02.1 Agent Architecture

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Last updated 1:53 AM on 9/20/26
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20 Terms

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Architecture

blueprints of the agent’s brain

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Architecture

defines how it processes info, decides, and then acts

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Simple Reflex Agents

act only on current percepts

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Simple Reflex Agents

no memory, no context

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Model Based Agents

use internal state or memory of the world

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Model Based Agents

handle partially observable environments

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Goal Based Agents

plan actions to reach goal

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Utility Based Agents

evaluates outcomes and picks the best move

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Utility Based Agents

balances trade-offs

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Learning Agents

adapt from experience

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Learning Agents

improve performance over time

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Environment

the world where agents operate

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Environment

provides percepts + reacts to actions

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Environment

can be hostile, friendly, or neutral

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Fully vs. Partially Observable

environment properties (1)

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Deterministic vs. Stochastic

environment properties (2)

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Episodic vs. Sequential

environment properties (3)

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Static vs. Dynamic

environment properties (4)

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Discrete vs. Continuous

environment properties (5)

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Single Agent vs. Multi Agent

environment properties (6)