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Classical AI (GOFAI)
Shakey was the first robot that used a layered architecture: complex behaviors are hierarchically organized
limitations: not embedded in real-life environment and can never really come to terms with real-life problems and challenges
can only operate in constrained environment
cannot learn to solve problems - all solutions to problems are built in
dynamical systems
Are used to understand how agents are embedded in their environments
Use calculus-based methods to track the evolving relationship between a small number of variables over time
situated cognition
dynamical systems like approach to robotoics
start small and focus on ecologically valid problems
ex: crickets move their ears in direction of ear which vibrated the most to cricket like sounds
biorobotics
using knowledge of living insects, as well as AI, to create agents capable of moving about and solving problems in their environment
morphological computation
exploiting features of body shape to simplify what might otherwise be highly complex information-processing tasks
subsumption architectures
do not operate by executing algorithims to map their surrondings
they use simple stimulus-response mechanisms
intelligence aggregates from bottom-up
based on idea that intelligence does not require formal symbolic representations
robots constructed with this architecture make reflexive response to environmental stimuli
made up of layers and built up from behaviors
obstacle avoidance layer - subsumption architectures
Directly connects perception (sensing an obstacle) to action (either swerving to avoid the obstacle, or halting when the obstacle is too big to go around)
rodney brook’s robot allen
basic layer is obstacle - avoidance layer
over time more layers are added, mimicing evolution
no central controller like PLANEX in SHAKEY
direct perception-action links allows robot to deliver immediate motor response to sensory input
hybrid architectures have
Subsumption architecture for low-level reactive control (“scaled-up insects”) WITH
Traditional central planner for high-level decision-making (“scaled- down supercomputers”) grafted onto them
situated vs. embodied cognition
situated: “embedded in the world, and which does not deal with abstract descriptions, but through its sensors with the here and now”
embodied: “one that has a physical body and experiences the world directly through the influence of the world on that body”
xenobot
built from ground up using biological cells
made of skin cells and heart cells in the form of stem cells harvested from frog embryo
Designed and programmed by a supercomputer using an evolutionary algorithm
biggest challenges in fine motor movements of humanoid robots
Recent breakthroughs in dexterity have been achieved through imitation learning
A roboticist puppeteers pairs of metallic robotic arms – parallel jaw grippers
El Alcance
undergraduate students at UC Berkeley recently built and
deployed a robotic arm to feed paralyzed patients at non-profit in Chile
reinforcement learning
subdivides each demonstration into a series of sub-tasks and mines successful simulations
The robot then practices the sub-tasks
It is thus able to learn more from less data
affective computing
Computing that relates to, arises from, or deliberately influences emotions
computer could tell when you are tired or frustrated based on your facial expression and recommend a rest break