(8) Linear Kinematics

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37 Terms

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Kinematic quantities

  • Linear Position

  • Linear Distance and Displacement

  • Linear speed and velocity

    • average vs instantaneous

  • Linear acceleration

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Vector and Scalar

  • Tip to tail method (adding multiple vectors)

  • Vector Resolution and Composition (how to utilize vectors)

  • Component method

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Linear Position

  • Linear location of object of interest at a given instant

  • Vector: Magnitude + Direction

  • Coordinates: r= [x, y] (r is the position vector)

  • Unit: m (meter)

<ul><li><p>Linear location of object of interest at a given instant </p></li><li><p>Vector: Magnitude + Direction</p></li><li><p>Coordinates:     <strong>r</strong>= [x, y]              (r is the position vector)</p></li><li><p>Unit: m (meter)</p></li></ul><p></p>
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<p>Linear Distance</p>

Linear Distance

  • length of the path

    • how long/far

  • Scalar: Magnitude only

  • Unit: M

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Linear Displacement

  • change in linear position

    • net effect of motion

  • Vector

  • Unit: m

d= delta r= r2 — r1 = [x2 - x1, y2 - y1]

<ul><li><p>change in linear position </p><ul><li><p>net effect of motion</p></li></ul></li><li><p>Vector</p></li><li><p>Unit: m </p></li></ul><p><strong>d=</strong> delta <strong>r= r<sub>2 </sub>— r<sub>1 </sub> = [x<sub>2</sub> - x<sub>1</sub>, y<sub>2</sub> - y<sub>1</sub>] </strong></p><p></p>
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Tip to tail method- Purpose

  • used in vector ADDITION

  • to find the resultant(sum/net)

<ul><li><p>used in vector ADDITION</p></li><li><p>to find the resultant(sum/net)</p></li></ul><p></p>
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<p>tip to tail- procedure </p>

tip to tail- procedure

  • connect all vectors tip to tail

  • resultant(sum or net): the vector from the tail of the first vector to the tip of the last vector

  • connection sequence is not important

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<p>Basic Trigonometric functions</p>

Basic Trigonometric functions

  • Right triangle- hypotenuse, opposite leg, adjacent leg, theta is the angle of interest

  • Basic trig functions

    • sine (theta)= opposite/hypotenuse

    • cosine(theta)= adjacent/hypotenuse

    • tangent(theta)= opposite/adjacent or sin/cos

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<p>Vector resolution (decomposition)</p>

Vector resolution (decomposition)

Breaking down a vector into components

  • v=vx+vy

  • use hypotenuse and angle to find length of opposite and adjacent legs

  • adj=hyp*cos(angle)

  • opp=hyp*sin(angle)

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<p>Vector Composition</p>

Vector Composition

composing a vector from components

  • v=vx+vy

  • use adj and opp to find hyp and angle

    • use Pythagorean theorem to find hyp

    • use arctan(opp/adj) to find theta

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Directions relative to the cardinal directions

Reminder- the direction after Due is the side it starts on

<p>Reminder- the direction after Due is the side it starts on</p><p></p>
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