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Action-slips
performance related errors that typically occur when the personal is not consciously attending to the movement
aging
a process or group of processes occurring in living organisms that with the passage of time, lead to loss of adaptability, functional impairment, and eventually death
cephalocaudal
proceeding from the head to distal structurers development begins with the head, and distal structure grow more slowly
Coarticulation
Simultaneous motions that occur in sequential tacks
control
manipulation of movements in such a way as to meet the demands of a task
coordination
the constraint of the number of degrees of freedom to decrease the complexity of the movement task to produce a movement pattern and achieve a task goal
degrees of freedom
the number of independent elements that must be constrained to produce coordination motion
maturation
the fixed transition or order of progression that enables a person to progress to higher levels of function
motor behavior
an umbrella term for the fields of motor control, motor learning, and motor development
Motor competence
the measurement aspect of movement, either product or process
motor control
the underlying neural, physical, and behavioral process of movement
motor development
the products and underlying processes of motor behavior changes across the life span
motor learning
the process involved in the acquisition of a motor skill and the factors that enhance or inhibit the capability to perform a motor skill
motor skill
voluntary, goal- oriented physical elements that enable movements
ontogeny
the level of development occurring over the life span of one individual
Perceputal motor integration problems
line of research in motor control that examines how perception and motor control are integrated
Serial order problem
the study of the importance of the sequencing, order, and timing of movement behaviors
Spoonerisms
speech errors that occur because of the exchanging letters in adjacent words
Affordances
The action possibilities of the environment and task in relation to the perveiver’s own capabilities
Attractor
a preferred state of stability toward which a system spontaneously shifts (dynamic systems approach)
Closed loop Control
A type of control system that provides the opportunity to make continuous corrections based on feedback received during the movement
Constraints
Boundaries that limit a person’s movement capabilities
Constraints model
A model of behavior asserting that coordination is developed by changing constraints imposed by the interaction of the individual with the environment
Control Parameters
Variables that induce a shift from the current attractor state to a new attractor state
Dynamic system approach
a perspective that addresses the interplay of the environment, task, and individual on skilled movement. Movement is the result of self-organization of many systems, owing to interactions across these constraints.
Ecological approach
A motor development or learning perspective that rejects the hierarchical view of the brain as the ultimate controller of movement. This perspective stresses the role of the environment as it interacts with the individual to produce fluid movement.
Environmental constraints
constraints that are external to the mover
Functional Constraints
Individual constraints imposed by psychological variables such as motivation, arousal, and intellect
Generalized motor programs
A representation of a pattern of movements that is modifiable to produce movement outcome, enables the production of skilled movement in the information processing theory
Individual Constraints
Boundaries imposed by the organism itself. Also see structural constraints and functional constraints.
Information processing theory
one of the theoretical constructs of motor behavior it proposes that the brain receives, processes, and interprets information to send signals to produce skilled coordination movements, like how a computer functions.
Invariant features
Variables that cannot be modified between attempts (including the sequence of movements, relative force, and relative timing)
Open loop control
A type of control systems for error correction that produces rapid, discrete movements, relative force, and relative timing.
Parameters
Features that can be modified during the execution of a movement pattern (including muscle selection, overall force, and overall duration)
Perception
The act of attaching meaning to something
Phase shift
The change in a state that causes a shift or reorganization to a new attractor state
Physical Environmental constraints
External conditions that can aid or hinder movement patterns
Rate limiter
A control parameter that limits or hinders performance
Schemas
Rules or relationships developed through accmulated experiences within a generalized motor program
Self organization
A system’s ability to change state or acquire a new structure or pattern of movement
sociocultural environmental constraints
Constraints imposed by social and cultural norms and pressure
Speed accuracy trade off
the tendency for accuracy to be compromised when speed is increased or for speed to be sacrificed when one if focused on accuracy (movement is slowed down)
structural constraints
Individual constraints imposed by physical characteristics such as gender, height, weight, and body makeup
Task constraints
Imposed by the task itself, including the goals of the movement, rules, and equipment
Action plan profile
A preplanned movement in response to a context-specific situation based on prior knowledge and experience often phrased as an if-then statement
Anxiety
An emotional response to a perceived threat; can involve cognitive concerns or physiological reactions
Arousal
A general state of activation on excitability
broad width of focus
attending to the larger context such as scanning the field
central limited capacity
a theory suggesting that human attention is limited because the central nervous system does not have endless space in which to process information
central resource capacity theory
perspective on attention that is a more flexible system than the single channel filter theories, in which information-processing capacity can expand based on the individual, task, and situation
Choice reaction time (Choice RT)
Time needed to react when there is more than one stimulus
Constrained action hypothesis
Perspective on attentional focus that posited that an internal focus of attention constrains the motor system, which prevents the motor program from running automatically whereas an external focus of attention faciliates this autom
Cue-utilization hypothesis
The hypothesis that the level of arousal influences attentional focus
Current event profile
A preplanned movement in response to a context specific situation based on current performance conditions
Cutaneous receptors
Located in the skin; provide proprioceptive information in regard to temperature, pain, and pressure
dynamic visual acuity
the ability to distinguish moving objects
event anticipation
anticipating what the stimulus will be
External Direction of focus
Attentional focus that is directed in the environment, such as focusing on the putt
Exteroception
Sensory information regarding the external environment, such as focusing on the putt
Golgi tendon organs
Located at the junction of the muscle and the tendon; respond to the intensity of the muscular contraction, providing proprioceptive information
Hick’s law
A logarithmic relationship between the number of stimulus-response between alternatives and reaction time, indicating that as the number of S-R alternarives increases reaction time increases at a constant rate
Interference
A limitation on performance due to exceeding one’s attentional capacity
Internal direction of focus
attentional focus that is directed within the person, such as visualizing the movement
Inverted U hypothesis
the ideas that arousal and performance are related such that optimal performance is seen at a moderate level of arousal
Joint receptors
Located in the joint capsules provide proprioceptive information regarding joint position and fire when the joint is in extreme positions to serve as a protective function
Long-term memory
Information that is retained in memory relatively permanently
memory
The ability to recall things; allows us to benefit from experience
Movement time
The obervable movement that is the time from the initiation of the movement until it has been completed
Multiple resource theories
Perspectives of attention that suggest that humans have several attention mechanisms, each with limited capacity
muscle spindles
located within the muscle belly; provide proprioceptive information about motion and joint positioning and are most active when muscles is stretched
Narrow width of focus
attending to specific cues in the environment such as focusing on a specific player
precues
cues in the environment that provide information about the intentions of an individual in a motor performance content
proprioception
provides sensory information about the state or the body itself including the sense of movements and the relationship of body parts to one another
psychological refractory period
time delay that occurs when two stimuli occur in quick succession. The stimuli require different responses; processing a response to the first stimulus delays the response to the second stimulus
reaction time
the measure of the time between the presentation of a stimulus and the initiation of a motor response
Response time
the measure of the time between the presentation of a stimulus and the completion of the movement response (reaction time plus movement time)
selective attention
the ability to focus on selected sensory information while ignoring irrelevent information
self invoking trigger hypothesis
a perspective on attentional focus that suggested an internal focus of attention triggers people to engage in self-evaluation and self-regulatory processes to gain control over thoughts and feelings
Short-term memory
Information that is only stored in memory for relatively short period of time (20-30 sec)
Single channel filter theories
attention perspectives that propose a serial processing of tasks and the occurrence of a bottleneck at some point in information processing a point at which the system can process only one task at a time
state anxiety
arousal level at a single point in time
static visual acuity
the ability to clearly see a stationary image: commonly assessed using the snellen eye chart
Stimulus response (R-S) compatibility
the amount of association between a stimulus and response which can also affect RT
Temporal Anticipation
anticipating when the stimulus will occur (when the pitcher will throw the pitch)
Trait anxiety
Predisposition for anxiety in threating situations
Vestibular apparatus
located in the inner ear provides proprioceptive information by detecting head motion and orientation of the head with respect to gravity
working memory
performs an active role including temporarily storing recently presented material, retrieving information from long term memory, storage to solve problems and making decisions.
abilities
genetically predetermined characteristics that affect movement performance such as agility, coordination, strength, and flexibility
Body orientation
classified as either body transport or body stability
capability
In regard to motor skill acquisition a quality that implies that skilled behavior may occur if the conditions are favorable
closed skills
skills used in a task that is done in a stable enviorment in which objects or events are stationary
Cognitive skill
Intellectual skills that enable a performer to make decisions and solve problems
Continuous motor skill
Motor skills that do not have a clearly defined beginning or end point (swimming, running)
discrete motor skill
Motor skills that are short in duration and have clearly defined beginning and end points (throwing, catching, kicking)
externally paced tasks
Tasks performed in response to external stimuli (a batter responding to a ptich)
Fine motor skills
Skills in which precise movements are critical for performing with increased accuracy and control and which use smaller muscle groups
Fleishman’s taxonomy
a classification system for motor skills that identifies the underlying motor abilities necessary to perform successfully
Fundamental motor skill
Basic motor skills (throwing, jumping, and striking) that are typically acquired by around the age of seven
General Motor ability
An early hypothesis that there is only one motor ability
Gentile’s taxonomy
Motor skill taxonomy that uses two main categories-the environmental context and the action requirements to assist practitioners with program development