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Force definition
A push or pull that acts on an object due to its interaction with another object (N) e.g. a hand pushing a box
Forces have direction and magnitude (vector)
Contact forces
Contact- objects physically touching e.g. friction, air resistance, tension, normal, contact forces (equal and opposite forces in each direction)
Non contact forces
Non-contact- don’t require objects to be touching e.g. gravitational, magnetic and electrostatic (‘field of influence’) magnetic and electrostatic can be attractive or repulsive
Strength will decrease as objects get further apart
Scalar quantities
Only have magnitude (size) and no direction
E.g. speed, distance, mass, temperature, time, power
Vector quantities
Have both magnitude and direction
E.g. velocity, force, acceleration, momentum, displacement, weight
How to express vectors?
Arrows- length is magnitude and way pointing is direction
Free body diagrams
Force arrows- represent all forces acting on an object
All have to have both magnitude and direction
Length of arrows show magnitude- some cancel each other out and what we have left is resultant ‘the overall force’
Look at horizontal and vertical separately
If there is no resultant force, the object is in equilibrium
Scale diagrams
On scaled paper, allow the tip of the verticals vector to touch the tail of the horizontal vector
Draw a line from starting point to end across (making a triangle) and measure with ruler
Convert into newtons using scale
Direction- measure angle of point
If arrows join up perfectly- there is 0 resultant force and the forces are balanced in equilibrium
Resolve vectors
Represent force with same angle as direction and draw to a scale
Draw horizontal and vertical lines
Convert and find forces
Elasticity
A force can cause an object to compress, stretch or bend e.g. in a spring or ball (less elastic so harder to notice)
Must have more than 1 force applied e.g. contact force
Types of deformation
Elastic- returns back to original shape
Inelastic- stays deformed ‘plastic’
Extension
Increase in length of a spring when it’s stretched
Measure how springs length changes as we add a downwards force
Springs own mass will be exerting weight, which takes away from the natural length
A mass on the bottom of a spring will increase the length- which we can measure as the extension
An equal but opposite force will be exerted upwards- perfectly balanced
Extension increasing in proportion
Increasing force (adding more mass), the extension increases proportionally
F ∝ E
The extent of the extension depends on the spring constant F = ke
What does the spring constant tell us?
How many newtons it would take to stretch the object by 1m
Higher spring constant = stiffer material
Requires more force
Hookes law
Force and extension are directly proportional
Elastic deformation- object can return to original state
However, it has an elastic limit where Hookes law no longer applies and object cannot return to original state (inelastically deformed)
Lower and higher spring constant
A lower spring constant- more elastic
Higher- less elastic
A measure of the energy required to stretch an object
What is elastic potential energy?
The energy transferred to an object as it is stretched
Force x extension graphs
On only the straight part of the line, the gradient will be the spring constant
Area under curve- energy transferred to spring as elastic potential energy
Before it reaches ‘elastic limit’ or ‘limit of proportionality’
Speed
Scalar- only has magnitude e.g. plane moving 250m/s
Distance (scalar) / time taken
S = d/t
Speed = distance / time
Velocity
Vector- has both magnitude and direction e.g. person cycling 6m/s east
Displacement (vector) / time taken
V = s/t
Velocity = displacement / time
Distance
Scalar- only gives magnitude e.g. 10 meters
Displacement
Vector- has direction and magnitude e.g. person running 40 meters east
What happens to the velocity when objects don’t move at a constant speed?
We have to divide the total distance / displacement and divide this by the total time
This gives the average velocity
What is acceleration?
The rate of change in velocity
(How quickly something speeds up or slows down)
Acceleration has direction as well as magnitude- can be negative if the object slows down (decelerates)
Acceleration is the average- it may have accelerated more in the first few seconds OTHERWISE it is uniform
If missing values from an acceleration equation…
Assume the initial velocity is 0- it started stationary
Assume the acceleration on a dropped item is 9.8 due to the force of gravity
Distance/time graphs
Allow us the visualise how far something has travelled in a certain period of time
The gradient of the line at any point tells you the speed at this point
Straight line- constant speed
Flat line- stationary, both gradient and speed 0
Steeper- gradient/speed increasing (acceleration) )
Decreasing gradient ( deceleration
On an accelerating curve, have to draw tangent to find gradient at point
Velocity/time graphs
Gradient of steep line shows acceleration or deceleration (negative)
Flat sections show velocity is constant- only use y value
When curve gets steeper, rate of acceleration is increasing
Distance is the area under the line- can be split into triangles and rectangles
OR if curve, distance can be found by counting squares
Terminal velocity definition
Where velocity remains constant- so no longer accelerating or decelerating
Stages of terminal velocity
When an object first falls, its weight downwards is larger than air resistance upwards, resultant force downwards, accelerates
However as velocity and acceleration increases, air resistance increases until it equals the weight
There is no resultant force: so we say the object has reached terminal velocity- it will stay at this velocity until a sudden change
Newtons 1st law
A resultant force is required to change the motion of an object
Motion wont change if resultant force is 0- stays stationary or constant
Newtons 2nd law
If a non-zero resultant force acts on an object, it will cause the object to accelerate
Rules for Newtons 2nd law
Stationary- start moving
If forces act in the opposite direction, the object would slow down or even stop
Change in direction
If act in same direction, speeds up
Circular motion definition
Direction is always changing slightly- this also changes velocity so it is acceleration
E.g. orbit of moon, speed remains constant but still accelerating because direction always changing because the earths mass exerts a gravitational pull on the moon, so the moon has a constant changing velocity but constant speed
Newtons 2nd law part 2
The size of the resultant force is directly proportional to the acceleration it causes
F=mxa
Inertia definition
A tendency for the motion of an object to remain unchanged
Unless acted on by resultant force, objects at rest will stay at rest and those in motion will stay in motion
Inertial mass definition
How difficult it is to change an objects velocity (how big the force required is)
Force/acceleration
Newtons 3rd law
When two objects interact, the forces they exert on each other are equal and opposite
Equal (magnitude), opposite (direction)
Stopping distance definition
the minimum distance required to stop a vehicle in an emergency
Stopping distance = thinking distance + braking distance
Thinking distance definition
How far the car travels during the drivers reaction time (Time between the driver seeing the hazard and applying brakes)
Things that affect thinking distance
Speed (faster further you’ll travel)
Reaction time (vary between people, tiredness, drunk, drugs, distracted)
Braking distance definition
Distance taken to stop under the braking force
Things that affect braking distance
Speed and mass- both increase kinetic energy which needs to be reduced to stop
Quality of brakes- worn or faulty cannot apply as much pressure, can’t slow car down quickly
Condition of tyres
As speed increases, total stopping distance increases
Momentum
Vector quantity- magnitude and direction
In a closed system, the total momentum before an event is the same as the total momentum after
Find total momentum before
Positive- to the right
Stationary objects will always have 0 momentum