World Politics and International Relations Key Terms

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Vocabulary flashcards generated directly from lecture notes covering core concepts, paradigms, interactions, and political regime definitions in World Politics / IR.

Last updated 1:36 AM on 9/24/26
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65 Terms

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World Politics / IR

The study of how peoples and countries of the world get along, spanning open warfare to peaceful cooperation.

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Theory

A logically consistent set of statements that explains a phenomenon of interest; helps describe, predict, and prescribe.

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Puzzle

An observation about the world that demands an explanation because the world doesn't work as expected.

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Probabilistic claim

An argument about factors that increase or decrease the likelihood of a particular outcome (not certainty).

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Hypothesis

A testable statement derived from a theory that is ideally falsifiable and generalizable.

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Realism (core idea)

Paradigm holding that states are unitary, rational actors in an anarchic system, focused on security and power; cooperation is rare.

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Anarchy

The absence of a central authority in the international system that can enforce rules or resolve disputes.

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Security dilemma

When one state's actions to increase its security (e.g., arming) make other states feel less secure, fueling conflict.

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Self-help

Given anarchy, the idea that states can only rely on themselves for protection.

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Relative gains

Concern with how much more one state gains compared to another, emphasized by realists.

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Offensive realism

Realist variant arguing anarchy and uncertainty push states to maximize relative power and seek regional hegemony.

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Defensive realism

Realist variant arguing states seek security, not maximum power, since overexpansion provokes balancing and reduces security.

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Liberalism (core idea)

Paradigm emphasizing varied interests, multiple actor types, and the pacifying effects of democracy, trade, and institutions.

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Neoliberal institutionalism

Liberal theory holding that institutions foster cooperation by enabling reciprocity, monitoring, and absolute gains even under anarchy.

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Absolute gains

Concern with whether an actor is better off overall, regardless of others' gains; emphasized by liberals.

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Democratic peace theory

The theory that mature democracies do not go to war with one another.

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Commercial peace

The theory that economic openness and trade interdependence make war less likely by raising its costs.

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Constructivism (core idea)

Paradigm emphasizing ideas, identity, and norms over material power; institutions can transform state interests.

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Identity

A sense of self, based on qualities and beliefs, that defines a person or group.

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Norms

Collective expectations for the proper behavior of actors with a given identity.

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FLS Framework

A framework organizing IR around three concepts: interests, interactions, and institutions.

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Interests

The goals or outcomes actors hope to obtain through political action; their preferences among possible outcomes.

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Interactions

The ways in which two or more actors' choices combine to produce political outcomes.

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Institutions

Sets of rules, known and shared by a community, that structure political interactions ("rules of the game").

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Actors

The basic units of analysis in international politics; individuals or groups with common interests.

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Bargaining

An interaction in which actors decide how to distribute something of value; one actor's greater share reduces others' share.

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Cooperation

An interaction in which actors adopt policies making at least one actor better off without making others worse off.

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Coordination

A cooperative interaction where actors benefit from making the same choice and have no incentive to deviate (e.g., driving side).

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Collaboration

A cooperative interaction where actors benefit from working together but have incentives to defect (e.g., Prisoner's Dilemma).

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Public good

A good that is nonexcludable and nonrival in consumption, such as national defense or clean air.

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Collective action problem

An obstacle to cooperation where actors have incentives to cooperate but expect others to bear the costs.

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Free riding

Failing to contribute to a public good while still benefiting from others' contributions.

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Power (in bargaining)

The ability to get another actor to make concessions while avoiding making concessions oneself.

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BATNA

Best Alternative to a Negotiated Agreement; the better your BATNA, the harder a bargain you can drive.

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Reversion outcome

What occurs if no bargain is reached, which may equal the status quo or a worse outcome like war.

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Iteration

Repeated interactions between the same actors over time, which increases incentives to cooperate.

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Linkage

Connecting cooperation on one issue to interactions on another issue to increase incentives to cooperate.

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War

An event involving organized military force by at least two parties that reaches a minimum threshold of severity.

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Incomplete information

A situation where actors lack knowledge of others' capabilities and/or resolve, risking bargaining failure.

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Capabilities

Factors determining a state's physical ability to prevail in war: troops, armaments, resources, strategy, support.

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Resolve

An actor's willingness to endure costs to acquire a disputed good; abstract and hard to assess.

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Brinkmanship

Approaching the brink of war with costly, credible actions to signal serious resolve.

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Tying hands

Making public, specific commitments that raise the political cost of backing down, signaling resolve.

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Commitment problem

The inability of states to credibly promise not to exploit a future shift in bargaining power.

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Preventive war

War fought to stop a rising adversary from becoming stronger in the future.

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Preemptive war

War fought in response to fear of an imminent first strike by an adversary.

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First-strike advantage

A situation where military technology, strategy, or geography favors striking first.

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Indivisibility

A situation where both sides want a good that cannot easily be divided or shared, complicating compromise.

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Crisis bargaining

An interaction in which at least one party threatens the use of force if its demands are unmet.

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Coercive diplomacy

Seeking to influence a bargaining outcome by threatening to use force ("do this or else").

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Compellence

Threats intended to get another actor to change the status quo (do something new).

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Deterrence

Threats intended to prevent another actor from changing the status quo (maintain current situation).

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Rally effect

A short-term boost in a government's public approval following a foreign policy crisis.

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Diversionary incentive

The incentive for leaders to start international crises to rally domestic public support (weak empirical support).

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Hawks

Domestic actors or officials who favor the use of military force in foreign policy.

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Doves

Domestic actors or officials who oppose the use of military force in foreign policy.

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Accountability

The ability of a political system to punish or reward leaders for their decisions, raising the political cost of war for elected leaders.

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Selectorate

The group of people whose support a leader (democratic or not) depends on to remain in power.

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Democracy (definition)

A political system where candidates compete for office through frequent, fair elections with broad adult suffrage.

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Autocracy

A political system where an individual or small group holds power with little constraint or competition.

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Liberal democracy

A political system with competitive elections plus protections for civil liberties like speech, religion, and association.

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Closed autocracy

A regime where citizens cannot choose the chief executive or legislature through multi-party elections.

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Electoral autocracy

A regime with multi-party elections for leadership but lacking freedoms that make elections truly free and fair.

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Electoral democracy

A regime where citizens choose the executive and legislature through free, fair, multi-party elections.

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Democratic peace (dyadic finding)

The finding that democracies rarely fight each other, though they are not less war-prone overall (not monadic).