Grade 11 General Science Physics Review Flashcards

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Vocabulary flashcards covering introductory physics principles, translational motion, momentum, impulse, kinematic equations, and free fall.

Last updated 2:00 PM on 8/23/26
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29 Terms

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Physics

The science that explains the fundamental principles of matter, energy, and their interactions, impacting everyday technologies.

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Mechanics

The branch of physics governing how humans walk, drive, or build safe structures.

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Thermodynamics

The branch of physics that explains heat interactions and how appliances like refrigerators work.

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Electromagnetism

The branch of physics enabling the function of devices like smartphones and radios.

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Liter of Light

A local physics-based innovation that applies principles of light to provide sustainable lighting in off-grid communities.

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Medical Physics

The application of physics principles to healthcare technologies, such as MRI, X-ray, and CT scans, to diagnose and treat medical conditions.

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Magnetic Resonance Imaging (MRI)

A medical diagnostic tool that uses nuclear magnetic resonance, aligning body nuclei with magnetic fields and radio waves to produce detailed images.

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Large Hadron Collider (LHC)

Advanced particle physics research equipment operated by CERN that uses electromagnetism and quantum mechanics to explore fundamental forces and particles like the Higgs boson.

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Translational Motion

Movement along a straight or curved path where all parts of an object move the same distance and direction.

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Rotational Motion

Circular motion where an object spins around a fixed axis.

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Distance (dd)

A scalar quantity representing the total length of the path traveled without regard to direction.

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Displacement (Δx\Delta x)

A vector quantity defined as the straight-line change in position from a starting point to an ending point.

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Speed (vv)

A scalar quantity that measures how fast an object is moving without specifying direction.

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Velocity (vv)

A vector quantity defined as the rate at which an object changes position, calculated as displacement divided by time interval (v=Δxtv = \frac{\Delta x}{t}).

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Acceleration (aa)

A vector quantity describing the rate of change of velocity over time (a=vfvita = \frac{v_f - v_i}{t}), including speeding up, slowing down, or changing direction.

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Momentum (pp)

A vector measure of an object's motion and resistance to stopping, calculated as the product of mass and velocity (p=mvp = mv).

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Impulse (JJ)

The product of a force applied to an object and the time interval over which it acts (J=FΔtJ = F\Delta t), which equals the change in momentum.

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Impulse-Momentum Theorem

The physical principle linking force and time to momentum change, demonstrating that force and impact time are inversely related for a fixed change in momentum.

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Crumple Zones

Vehicle safety features engineered to deform during a collision, absorbing energy and lengthening impact time to reduce peak force.

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Uniformly Accelerated Motion (UAM)

Motion in a straight line with constant acceleration.

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First Kinematic Equation

The velocity-time relationship equation given by vf=vi+atv_f = v_i + at, used to find final velocity when displacement is not given or needed.

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Second Kinematic Equation

The average velocity approach equation given by Δx=(vi+vf2)t\Delta x = \left(\frac{v_i + v_f}{2}\right)t, used to find displacement when initial and final velocities are known.

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Third Kinematic Equation

The displacement-time relationship equation given by Δx=vit+12at2\Delta x = v_i t + \frac{1}{2}at^2, used to find displacement when final velocity is unknown.

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Fourth Kinematic Equation

The substitution method equation given by vf2=vi2+2aΔxv_f^2 = v_i^2 + 2a\Delta x, used to solve motion problems when time is not provided.

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Free Fall

The motion of an object moving under the influence of only the gravitational force, neglecting air resistance.

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Acceleration Due to Gravity (gg)

The constant downward acceleration near Earth's surface, having a standard value of 9.81m/s2-9.81\,m/s^2.

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Case 1 Dropped Free Fall

Vertical free fall where an object is released from rest (vi=0m/sv_i = 0\,m/s), resulting in negative values for displacement and final velocity.

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Case 2 Thrown Downward Free Fall

Vertical free fall where an object is launched downward with an initial negative velocity (vi-v_i), causing it to reach the ground faster.

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Case 3 Thrown Upward Free Fall

Vertical motion where an object is launched upward with a positive initial velocity (+vi+v_i), decelerating due to gravity until its velocity becomes 0m/s0\,m/s at the peak.