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Architecture
blueprints of the agent’s brain
Architecture
defines how it processes info, decides, and then acts
Simple Reflex Agents
act only on current percepts
Simple Reflex Agents
no memory, no context
Model Based Agents
use internal state or memory of the world
Model Based Agents
handle partially observable environments
Goal Based Agents
plan actions to reach goal
Utility Based Agents
evaluates outcomes and picks the best move
Utility Based Agents
balances trade-offs
Learning Agents
adapt from experience
Learning Agents
improve performance over time
Environment
the world where agents operate
Environment
provides percepts + reacts to actions
Environment
can be hostile, friendly, or neutral
Fully vs. Partially Observable
environment properties (1)
Deterministic vs. Stochastic
environment properties (2)
Episodic vs. Sequential
environment properties (3)
Static vs. Dynamic
environment properties (4)
Discrete vs. Continuous
environment properties (5)
Single Agent vs. Multi Agent
environment properties (6)