Forces

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43 Terms

1
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Force definition

  • A push or pull that acts on an object due to its interaction with another object (N) e.g. a hand pushing a box

  • Forces have direction and magnitude (vector)

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Contact forces

  • Contact- objects physically touching e.g. friction, air resistance, tension, normal, contact forces (equal and opposite forces in each direction)

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Non contact forces

  • Non-contact- don’t require objects to be touching e.g. gravitational, magnetic and electrostatic (‘field of influence’) magnetic and electrostatic can be attractive or repulsive

  • Strength will decrease as objects get further apart

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Scalar quantities

  • Only have magnitude (size) and no direction

  • E.g. speed, distance, mass, temperature, time, power

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Vector quantities

  • Have both magnitude and direction

  • E.g. velocity, force, acceleration, momentum, displacement, weight

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How to express vectors?

Arrows- length is magnitude and way pointing is direction

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Free body diagrams

  • Force arrows- represent all forces acting on an object

  • All have to have both magnitude and direction

  • Length of arrows show magnitude- some cancel each other out and what we have left is resultant ‘the overall force’

  • Look at horizontal and vertical separately

  • If there is no resultant force, the object is in equilibrium

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Scale diagrams

  • On scaled paper, allow the tip of the verticals vector to touch the tail of the horizontal vector

  • Draw a line from starting point to end across (making a triangle) and measure with ruler

  • Convert into newtons using scale

  • Direction- measure angle of point

  • If arrows join up perfectly- there is 0 resultant force and the forces are balanced in equilibrium

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Resolve vectors

  • Represent force with same angle as direction and draw to a scale

  • Draw horizontal and vertical lines

  • Convert and find forces

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Elasticity

  • A force can cause an object to compress, stretch or bend e.g. in a spring or ball (less elastic so harder to notice)

  • Must have more than 1 force applied e.g. contact force

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Types of deformation

  • Elastic- returns back to original shape

  • Inelastic- stays deformed ‘plastic’

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Extension

  • Increase in length of a spring when it’s stretched

  • Measure how springs length changes as we add a downwards force

  • Springs own mass will be exerting weight, which takes away from the natural length

  • A mass on the bottom of a spring will increase the length- which we can measure as the extension

  • An equal but opposite force will be exerted upwards- perfectly balanced

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Extension increasing in proportion

  • Increasing force (adding more mass), the extension increases proportionally

  • F ∝ E

  • The extent of the extension depends on the spring constant F = ke

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What does the spring constant tell us?

  • How many newtons it would take to stretch the object by 1m

  • Higher spring constant = stiffer material

    • Requires more force

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Hookes law

  • Force and extension are directly proportional

  • Elastic deformation- object can return to original state

  • However, it has an elastic limit where Hookes law no longer applies and object cannot return to original state (inelastically deformed)

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Lower and higher spring constant

  • A lower spring constant- more elastic

  • Higher- less elastic

  • A measure of the energy required to stretch an object

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What is elastic potential energy?

The energy transferred to an object as it is stretched

18
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Force x extension graphs

  • On only the straight part of the line, the gradient will be the spring constant

  • Area under curve- energy transferred to spring as elastic potential energy

  • Before it reaches ‘elastic limit’ or ‘limit of proportionality’

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Speed

  • Scalar- only has magnitude e.g. plane moving 250m/s

  • Distance (scalar) / time taken

  • S = d/t

  • Speed = distance / time

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Velocity

  • Vector- has both magnitude and direction e.g. person cycling 6m/s east

  • Displacement (vector) / time taken

  • V = s/t

  • Velocity = displacement / time

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Distance

Scalar- only gives magnitude e.g. 10 meters

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Displacement

Vector- has direction and magnitude e.g. person running 40 meters east

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What happens to the velocity when objects don’t move at a constant speed?

We have to divide the total distance / displacement and divide this by the total time

This gives the average velocity

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What is acceleration?

  • The rate of change in velocity

  • (How quickly something speeds up or slows down)

  • Acceleration has direction as well as magnitude- can be negative if the object slows down (decelerates)

  • Acceleration is the average- it may have accelerated more in the first few seconds OTHERWISE it is uniform

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If missing values from an acceleration equation…

  • Assume the initial velocity is 0- it started stationary

  • Assume the acceleration on a dropped item is 9.8 due to the force of gravity

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Distance/time graphs

  • Allow us the visualise how far something has travelled in a certain period of time

  • The gradient of the line at any point tells you the speed at this point

  • Straight line- constant speed

  • Flat line- stationary, both gradient and speed 0

  • Steeper- gradient/speed increasing (acceleration) )

  • Decreasing gradient ( deceleration

  • On an accelerating curve, have to draw tangent to find gradient at point

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Velocity/time graphs

  • Gradient of steep line shows acceleration or deceleration (negative)

  • Flat sections show velocity is constant- only use y value

  • When curve gets steeper, rate of acceleration is increasing

  • Distance is the area under the line- can be split into triangles and rectangles

  • OR if curve, distance can be found by counting squares

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Terminal velocity definition

  • Where velocity remains constant- so no longer accelerating or decelerating

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Stages of terminal velocity

  • When an object first falls, its weight downwards is larger than air resistance upwards, resultant force downwards, accelerates

  • However as velocity and acceleration increases, air resistance increases until it equals the weight

  • There is no resultant force: so we say the object has reached terminal velocity- it will stay at this velocity until a sudden change

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Newtons 1st law

  • A resultant force is required to change the motion of an object

  • Motion wont change if resultant force is 0- stays stationary or constant

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Newtons 2nd law

  • If a non-zero resultant force acts on an object, it will cause the object to accelerate

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Rules for Newtons 2nd law

  • Stationary- start moving

  • If forces act in the opposite direction, the object would slow down or even stop

  • Change in direction

  • If act in same direction, speeds up

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Circular motion definition

  • Direction is always changing slightly- this also changes velocity so it is acceleration

  • E.g. orbit of moon, speed remains constant but still accelerating because direction always changing because the earths mass exerts a gravitational pull on the moon, so the moon has a constant changing velocity but constant speed

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Newtons 2nd law part 2

  • The size of the resultant force is directly proportional to the acceleration it causes

  • F=mxa

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Inertia definition

  • A tendency for the motion of an object to remain unchanged

  • Unless acted on by resultant force, objects at rest will stay at rest and those in motion will stay in motion

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Inertial mass definition

How difficult it is to change an objects velocity (how big the force required is)

Force/acceleration

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Newtons 3rd law

When two objects interact, the forces they exert on each other are equal and opposite

Equal (magnitude), opposite (direction)

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Stopping distance definition

the minimum distance required to stop a vehicle in an emergency

Stopping distance = thinking distance + braking distance

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Thinking distance definition

How far the car travels during the drivers reaction time (Time between the driver seeing the hazard and applying brakes)

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Things that affect thinking distance

  1. Speed (faster further you’ll travel)

  2. Reaction time (vary between people, tiredness, drunk, drugs, distracted)

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Braking distance definition

Distance taken to stop under the braking force

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Things that affect braking distance

  • Speed and mass- both increase kinetic energy which needs to be reduced to stop

  • Quality of brakes- worn or faulty cannot apply as much pressure, can’t slow car down quickly

  • Condition of tyres

  • As speed increases, total stopping distance increases

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Momentum

  • Vector quantity- magnitude and direction

  • In a closed system, the total momentum before an event is the same as the total momentum after

  • Find total momentum before

  • Positive- to the right

  • Stationary objects will always have 0 momentum