory.
Shallow Processing
Processing that involves basic features of a stimulus and results in less permanent memories.
Deep Processing
Processing that involves thinking about the meaning of information and creating associations, leading to stronger, longer-lasting memories.
Sensory Memory
The stage that captures vast amounts of sensory stimuli for a very brief period.
Short-Term Memory (STM)
The stage that temporarily maintains and processes a limited amount of information.
Long-Term Memory (LTM)
The stage with seemingly unlimited capacity for the storage of information of facts and experiences.
Explicit Memory
Memories that are consciously recalled, including facts (semantic) and personal experiences (episodic).
Implicit Memory
Memories that are not consciously recalled, such as skills and conditioned responses.
Mnemonic Devices
Techniques used to improve memory, including acronyms and visualization.
Priming
The stimulation of memories through the use of retrieval cues.
Recall vs. Recognition
Recall involves retrieving information without cues, while recognition involves matching incoming data to stored information.
Forgetting
The inability to access or retrieve information that has been previously encoded and stored.
Interference Theory
The theory stating that retrieval can be blocked by other information learned.
Sensation
The initial process where our sensory organs receive and detect stimuli from the environment.
Perception
The subsequent process where the brain organizes, interprets, and transforms sensory information into something meaningful.
Bottom-Up Processing
Processing that starts with basic sensory information from incoming stimuli and processes it for further interpretation.
Top-Down Processing
Processing that uses past experiences, knowledge, and expectations to understand and interpret sensory information.
Absolute Threshold
The weakest amount of a stimulus that can be detected 50% of the time.
Difference Threshold (Just Noticeable Difference - JND)
The minimum difference between two stimuli that can be noticed 50% of the time.
Weber's Law
The principle stating that for a difference to be perceived, two stimuli must differ by a constant minimum percentage.
Sensory Adaptation
A decrease in sensitivity to a constant stimulus, allowing us to ignore unchanging information and focus on new stimuli.
Transduction
The process by which sensory receptors convert physical energy into neural impulses that the brain can understand.
Signal Detection Theory
A theory predicting how and when we detect the presence of a faint stimulus (signal) amid background stimulation (noise), considering psychological factors.
Rods
Photoreceptors in the retina responsible for vision in dim light and detecting black, white, and gray.
Cones
Photoreceptors in the retina responsible for clear, sharp vision and color perception, especially in bright light.
Trichromatic Theory
The theory stating that the retina contains three different color receptors—one sensitive to red, one to green, one to blue—which, when stimulated in combination, can produce the perception of any color.
Opponent-Process Theory
The theory stating that opposing retinal processes (red-green, yellow-blue, white-black) enable color vision, explaining afterimages and color blindness.
Gestalt Principles
Principles that describe how we naturally organize visual stimuli into wholes, including Figure-Ground, Proximity, Similarity, and Closure.
Depth Perception
The ability to perceive objects in three dimensions and to judge distance using binocular and monocular cues.
Perceptual Constancy
The tendency to perceive objects as stable and unchanging despite varying sensory input, including size, shape, and color constancy.
Perceptual Set
The tendency to perceive stimuli in a specific way based on past experiences and expectations.
Learning
A relatively enduring change in behavior or thinking that results from experiences.
Classical Conditioning
A learning process where two stimuli become associated with each other.
Acquisition (Classical Conditioning)
The initial stage in classical conditioning where the conditioned stimulus (CS) begins to elicit the conditioned response (CR) after being paired with the unconditioned stimulus (US).
Spontaneous Recovery (Classical Conditioning)
The reappearance of a weakened conditioned response (CR) after a pause, without further conditioning.
Higher-Order Conditioning
A type of conditioning where a new neutral stimulus is paired with an already conditioned stimulus, eventually eliciting the conditioned response without the original unconditioned stimulus.
Operant Conditioning
Learning that occurs when voluntary actions become associated with their consequences.
Observational Learning
Learning that occurs by watching and then imitating the behavior of others.
Neutral Stimulus (NS)
A stimulus that does not initially cause an automatic response.
Unconditioned Stimulus (US/UCS)
A stimulus that triggers an involuntary response without prior learning.
Unconditioned Response (UR/UCR)
The reflexive response to an unconditioned stimulus.
Conditioned Stimulus (CS)
The previously neutral stimulus that, after being paired with the US, triggers a conditioned response.
Conditioned Response (CR)
The learned response to the conditioned stimulus.
Reinforcement
The process where consequences increase the likelihood of a behavior occurring again.
Positive Reinforcement
The addition of a desirable stimulus to increase the frequency of a behavior.
Negative Reinforcement
The removal or reduction of an aversive stimulus to increase the frequency of a behavior.
Primary Reinforcer
A reinforcer that is innately satisfying and does not require learning (e.g., food, water).
Secondary Reinforcer
A reinforcer that acquires its reinforcing power through association with a primary reinforcer (e.g., money, praise).
Punishment
The application of a consequence that decreases the likelihood of a behavior reoccurring.
Schedules of Reinforcement
The different patterns of frequency and timing of reinforcement, including Fixed-Ratio, Variable-Ratio, Fixed-Interval, and Variable-Interval.
Stimulus Generalization
The tendency for stimuli similar to the conditioned stimulus to evoke the conditioned response.
Stimulus Discrimination
The ability to differentiate between a conditioned stimulus and other stimuli.
Extinction
The process where a conditioned response decreases and eventually disappears.
Latent Learning
Learning that occurs but is not immediately expressed or observed until there is an incentive to do so.
Insight Learning
A sudden and often novel realization of the solution to a problem, often referred to as an 'aha!' moment.
Memory
The processes involved in the collection, storage, and retrieval of information.
Encoding
The process through which information enters our memory system.
Storage
The process of preserving and maintaining information in memory over time.
Retrieval
The process of accessing encoded and stored information from memory.
Shallow Processing
Processing that involves basic features of a stimulus and results in less permanent memories.
Deep Processing
Processing that involves thinking about the meaning of information and creating associations, leading to stronger, longer-lasting memories.
Sensory Memory
The stage that captures vast amounts of sensory stimuli for a very brief period.
Iconic Memory
A very brief, photographic memory for visual information, lasting less than a second (part of sensory memory).
Echoic Memory
A very brief memory for auditory information, lasting about 2-4 seconds (part of sensory memory).
Short-Term Memory (STM)
The stage that temporarily maintains and processes a limited amount of information.
Working Memory
An active system that temporarily holds and manipulates information needed for complex cognitive tasks (often considered a more active form of STM).
Long-Term Memory (LTM)
The stage with seemingly unlimited capacity for the storage of information of facts and experiences.
Explicit Memory
Memories that are consciously recalled, including facts (semantic) and personal experiences (episodic).
Episodic Memory
A type of explicit memory involving personal experiences and events (e.g., your first day of college).
Semantic Memory
A type of explicit memory involving facts, concepts, and general knowledge (e.g., the capital of France).
Implicit Memory
Memories that are not consciously recalled, such as skills and conditioned responses.