PSYB51 - midterm 2

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Last updated 8:08 PM on 7/8/26
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181 Terms

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number of muscles involved in eye movement

six

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What are the 3 pairs of eye muscles involved in movement?

1. Inferior/superior rectus

2. lateral/medial rectus

3. Inferior/superior Oblique

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Why do we need six muscles?

b/c muscles can only contract (they can't push) thus we need 6 muscles to achieve 3D perception.

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Identify the different muscle pairs:

knowt flashcard image
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What are the eye muscles controlled by?

3 cranial nerves

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What are the cranial nerves responsible for eye muscle control called?

1. Cranial nerve III (oculomotor nucleus)

2. Cranial nerve IV (Trochlear nucleus)

3. Cranial nerve VI (Abducens nucleus)

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Oculomotor Nucleus

Cranial nerve III; controls most eye muscles

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Trochlear Nucleus

Cranial nerve IV; controls the superior oblique muscle

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Abducens Nucleus

Cranial nerve VI; pulls the eye away from the notes and controls the lateral rectus

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Cranial nerves start in the ________________ and are controlled by several other ___________ for ________________ and _____________ vertical eye movements.

brainstem; nuclei; horizontal; vertical

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Motor nuclei are situated next to higher ____________ nuclei that _______________ them.

order; control

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Superior Colliculus

Structure in midbrain; plays important role in imitating and guiding eye movements.

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Cerebral Cortex

Frontal and Parietal eye fields

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Path of oculomotor control:

Starts in cerebral cortex -> goes to superior colliculus _> brain stem

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types of eye movements

1. Smooth pursuit

2. Saccade

3. Vergence

4. Fixational (micro saccades)

5-6. Keep retina stable during (self)-motion

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Smooth Pursuit

Eyes move smoothly to follow object. Can only occur when tracking a moving objects.

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Saccade

Rapid eye movement that change fixation from one object or location to another.

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Vergence movement

Type of eye movement in which two eyes move in opposite direction.

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Micro-saccade and it's function:

Small eye movements; attention; refreshes retina

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Function of Smooth Pursuit

Keep object of interest stable on the fovea. Can only make smooth pursuit with visual stimulus that you follow.

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Function of Saccade

move fovea to object of interest as quickly as possible to reduce travel time when vision is blurred.

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Yarbus (1967)

- Presented participants with pictures of faces

- Scan paths revealed intentions and interests (eyes, nose and mouth)

- 3-4 saccades/sec

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What do the dots in scan paths represent?

The dots/knots are when they eye is in "fixation"; eye movement depend of attention and intention.

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Function of Vergence

looking at objects in depth so that retinal images are overlapping (stereo/double vison); deliberate

<p>looking at objects in depth so that retinal images are overlapping (stereo/double vison); deliberate</p>
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Smooth Pursuit Task

focus on pencil as it moves -> dot seems to move while pencil seems stable. Happens because dot changes position in retina and pencil stays projected on fovea.

<p>focus on pencil as it moves -&gt; dot seems to move while pencil seems stable. Happens because dot changes position in retina and pencil stays projected on fovea.</p>
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What does the smooth pursuit task suggest?

Retinal image along doesn't tell us what(motion) is happening.

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Spatial Constancy

Ability to perceive the world a stable and continuous despite eye movements.

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Function of Spatial Constancy

Enables us to discriminate motion across the retina due to eye movement vs. object movement.; tell where things are.

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Compensation Theory

Perceptual system receives info abt eye movement and discounts changes in retinal image resulting from it. Explanation for spatial constancy.

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How does the Compensation Theory explain Spatial Constancy?

1. motor system sends motor command to eye

2. copy (efference copy / corollary discharge) sent to comparator

3. Comparator compensates for image changes caused by eye movement, inhibiting any attempts by other parts of the VS to interpret changes as object motion.

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How does the comparator make it's decision?

if corollary discharge signal resulting from eye movement is the reason for image movement signal, then comparator declares no motion has occurred.

<p>if corollary discharge signal resulting from eye movement is the reason for image movement signal, then comparator declares no motion has occurred.</p>
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What is the pathway taken by the corollary discharge for eye movements?

1. Superior Colliculus

2. Medial Dorsal Nucleus

3. Frontal Eye Field

<p>1. Superior Colliculus</p><p>2. Medial Dorsal Nucleus</p><p>3. Frontal Eye Field</p>
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Bayesian Inference

Compensation not precise enough:

- brain achieves spatial consistency b/c it assumes a priori that world is moving very little

- Small movements coinciding with saccades are ignored.

<p>Compensation not precise enough: </p><p>- brain achieves spatial consistency b/c it assumes a priori that world is moving very little </p><p>- Small movements coinciding with saccades are ignored. </p>
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Saccadic Suppression

Reduction of visual sensitive that occurs when one makes a saccadic eye movement; eliminates smear during an eye movement.

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Grey out

Caused by saccadic suppression; everything is frozen (happens every 3/4 sec). Saccades start -> shuts down motion actively.

<p>Caused by saccadic suppression; everything is frozen (happens every 3/4 sec). Saccades start -&gt; shuts down motion actively.</p>
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Function of grey out

Time perception distorts around time of saccades -> stretch in fabric of time is compensated via grey out.

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Which sense is governed by Euclidian geometry?

Touch

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Euclidian Geometry

Parallel lines remain parallel as they are extended in space; objects maintain the same size and shape as they move around in space.

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Problem for vision:

Recover 3D info form 2D projection

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Most ________ cues can be derived from ________________ consequences of the _________________.

depth; geometrical; projection

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Parallax

the apparent change in position of an object when seen from different places

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Consequence of parallax for vision

Two retinal images of 3D world are not the same b/c 2 retinal vision are not the same causing binocular disparity.

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Binocular Disparity

The differences between 2 retinal images of the same scene

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Stereopsis

Vivid perception of the three dimensionality of the world that is not available with monocular vision. (popping out in depth)

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Our retinas are ________ projection surfaces

2D

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The brain creates a ___________ image from the projections

3D

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Binocular depth cues from overlapping visual fields provide:

- Convergence

- Stereopsis

- Ability of 2 eyes to see more of an object than one eye

<p>- Convergence</p><p>- Stereopsis</p><p>- Ability of 2 eyes to see more of an object than one eye</p>
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Monocular Cues to 3D space

1. Occlusion

2. Relative size

3. Position cues

4. Familiar size

5. Aerial perspective

6. Linear perspective

7. Motion cues

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Occlusion

A cur to relative depth order when one object obstructs view of another.

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Nonmetrical Depth Cue

Provides information about depth order but not magnitude

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Metrical Depth Cue

Provides quantitative information about distance

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Relative Size

A comparison of size b/w items w/o knowing the absolute size of either one. Relates to position.

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Texture Gradient

A depth cue based on the geometric fact that items of the same size from smaller images when they are farther away.

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Relative Height

Object at diff distances from the ground the viewer on the ground plane will form images at diff heights in the retinal image (lower -> closer; further -> higher).

<p>Object at diff distances from the ground the viewer on the ground plane will form images at diff heights in the retinal image (lower -&gt; closer; further -&gt; higher).</p>
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Familiar Size

Depth cue based on knowledge of the typical size of objects.

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Aerial Perspective

A depth cue that is based on the implicit understanding that light is scattered by the atmosphere.

<p>A depth cue that is based on the implicit understanding that light is scattered by the atmosphere.</p>
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Linear Perspective

A depth cue based on the fact that lines that are parallel in the 3D world will appear to converge in a 2D image.

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1415, Filippo Brunelleschi

Rediscovered the principles of linear perspective

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Vanishing point

The apparent point at which parallel lines receding in depth converge.

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3-point perspective

Discovered after the invention of photo cameras

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Foreshortening

Refers to the visual effect that an object or distance appears shorter than it actually is b/c it is slanted toward (away from) the projection screen/retina/picture plane.

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Raphael's Trick

School of Athens painting:

- hid tiles that looked weird from linear perspective by putting ppl or stuff Infront

- notice the sphere should be distorted from this perspective but it is completely spherical

<p>School of Athens painting:</p><p>- hid tiles that looked weird from linear perspective by putting ppl or stuff Infront</p><p>- notice the sphere should be distorted from this perspective but it is completely spherical</p>
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Anamorphosis

Distorted projection or perspective requiring the viewer to use special devices or occupy a specific vantage point to reconstitute the image (example painting with skull, would probably be mounted on a stairway so that the skull would only be visible on an acute angel).

<p>Distorted projection or perspective requiring the viewer to use special devices or occupy a specific vantage point to reconstitute the image (example painting with skull, would probably be mounted on a stairway so that the skull would only be visible on an acute angel).</p>
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Examples when monocular cues fail:

Ames room:

- depth cues removed

- girl on the left is much further away but the perspective cues are manipulate

- Only works from a single vantage point and from one eye only! (done through a peep hole)

<p>Ames room:</p><p>- depth cues removed</p><p>- girl on the left is much further away but the perspective cues are manipulate</p><p>- Only works from a single vantage point and from one eye only! (done through a peep hole)</p>
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Motion parallax

Objects moving at constant speed across the retina will appear to move a greater amount/faster if they are closer to an observer (eg. the ground when you're in the car looks to be moving much faster than the surrounding scenery)

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Stereokinetic effect

Rotation of adequate figures creates a three-dimensional illusion.

<p>Rotation of adequate figures creates a three-dimensional illusion.</p>
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Most scenes have multiple cues:

1. Texture gradient

2. Relative height

3. Aerial perspective

4. Linear perspective

<p>1. Texture gradient</p><p>2. Relative height</p><p>3. Aerial perspective</p><p>4. Linear perspective</p>
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_______________________ and _______________________ help eyes perceive depth.

Accommodation; vergence

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Accomodation

Eye changes its focus (monocular). Not visual info but info abt how our eye muscles contract.

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Convergence

Ability of the two eyes to turn inward; reduces the disparity of a feature to (near zero). (binocular but not stereo)

<p>Ability of the two eyes to turn inward; reduces the disparity of a feature to (near zero). (binocular but not stereo)</p>
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Divergence

Ability of the two eyes to turn outward; reduces the disparity to the feature to (near) zero. (binocular but not stereo)

<p>Ability of the two eyes to turn outward; reduces the disparity to the feature to (near) zero. (binocular but not stereo)</p>
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Vergence

Angles of eye positions

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Triangulation

a mathematical method of estimating positions of objects at a location such as a crime scene, given locations of stationary objects.

<p>a mathematical method of estimating positions of objects at a location such as a crime scene, given locations of stationary objects.</p>
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Crayon Task

- Crayons are arranged in particular order

- participant fixates on red crayon (zero binocular disparity)

- same happens to be true for the blue crayon

- but the distance of the purple and brown crayon in relation to the blue and red crayon changes

<p>- Crayons are arranged in particular order</p><p>- participant fixates on red crayon (zero binocular disparity)</p><p>- same happens to be true for the blue crayon</p><p>- but the distance of the purple and brown crayon in relation to the blue and red crayon changes</p>
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Horopter

Location of objects in space whose images lie on corresponding point; surface of zero disparity.

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Diplopia

Double vision for points outside the horopter (Panum's fusion area).

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Panum's fusion area

Region of space in front and behind the horopter within which binocular single vision is possible.

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What does disparity tell us?

Provides info abt distance of object from horopter

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Crossed Disparity

Points that are closer to us than the horopter

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Uncrossed Disparity

Points that are farther from us than the horopter

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Absolute Disparity

A diff in the actual retinal coords in the left & right eyes of the image of a feature in the visual scene.

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Relative Disparity

The diff in absolute disparities of two elements in the visual scene

<p>The diff in absolute disparities of two elements in the visual scene</p>
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Free Fusion

The technique of converging (crossing or diverging the eyes in order to view a stereogram without a stereoscope).

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Stereo-blindness

An inability to make use of binocular disparity as a depth cue. Can result form a childhood visual disorder, such a strabismus.

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Julesz

Random dot stereograms that can only be seen with binocular cues; they contain no monocular depth cues.

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What do Julesz give evidence for?

Evidence that disparity I sufficient for stereopsis. No need for cues from object perception.

<p>Evidence that disparity I sufficient for stereopsis. No need for cues from object perception.</p>
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Correspondence problem

Figuring out which bit of the image in the left eye should be matched with which bit in the right eye.

<p>Figuring out which bit of the image in the left eye should be matched with which bit in the right eye.</p>
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Solutions to Correspondence Problem

1. Blurring the image

2. Uniqueness Constraint

3. Continuity Constraint

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Blurring the Image

Focusing on low-spatial frequency information

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Uniqueness Constraint

A feature in the world will be represented exactly once in each retinal image (1 feature in one eye paired 1 feature in the other eye)

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Continuity Constraint

Except at the edges of objects, neighboring points in the world lie at similar distances from the viewer.

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How is stereopsis implemented in human brain?

1. Input from 2 eyes converge into same cell (V1 or later)

- there are also cells that have diff RF, disparity isn't exactly zero

2. Neurons have RFs for both eyes

3. Binocular neurons respond best when retinal images are on corresponding points in the 2 retinas (rmbr horopter)

4. Binocular neurons respond best when similar images occupy slightly diff positions on the retinas of 2 eyes (tuned to particular binocular disparity)

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Binocular Rivarly

Competition b/w two eyes for control of visual perception, evident when completely diff stimuli are presented to the two eyes.

<p>Competition b/w two eyes for control of visual perception, evident when completely diff stimuli are presented to the two eyes.</p>
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Bayesian Approach

Statistical model based on Reverend Thomas Bayes' insight that prior knowledge could influence your estimates of the probability of a current event.

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Optimal Inference from cues

Perception should choose the solution depending on which one is most likely.

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Very often ________________ comes close to what is ____________________ possible

perception; optimally

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How does the visual system decide what you are actually seeing?

- Which interpretation is most likely? ( Bayesian approach)

- Familiar size cue + familiar shape cue: prior knowledge (works even in cases when there is absolutely no depth perception at all)

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Specific Distance Tendency

When a simple object is presented in an otherwise dark environment, observer usually judge it to be at a distance of 2-4 m (possibly b/c of natural scene statistics).

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Equidistance tendency

Under the same conditions, an object is usually judged to be abt the same distance from the observer as neighboring objects (eg a starry sky).

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What happens when our guesses are wrong?

Illusions (eg Ponzo illusions)

<p>Illusions (eg Ponzo illusions)</p>