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Vocabulary flashcards covering introductory physics principles, translational motion, momentum, impulse, kinematic equations, and free fall.
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Physics
The science that explains the fundamental principles of matter, energy, and their interactions, impacting everyday technologies.
Mechanics
The branch of physics governing how humans walk, drive, or build safe structures.
Thermodynamics
The branch of physics that explains heat interactions and how appliances like refrigerators work.
Electromagnetism
The branch of physics enabling the function of devices like smartphones and radios.
Liter of Light
A local physics-based innovation that applies principles of light to provide sustainable lighting in off-grid communities.
Medical Physics
The application of physics principles to healthcare technologies, such as MRI, X-ray, and CT scans, to diagnose and treat medical conditions.
Magnetic Resonance Imaging (MRI)
A medical diagnostic tool that uses nuclear magnetic resonance, aligning body nuclei with magnetic fields and radio waves to produce detailed images.
Large Hadron Collider (LHC)
Advanced particle physics research equipment operated by CERN that uses electromagnetism and quantum mechanics to explore fundamental forces and particles like the Higgs boson.
Translational Motion
Movement along a straight or curved path where all parts of an object move the same distance and direction.
Rotational Motion
Circular motion where an object spins around a fixed axis.
Distance (d)
A scalar quantity representing the total length of the path traveled without regard to direction.
Displacement (Δx)
A vector quantity defined as the straight-line change in position from a starting point to an ending point.
Speed (v)
A scalar quantity that measures how fast an object is moving without specifying direction.
Velocity (v)
A vector quantity defined as the rate at which an object changes position, calculated as displacement divided by time interval (v=tΔx).
Acceleration (a)
A vector quantity describing the rate of change of velocity over time (a=tvf−vi), including speeding up, slowing down, or changing direction.
Momentum (p)
A vector measure of an object's motion and resistance to stopping, calculated as the product of mass and velocity (p=mv).
Impulse (J)
The product of a force applied to an object and the time interval over which it acts (J=FΔt), which equals the change in momentum.
Impulse-Momentum Theorem
The physical principle linking force and time to momentum change, demonstrating that force and impact time are inversely related for a fixed change in momentum.
Crumple Zones
Vehicle safety features engineered to deform during a collision, absorbing energy and lengthening impact time to reduce peak force.
Uniformly Accelerated Motion (UAM)
Motion in a straight line with constant acceleration.
First Kinematic Equation
The velocity-time relationship equation given by vf=vi+at, used to find final velocity when displacement is not given or needed.
Second Kinematic Equation
The average velocity approach equation given by Δx=(2vi+vf)t, used to find displacement when initial and final velocities are known.
Third Kinematic Equation
The displacement-time relationship equation given by Δx=vit+21at2, used to find displacement when final velocity is unknown.
Fourth Kinematic Equation
The substitution method equation given by vf2=vi2+2aΔx, used to solve motion problems when time is not provided.
Free Fall
The motion of an object moving under the influence of only the gravitational force, neglecting air resistance.
Acceleration Due to Gravity (g)
The constant downward acceleration near Earth's surface, having a standard value of −9.81m/s2.
Case 1 Dropped Free Fall
Vertical free fall where an object is released from rest (vi=0m/s), resulting in negative values for displacement and final velocity.
Case 2 Thrown Downward Free Fall
Vertical free fall where an object is launched downward with an initial negative velocity (−vi), causing it to reach the ground faster.
Case 3 Thrown Upward Free Fall
Vertical motion where an object is launched upward with a positive initial velocity (+vi), decelerating due to gravity until its velocity becomes 0m/s at the peak.