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Troop Leading Procedures
Receive the Mission, Issue Warning Order, Make a tentative Plan, Initiate Movement, Conduct Reconnaissance, Complete the Plan, Issue OPORD, Supervise and Refine
The mission statement
Who (the unit), What (the unit's essential task and type of operation), When (time given in the higher-level OPORD), Where (the objective or location stated in higher's OPORD), Why (the unit purpose, taken from higher's concept of the operation)
Decisive Point
Key terrain, critical factor, or function that, when acted upon, enables commanders to gain a marked advantage over an enemy or contribute materially to achieving success.
Movement formations
Column, Line, Wedge, Vee, File, Echelon Right or Left, Box, Diamond
Movement techniques
Traveling, Traveling Overwatch, Bounding Overwatch, Alternate, Successive
Military Aspects of Terrain / OAKOC
Obstacles, Avenues of Approach, Key Terrain, Observation and Fields of Fire, Cover and Concealment
Five paragraph operations order format
Situation, Mission, Execution, Sustainment, Command and Signal
The Mission Analysis Factors of METT-TC(I)
Mission, Enemy, Terrain and weather, Troops and support, Time, Civil considerations, Information
Block
A tactical mission task that denies the enemy access to an area or an avenue of approach.
Breach
A tactical mission task in which a unit breaks through or establishes a passage through an enemy obstacle.
Contain
A tactical mission task in which a unit stops, holds, or surrounds an enemy force.
Clear
A tactical mission task in which a unit eliminates all enemy forces within an assigned area.
Control
A tactical mission task in which a unit maintains physical influence over an assigned area.
Destroy
A tactical mission task that physically renders an enemy force combat-ineffective until reconstituted.
Disrupt
A tactical mission task in which a unit upsets an enemy's formation or tempo and causes the enemy force to attack prematurely or in a piecemeal fashion.
Fix
A tactical mission task in which a unit prevents the enemy from moving from a specific location for a specific period.
Interdict
A tactical mission task in which a unit prevents, disrupts, or delays the enemy's use of an area or route in any domain.
Isolate
A tactical mission task in which a unit seals off an enemy, physically and psychologically, from sources of support and denies it freedom of movement.
Neutralize
A tactical mission task in which a unit renders the enemy incapable of interfering with an operation.
Retain
A tactical mission task in which a unit prevents enemy occupation or use of terrain.
Secure
A tactical mission task in which a unit prevents the enemy from damaging or destroying a force, facility, or geographical location.
Seize
A tactical mission task in which a unit takes possession of a designated area by using overwhelming force.
Support by Fire
A tactical mission task in which a unit engages the enemy by direct fire in support of another maneuvering force.
Suppress
A tactical mission task in which a unit temporarily degrades a force or weapon system from accomplishing its mission.
Turn
A tactical mission task in which a unit forces an enemy force from one avenue of approach or mobility corridor to another.
Contact Point
In land warfare, a point on the terrain, easily identifiable, where two or more units are required to make contact.
Linkup Point
A designated place where two forces are scheduled to meet.
Final Protective Fire (FPF)
An immediately available prearranged barrier of fire designed to impede enemy movement across defensive lines or areas.
Line of Departure (LD)
A general trace delineating the locations where friendly and enemy forces are engaged.
Phase line (PL)
An easily identified feature in the operational area utilized for control and coordination of military operations.
Checkpoint (CP)
A predetermined point on the ground used to control movement, tactical maneuver, and orientation.
Target Reference Point (TRP)
An easily recognizable point on the ground (either natural or man-made) used to initiate, distribute, and control fires.
Point Target
A target that is less than or equal to 200 meters in width and length.
Passage Lane
A lane through an obstacle that provides safe passage for a passing force.
Direction of Attack
A specific direction or assigned route a force uses and does not deviate from when attacking.
Axis of Advance
The general area through which the bulk of the unit's combat power must move.
M4A1
5.56 mm, MAX: 3600 m, Point: 500 m, Area: 600 m
M320
40 mm, MAX: 400 m, Point: 150 m, Area: 350 m
M249
5.56 mm, MAX: 3600 m, Point (B): 600 m, Point (T): 800 m, Area (B): 800, Area (T): 1000
M240
7.62 mm, MAX: 3725 m, Point (B): 600 m, Point (T): 800 m, Area (B): 800 m, Area (T): 1100 m, 3 PAX (Gunner, AG, AB)
M2 .50 Cal
.50 cal, MAX: 6764 m, Point: 1500 m, Area: 1830 m, Vehicle or 4 PAX (Crew leader, AG, Gunner, AB)
Mk19
40 mm, MAX: 2212 m, Point: 1500 m, Area: 2212 m, Vehicle or 3 PAX (Gunner, AG, AB)
M777 Howitzer
155 mm, 30 - 40 km (assisted), 22.5 - 30 km (unassisted), 7 + 1 PAX
M119 Howitzer
105 mm, 14 km (Charge 8), 7 PAX
M107 Rifle
.50 cal, MAX: 6812 m, Point: 1830 m
AT-4 Rocket Launcher
84 mm, MAX: 2100 m, Point: 300 m, Area: 500 m
ITAS/TOW
(Improved Target Acquisition System / Tube-launched, Optically-tracked, Wire-guided missile launcher), 6 in, 3750 m
Javelin Missile
127 mm (5 in), MAX: 4750 m, Eff: 75 to 2500 m
M1A2 Abrams
120 mm Cannon, 2 x 7.62 mm (1 coax), 1 x .50 cal, 120mm: 4000 m, Other: See M240, M2, 4 PAX (CDR, gunner, loader, driver)
M2 Bradley family
25 mm Chain Gun, 7.62 mm coax, TOW x 2, 25mm: MAX: 6800 m, Eff: 3000 m, Other: See TOW, M240, 3 PAX (CDR, gunner, driver) + 6 dismounts
M120 120mm Mortar
120 mm, 200 to 7200 m, 5 PAX (SL, Gunner, AG, 1AB, 2AB)
M109A6 Paladin
155 mm, 24 - 30 km, 4 PAX (CDR, gunner, loader, driver)
M252 81mm Mortar
81 mm, 83 to 5800 m, 5 PAX (SL, Gunner, AG, 1AB, 2AB)
M224 60mm Mortar
60 mm, Conventional: 70 to 3500 m, Handheld: 75 to 1340 m, 3 PAX (SL, Gunner, AB)
M1126 Stryker
.50 cal, 40 mm, or 7.62 mm, See M2, Mk19, or M240, 2 PAX (CDR, driver) + 9 dismounts
M1128 Stryker MGS (Mobile Gun System)
105 mm, > 3 km, 3 PAX (CDR, driver, gunner)
HMMWV family
Various, > 500 km (mobility), 2 to 4 PAX
M113 family
.50 cal, See M2, 2 PAX + 11 dismounts
M1 ABV (Assault Breacher Vehicle)
.50 cal and M58 MICLIC (Mine Clearing Line Charge), See M2, 2 PAX
M9 ACE (Armored Combat Earthmover)
Smoke, > 350 km (mobility), 1 PAX
Avenger
FIM-92 Stinger Missiles, 8 km, 2 PAX (Basic), 3 PAX (STC) [Slew to Cue]
AH-64
30 mm Chain gun, 70 mm rockets, AGM-114 Hellfires, 30mm: 1700 m, 70mm: 8 km, Hellfires: 500 m to 8 km, 2 PAX
M3/M4 MAAWS (Multi-Role Anti-Armor Anti-Personnel Weapon System) (Carl Gustav)
84 mm, 700 m, 1000 m w/ boost, 2 PAX (gunner & loader)
M110 SASS (Semi-Automatic Sniper System)
7.62 mm, 800 m, N/A
M104 Wolverine
N/A, > 400 km (mobility), 2 PAX
IBCT Infantry Battalion
IBCT Infantry Company
IBCT Infantry Platoon
IBCT Airborne Infantry Battalion
IBCT Airborne Infantry Company
IBCT Airborne Infantry Platoon
IBCT Air Assault Batallion
IBCT Air Assault Company
IBCT Air Assault Platoon
IBCT Weapons Company
IBCT Mortar Sectiom
IBCT Cavalry Squadron
IBCT Cavalry Troop
IBCT Reconnaissance Platoon
CA Team
MISO Team (Military Information Support Operations)
[Psy Ops]
Special Forces Unit
Ranger Unit
Multiple Rocket Launcher Artillery Unit
Single Rocket Launcher Artillery Unit
Tube Artillery Unit
Equivalent Threat Units
TPA Infantry Platoon