Cognitive Psychology Lecture Notes

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/108

flashcard set

Earn XP

Description and Tags

Flashcards generated from lecture notes on Cognitive Psychology

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

109 Terms

1
New cards

Cognitive Psychology

Studies of mental processes including perception, attention, memory, language, problem-solving, and decision-making. Focuses on how people process, store, and use information.

2
New cards

Simple Reaction Time (SRT)

Time to respond to one stimulus.

3
New cards

Choice Reaction Time (CRT)

Time to make a decision when there is more than one stimulus.

4
New cards

Structuralism

Experience is determined by combining basic elements of experience called sensations.

5
New cards

Analytical Introspection

Trained to describe experience and thought processes in response to stimuli.

6
New cards

Ebbinghaus Memory Experiment

Repeating nonsense syllables aloud to determine the number of repetitions necessary to repeat the list without errors, then relearning after a delay to see how many repetitions were saved.

7
New cards

Ebbinghaus Forgetting Curve

Retention drops for two days after learning.

8
New cards

William James' Principles of Psychology

Mind operates based on observations and functions, focusing on consciousness, attention, memory, imagination, and reasoning.

9
New cards

Behaviorism

Eliminate the mind as a topic of study and instead study observable behavior.

10
New cards

Little Albert Experiment

Watson and Rayner's experiment where Little Albert became scared of a rat after it was paired with a loud noise, demonstrating how pairing one stimulus with another can affect behavior.

11
New cards

Classical Conditioning

Pairing a neutral stimulus (bell) with a stimulus (food) that elicits a response (salivation) leads to the neutral stimulus eliciting the response.

12
New cards

Operant Conditioning

Determining the relationship between stimuli and responses, shaping behavior through rewards and punishments.

13
New cards

Controversy over Language Acquisition (Skinner vs. Chomsky)

Children learn language through operant conditioning (Skinner) versus an innate capacity for language (Chomsky).

14
New cards

Understanding Cognitive Behaviors

Measuring observable behavior and making inferences about underlying cognitive activity.

15
New cards

Information Processing

Attempts to explain behavior in terms of the mind, contrasting with the behaviorist stimulus-response approach.

16
New cards

Structural and Process Models

Represent physical structure, such as the 3D brain, or processes involved in cognitive mechanisms like memory models.

17
New cards

Cognitive Neuroscience

Combines understanding of cognition with nervous system and individual biological units.

18
New cards

Neurons

Building blocks of the nervous system; cells that create, receive, and transmit information

19
New cards

Dendrites

Branches reaching from the cell body, which receive information from other neurons.

20
New cards

Axon

Tube filled with fluid that transmits electrical signals to other neurons.

21
New cards

Synapse

Space between the axon of one neuron and the dendrite or cell body of another; neurotransmitters are released here.

22
New cards

Neurotransmitters

Chemical signals that affect the electrical signal of the receiving neuron; they cross the synapse and bind to receiving dendrites.

23
New cards

Principle of Neural Representation

Experiences are based on representations in the nervous system.

24
New cards

Feature Detectors

Neurons that respond to specific stimulus features.

25
New cards

Experience-Dependent Plasticity

Structure of the brain changes with experience, perception determined by neurons that fire to specific qualities of a stimulus.

26
New cards

Hierarchical Processing

Progression from lower to higher areas of the brain.

27
New cards

Specificity Coding

One neuron represents one thing.

28
New cards

Sparse Coding

Small group of neurons represents one thing.

29
New cards

Population Coding

Many neurons work together to represent one thing.

30
New cards

Broca's Area

Language production is impaired by damage to this area.

31
New cards

Wernicke's Area

Language comprehension is impaired by damage to this area.

32
New cards

Occipital Lobe

Vision

33
New cards

Parietal Lobe

Touch, temperature, pain

34
New cards

Temporal Lobe

Hearing, taste, smell

35
New cards

Frontal Lobe

Coordination of information received

36
New cards

Fusiform Face Area (FFA)

Responds to faces; damage can cause inability to recognize faces.

37
New cards

Parahippocampal Place Area (PPA)

Responds to places/environments.

38
New cards

Extrastriate Body Area (EBA)

Responds to pictures of bodies and parts of bodies.

39
New cards

Perception

Active interpretation of the environment based on sensory input, reasoning, problem-solving, past experiences, and expectations.

40
New cards

Direct (Bottom-up) Processing

Start with sensory data; information flows from senses to brain.

41
New cards

Constructive (Top-down) Processing

Based on expectations; the brain uses memory and knowledge to interpret data.

42
New cards

Helmholtz's Unconscious Inference

What is most likely based on past experiences is used to interpret stimuli.

43
New cards

Bayesian Inference

Prior knowledge + likelihood of current information is used to interpret stimuli.

44
New cards

Gestalt Theory

The mind organizes stimuli into wholes automatically using innate principles.

45
New cards

Similarity (Gestalt Principle)

Grouping similar items.

46
New cards

Proximity (Gestalt Principle)

Grouping close items.

47
New cards

Closure (Gestalt Principle)

Fill in gaps to form whole shapes.

48
New cards

Continuity (Gestalt Principle)

Perceive smooth paths over abrupt changes.

49
New cards

Figure-Ground (Gestalt Principle)

Focus on the main object, the rest is background.

50
New cards

Simplicity (Pragnanz) (Gestalt Principle)

Seeing the simplest structure.

51
New cards

fMRI Scans and Familiar Faces

Increased activity in the FFA for familiar faces.

52
New cards

Oblique Effect

Perception of horizontal and vertical lines.

53
New cards

Light-From-Above Assumption

Assume light comes from above, helping to interpret shadows and depth.

54
New cards

Scene Schemas

Understanding of what usually exists in a place (e.g., office with desk, chair, computer).

55
New cards

What Pathway (Ventral)

Identifying objects (temporal lobe).

56
New cards

Where/How Pathway (Dorsal)

Locates objects and guides action (parietal lobe).

57
New cards

Attention

Focusing on certain stimuli while ignoring others.

58
New cards

Selective Attention

Focusing on one input while ignoring the rest.

59
New cards

Divided Attention

Trying to focus on multiple tasks.

60
New cards

Sustained Attention

Maintaining focus over time.

61
New cards

Alternating Attention

Shifting focus between tasks.

62
New cards

Broadbent's Filter Model (Early Selection)

Filter based on physical properties; unattended information is blocked early.

63
New cards

Treisman's Attenuation Model

Unattended information is weakened, not blocked.

64
New cards

Late Selection Models

All information processed for meaning; selection happens later.

65
New cards

High-Load Tasks

Less distractibility.

66
New cards

Low-Load Tasks

More likely to be distracted.

67
New cards

Cognitive Control

Varies by person and depends on frontal lobe function.

68
New cards

Overt Attention

Direct movement to stimulus.

69
New cards

Covert Attention

Paying attention without eye movement.

70
New cards

Visual Scanning

Attention can shift based on stimulus salience (bottom-up) or prior knowledge (top-down).

71
New cards

Divided Attention and Practice

Practice allows multitasking to become more automatic.

72
New cards

Inattentional Blindness

Failure to notice unexpected objects when focused elsewhere.

73
New cards

Change Blindness

Missing small changes in a visual scene.

74
New cards

Binding Problem

How the brain combines features like color, shape, and motion into a single, unified perception.

75
New cards

Preattentive Stage

Individual features are registered automatically (e.g., red, round).

76
New cards

Focused Attention Stage

Attention combines features into a new object (e.g., red ball).

77
New cards

Explicit Memory

Retaining, retrieving, and using information about stimuli, events, ideas, and skills after the original information is gone.

78
New cards

Sensory Memory

Brief storage of sensory information that decays quickly if not attended to.

79
New cards

Short-Term Memory (STM)

Holds 5-7 items for 15-20 seconds; information is lost if not rehearsed or encoded into long-term memory.

80
New cards

Long-Term Memory (LTM)

Permanent storage with a large capacity; information can last years or decades.

81
New cards

Control Processes

Rehearsal (repetition), attention, and encoding strategies to make information more memorable.

82
New cards

Characteristics of Sensory Memory

Retention of sensory information (visual or auditory) for a few seconds.

83
New cards

Decay

Loss of memory over time due to interference from new information.

84
New cards

Chunking

Combination of small pieces of information into larger, meaningful units.

85
New cards

Short-Term Memory (STM)

Passive storage of information with limited capacity and duration.

86
New cards

Working Memory (WM)

Active system for storing, processing, and manipulating information for complex tasks.

87
New cards

Phonological Loop

Verbal/auditory information that utilizes a phonological store and articulatory rehearsal.

88
New cards

Visuospatial Sketchpad

Visual and spatial information.

89
New cards

Mental Rotation

Mental manipulation of images

90
New cards

Central Executive

Controls attention and coordinates subsystems; damage impairs central executive function.

91
New cards

Prefrontal Cortex

Controls WM and attention.

92
New cards

Priming

Automatic response based on past experience.

93
New cards

Procedural Memory

Memory for actions/skills (e.g., riding a bike).

94
New cards

Long-Term Memory (LTM)

Storage system that holds information for long periods of time.

95
New cards

Primacy Effect

Better recall of items at the beginning of a list (rehearsal and encoding into LTM).

96
New cards

Recency Effect

Better recall of the last items on a list (STM).

97
New cards

Glanzer and Cunitz (1966)

Delaying recall eliminates the recency effect, supporting the distinction between STM and LTM.

98
New cards

Visual Coding

Images (visualizing landmarks).

99
New cards

Auditory Coding

Sounds (replaying a song).

100
New cards

Semantic Coding

Meaning (understanding a story).