Chapter 3; Communication, Perception, & Decision Making

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Last updated 12:45 AM on 9/18/26
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29 Terms

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Communication Process

The dynamic and continuous exchange of information and meaning between individuals or groups.

  • Source → Encoding → Channel → Decoding → Receiver → feedback


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Different Worlds Communication

  • Sender experience: says I have a “face makeup” exam

  • Receiver experience: thinks a missed make up exam


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Moderate Commonality

Something is different, but can understand each other becuase of a shared knowledge of something.

  • Ex: Waterboy movie → the 2 coaches spoke different languages, but were able to understand because of a shared knowledge of football.


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High Commonality

Finishing each other’s sentences, or having the same thoughts/mannerisms.

  • Ex: Step brothers, they are almost the same person.


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Fields of Experience

The totality of an individual’s knowledge, background, experiences, beliefs, attitudes, values, and perceptions that they bring to a communication experience.

  • Firms sometimes mistakenly view and market products as simply a bundle of attributes or characteristics.


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Consumer’s Field of Experience

Consumers oftentimes see products as a set of possible outcomes, which can be functional, psychological, social, and/or symbolic.

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Problem Recognition

The perceived difference between an ideal state and the actual state.

  • 1st step in the decision making process

  • When a discrepancy between these two states exists, consumers may be motivated to resolve it by engaging in decision making.


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Decision Making Process

  1. Problem Recognition

  2. Information Search

  3. Information Evaluation & Integration

  4. Commitment/Action

  5. Post Purchase Evaluation


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Ideal State

The desired condition or state that a consumer aspires to be in or achieve.

  • Example: Pants to be the right length, not super long.


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Actual State

A consumer’s current feelings or perception of their present condition or state.

  • Example: Pants are too long, and end up walking on the bottom of them and tripping, and just looking silly.


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Perception

Refers to the way we sense, interpret, and comprehend stimuli.

  • Examples of stimuli: advertisements, promotions, products


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Perceptual Screens

Often subconscious filters that shield us from unwanted information & data in our environment.

  • 2 types: Physiological and Psychological screens.


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Physiological Screens

Screens that detect incoming information & data and measure their intensity using the 5 senses.

  • Sight, sound, touch, taste, and smell.

    • Example: Playing radio on bluetooth speaker, and an ad playing buy you aren’t in the room and can’t hear it.

    • Example: A student sleeping during class, they are asleep so they can’t hear.


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Psychological Screens

Screens that filter, evaluate, and personalize information & data according to subjective emotional standards.

  • Example: I don’t like TV ads, so I’m not gonna watch TV.


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Selective Perception

The process of focusing on some information or data, while at the same time ignoring others.

  • Ex: A smoker actively looks away and filters out graphic health warnings printed on cigarette packs because the images cause emotional discomfort.


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Mental Files

Stimuli that make it into awareness, and are deemed important and consistent with our memories, are stored in mental files in our mind.

  • Memory

    • Examples: Autobiographic, experiences, information


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Attitude

An acquired mental position regarding some idea or object.

  • The positive or negative evaluations or feelings that we fold.

  • Influenced by message factors and source factors.


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Message Factors

In decision making and persuasion, message factors are elements of the message itself that influence its ability to persuade or convince an audience. 

  • Content of message


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Persuasion

Occurs when a change in attitudes (or beliefs, or behavioral intentions) takes place. Communication typically persuaes consumers in one of two ways.

  1. Central Route

  2. Peripheral Route


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Cognition

Involves comprehending, processing, and understanding the stimulus.

  • Awareness and Non-Awareness


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Central Route to Persuasion

High ability and motivation to process message

  • Attention is paid to message content.

  • Involvement is high

  • Person is convinced by the message rather than cues.

    • Ex: A car commercial highlights crash test safety ratings, fuel statistics, and warranty lengths.


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Peripheral Route to Persuasion

Low ability and motivation to process messages, attention is paid to peripheral cues, and involvement is low.

  • Ex: Buying a brand of running shoes because a famous athlete wears them in a commercial.


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Source factors

Characteristics of the individual delivering the message that influence how convincing or persuasive the message is.

  • Basically who delivers the message


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Influencer Marketing

A form of marketing in which companies partner with individuals (who are projected to exhibit credibility, expertise, likeability, reach, and/or engagement with customers in the company or brand’s target audience), in order to capitalize on the individual’s influence to promote products or services.

  • Ex: Spencer Barbosa partnering with Hollister for a collection.


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Audience Overlap

Marketers select sources based on how the influencer’s followers are projected to overlap with the brand’s target audience, based on the following factors:

  • Demographics, Behaviors, and Psychographics

    • Example: Sabrina Carpenter’s campaign with a hair/beauty company. Many of her followers also like beauty and hair.


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Advertising Reach

A key metric used in marketing that measures the total number of unique individuals (or households) that will be exposed to a specific marketing communication at least once during a defined period of time.

  • Reach only counts the exposure time.


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Influencer engagement rate

A metric used in marketing to measure the level of interaction an influencer’s followers have with the influencer and/or their content.

  • A way to assess how active and interested an influencer’s followers are.

    • As audience reach increases in size, engagement rate typically decreases, and vice versa.


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Source credibility

Influencers who are viewed by consumers as credible are typically going to be perceived as more persuasive.

  • Credibility is derived from influencer’s reputation and perceived objectivity.

    • Should be compatible with the brand’s identity.


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Source Attractiveness

An influencer’s perceived attractiveness also impacts their ability to persuade target audience consumers.

  • Determined by the source’s likeability and how similar/dissimilar they are to target audience consumers.