Sociology Vocabulary Gym — Set 3: Structure, Culture & Socialization

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/138

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 1:16 AM on 9/23/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

139 Terms

1
New cards

Culture

The shared meanings, values, beliefs, norms, symbols, language, knowledge, and practices through which members of a society or group understand and organize social life. THINK: A learned system of meaning and practice. NOT simply: Food, ethnicity, art, or traditions.

2
New cards

Material Culture

The physical objects and technologies created, used, and given meaning by a society or group. EXAMPLES: Clothing, smartphones, buildings, tools, cars. THINK: The tangible stuff of culture.

3
New cards

Nonmaterial Culture

The intangible elements of culture, including values, beliefs, norms, language, symbols, and knowledge. THINK: The meanings and rules surrounding the stuff.

4
New cards

Material vs. Nonmaterial Culture

MATERIAL culture consists of physical objects and technologies; NONMATERIAL culture consists of meanings, values, norms, beliefs, language, and symbols. THINK: Objects vs. ideas and meanings.

5
New cards

Values

Shared cultural ideas about what is good, desirable, important, proper, or morally worthwhile. THINK: What SHOULD matter?

6
New cards

Beliefs

Ideas that people accept as true about how the world works or what exists. THINK: What people think IS true. NOT the same as values, which concern what SHOULD be valued.

7
New cards

Values vs. Beliefs

VALUES concern what is desirable or important; BELIEFS concern what people understand or accept as true. THINK: Should vs. is.

8
New cards

Norms

Socially understood rules or expectations governing appropriate behavior in particular situations. THINK: What people are expected to do.

9
New cards

Folkways

Norms governing everyday customs and conventional behavior whose violation usually produces relatively mild sanctions. EXAMPLES: Table manners, appropriate clothing, standing in line. THINK: Everyday social etiquette.

10
New cards

Mores

Norms regarded as especially important to a society's moral order; violations generally provoke stronger reactions than violations of folkways. THINK: Norms carrying moral weight.

11
New cards

Laws

Formal norms created and enforced by authorized political institutions. THINK: Norms backed by official state authority.

12
New cards

Folkways vs. Mores vs. Laws

FOLKWAYS are everyday customs; MORES are morally significant norms; LAWS are formally codified rules enforced by the state. A single behavior may fall into more than one category depending on the society.

13
New cards

Taboo

A powerful social prohibition against behavior regarded as especially unacceptable, dangerous, disgusting, or morally offensive. THINK: Strongest cultural "do not."

14
New cards

Sanction

A social reward or punishment used to encourage conformity to norms. Sanctions may be positive or negative and formal or informal. THINK: What happens socially when you follow or violate the rule?

15
New cards

Positive Sanction

A reward or approving social response for conformity to norms. EXAMPLES: Praise, awards, promotions, smiles.

16
New cards

Negative Sanction

A punishment or disapproving social response for violating norms. EXAMPLES: Criticism, exclusion, fines, arrest.

17
New cards

Formal Norm

A rule that has been explicitly written, codified, or formally established. EXAMPLES: Laws, workplace policies, school rules.

18
New cards

Informal Norm

An unwritten social expectation maintained primarily through social interaction and informal sanctions. EXAMPLES: Personal-space expectations, conversational etiquette.

19
New cards

Symbol

An object, gesture, sound, image, or sign that carries socially shared meaning beyond its physical form. THINK: Something whose meaning people have learned.

20
New cards

Language

A socially shared system of symbols and rules used to communicate meaning. Sociology treats language as both a communication tool and a powerful way culture organizes perception and social life.

21
New cards

Sapir-Whorf Hypothesis

The idea that language influences how people perceive, categorize, and interpret reality. Strong versions claim language determines thought; contemporary sociology usually treats language as influencing rather than completely determining thought. THINK: Language helps shape what is easy to notice and conceptualize.

22
New cards

Cultural Universal

A cultural feature found in some form across all known human societies, although its specific expression varies greatly. EXAMPLES: Family organization, language, rituals, rules surrounding death. THINK: Universal category, culturally variable form.

23
New cards

Cultural Particular

A cultural practice, belief, or arrangement distinctive to a particular society or group. THINK: One specific cultural expression rather than a human universal.

24
New cards

Subculture

A group within a larger society that shares distinctive values, norms, practices, identities, or styles while still participating in the broader culture. THINK: A culture within a culture.

25
New cards

Counterculture

A subculture whose values, beliefs, or practices substantially challenge or reject important elements of the dominant culture. THINK: Not merely different—oppositional.

26
New cards

Subculture vs. Counterculture

A SUBCULTURE differs from the dominant culture in meaningful ways; a COUNTERCULTURE actively challenges or rejects important dominant values or norms.

27
New cards

Dominant Culture

The cultural beliefs, practices, norms, and values that receive the greatest institutional support and social legitimacy within a society. THINK: The culture treated most often as "normal" or standard.

28
New cards

Cultural Diversity

The presence of multiple cultural groups, practices, beliefs, identities, and ways of life within a society. THINK: Cultural variation within a shared social environment.

29
New cards

Cultural Homogeneity

The degree to which members of a society share similar cultural beliefs, norms, values, practices, or identities. THINK: Cultural similarity.

30
New cards

Ethnocentrism

The tendency to evaluate another culture using the standards of one's own culture, often treating one's own ways as normal, natural, or superior. THINK: Judging their culture with our ruler.

31
New cards

Cultural Relativism

The effort to understand cultural beliefs and practices within their own social and historical context rather than automatically judging them by another culture's standards. IMPORTANT: Understanding does not require moral approval.

32
New cards

Ethnocentrism vs. Cultural Relativism

ETHNOCENTRISM judges another culture through one's own cultural standards; CULTURAL RELATIVISM attempts to interpret practices within the culture's own context.

33
New cards

Culture Shock

Disorientation or discomfort experienced when familiar cultural expectations no longer apply in a new cultural environment. THINK: My usual social map stopped working.

34
New cards

Culture Lag

William Ogburn's concept describing situations in which material or technological change occurs more rapidly than cultural norms, laws, values, or institutions can adapt. THINK: Technology moves faster than society's rules.

35
New cards

Cultural Diffusion

The spread of cultural practices, ideas, technologies, symbols, or products from one group or society to another. THINK: Culture traveling.

36
New cards

Cultural Transmission

The process through which culture is passed from one person, group, or generation to another. THINK: Culture being taught and inherited socially.

37
New cards

Cultural Innovation

The creation or introduction of new cultural ideas, practices, objects, or forms. THINK: New cultural material entering the system.

38
New cards

Cultural Integration

The degree to which different elements of a culture fit together and reinforce one another. THINK: How interconnected a culture's values, norms, and institutions are.

39
New cards

Cultural Contradiction

A tension between different cultural values, beliefs, norms, or institutional practices within the same society. THINK: Society says two things that don't fit neatly together.

40
New cards

Ideal Culture

The values, norms, and standards a society claims to uphold or considers desirable. THINK: What society says people SHOULD do.

41
New cards

Real Culture

The actual behavior and practices that occur in everyday life, which may differ from stated cultural ideals. THINK: What people actually do.

42
New cards

Ideal Culture vs. Real Culture

IDEAL culture is what a society claims to value or expect; REAL culture is how people actually behave. THINK: Stated principles vs. lived practice.

43
New cards

Socialization

The lifelong process through which people learn culture, norms, values, roles, identities, and expectations necessary for participation in social life. THINK: Learning how to function as a social person.

44
New cards

Primary Socialization

Early socialization, especially during childhood, through which individuals learn foundational language, norms, values, roles, and ways of understanding the social world. Family often plays a major role.

45
New cards

Secondary Socialization

Socialization occurring after early childhood as individuals enter new groups, institutions, roles, or settings. EXAMPLES: College, military, workplaces, marriage. THINK: Learning how to operate in a new social world.

46
New cards

Primary vs. Secondary Socialization

PRIMARY socialization establishes foundational cultural learning early in life; SECONDARY socialization teaches expectations associated with later roles, groups, and institutions.

47
New cards

Anticipatory Socialization

The process of learning and practicing the norms, values, behaviors, or expectations of a role or group one expects or hopes to enter. THINK: Rehearsing a future identity.

48
New cards

Resocialization

The process of replacing or significantly modifying previously learned norms, behaviors, identities, or values to adapt to a new social environment or role. THINK: Unlearning and relearning social rules.

49
New cards

Resocialization vs. Secondary Socialization

SECONDARY socialization adds learning associated with new roles or settings; RESOCIALIZATION involves more extensive replacement or restructuring of previously learned behaviors and identities.

50
New cards

Agent of Socialization

A person, group, institution, or social environment through which socialization occurs. Common agents include family, peers, education, media, religion, and workplaces.

51
New cards

Family as an Agent of Socialization

Families commonly transmit early language, values, norms, emotional patterns, gender expectations, class-related practices, and ideas about relationships and authority. THINK: Our first major social world.

52
New cards

Peers as Agents of Socialization

Peer groups teach norms surrounding belonging, identity, status, language, independence, taste, behavior, and group acceptance. THINK: Learning from people positioned similarly to us.

53
New cards

Education as an Agent of Socialization

Schools teach formal academic knowledge while also transmitting expectations about authority, schedules, competition, cooperation, achievement, citizenship, and appropriate behavior.

54
New cards

Media as an Agent of Socialization

Media transmit cultural images, narratives, identities, values, stereotypes, norms, and expectations that can shape how people understand themselves and society.

55
New cards

Religion as an Agent of Socialization

Religious institutions and communities can transmit moral frameworks, rituals, values, norms, identities, worldviews, and expectations about social relationships.

56
New cards

Workplace Socialization

The process through which workers learn the formal and informal norms, expectations, language, hierarchy, and culture of an occupation or organization. THINK: Learning how things are really done here.

57
New cards

Political Socialization

The process through which people develop political beliefs, identities, values, knowledge, and attitudes toward authority, government, and citizenship. Agents can include family, school, peers, media, and major events.

58
New cards

Gender Socialization

The process through which people learn culturally defined expectations, meanings, roles, and behaviors associated with gender. THINK: How society teaches people what gender is supposed to mean.

59
New cards

Racial Socialization

The processes through which individuals learn meanings, expectations, identities, coping strategies, and messages related to race and racism. Often discussed especially in family and community contexts.

60
New cards

Class Socialization

The ways people learn dispositions, expectations, tastes, behaviors, and assumptions associated with social class position. THINK: Class becomes cultural as well as economic.

61
New cards

Hidden Curriculum

The unofficial lessons schools transmit about behavior, authority, competition, obedience, social hierarchy, schedules, and expectations beyond the formal academic curriculum. THINK: What school teaches without explicitly listing it.

62
New cards

Total Institution

Goffman's term for an organization in which people live and conduct much of their daily life under a single authority, with activities tightly scheduled and barriers between ordinary areas of life reduced. EXAMPLES: Prisons, military boot camps, some psychiatric institutions. THINK: Most of life controlled within one institutional setting.

63
New cards

Mortification of the Self

Goffman's concept describing processes within some total institutions that strip away aspects of a person's previous identity through practices such as uniform clothing, loss of privacy, standardized routines, or removal of personal possessions. THINK: Old identity being systematically dismantled.

64
New cards

Role

A set of socially expected behaviors, responsibilities, rights, and obligations attached to a particular status. THINK: What you're expected to do because of the position you occupy.

65
New cards

Status

A socially recognized position within a group or society. THINK: Position; role = behavior attached to that position.

66
New cards

Role Set

All the different role relationships associated with a single social status. EXAMPLE: A professor has role relationships with students, administrators, colleagues, and advisees. THINK: One status, multiple relational expectations.

67
New cards

Role Conflict

Tension caused by incompatible expectations from two or more different statuses or roles. EXAMPLE: Student responsibilities conflicting with parenting responsibilities.

68
New cards

Role Strain

Tension caused by incompatible or competing expectations within one status or role. EXAMPLE: A manager expected both to support employees and discipline them.

69
New cards

Role Conflict vs. Role Strain

ROLE CONFLICT occurs BETWEEN different roles; ROLE STRAIN occurs WITHIN a single role. THINK: Two hats fighting vs. one hat pulling in two directions.

70
New cards

Role Exit

The process of disengaging from a role that has been central to one's identity and establishing a new identity without that role. Associated with Helen Rose Fuchs Ebaugh. EXAMPLES: Leaving the military, clergy, marriage, or a long-term occupation.

71
New cards

Role Taking

The process of imagining another person's perspective or social position in order to anticipate their expectations and responses. Strongly associated with Mead.

72
New cards

Role Making

The process through which individuals actively interpret, negotiate, and shape how they perform a social role rather than merely following fixed expectations. THINK: Roles have scripts, but people improvise.

73
New cards

Status Set

All the social statuses a person occupies at a particular time. EXAMPLE: Student, parent, spouse, employee, friend.

74
New cards

Ascribed Status

A status acquired largely without personal choice or effort, often at birth or involuntarily later. EXAMPLES: Age, kinship position.

75
New cards

Achieved Status

A status acquired partly through action, choice, accomplishment, or effort. EXAMPLES: Graduate, athlete, parent through adoption, professor.

76
New cards

Master Status

A status that becomes especially influential in shaping how others perceive a person and may overshadow their other statuses.

77
New cards

Status Inconsistency

A situation in which a person's different social statuses carry conflicting levels of prestige, power, or rank. EXAMPLE: Highly educated person with low occupational prestige or income.

78
New cards

Social Identity

The part of a person's self-concept connected to membership in social groups and categories. THINK: Who I am partly because of the social groups I belong to.

79
New cards

Personal Identity

Characteristics and understandings individuals perceive as distinguishing them as unique persons. Sociology examines how even personal identity develops within social contexts.

80
New cards

Identity Salience

The degree to which a particular identity is likely to become important or activated in a given situation. THINK: Which version of myself matters most here?

81
New cards

Reference Group

A group used as a standard for evaluating one's behavior, achievements, beliefs, lifestyle, or identity. People may use groups they do not belong to as reference groups.

82
New cards

In-Group

A group with which individuals identify and experience belonging or a sense of "we."

83
New cards

Out-Group

A group perceived as distinct from one's own group and understood as "they" or "them."

84
New cards

Primary Group

A small social group characterized by relatively close, enduring, personal, and emotionally meaningful relationships. EXAMPLES: Close family and friendships.

85
New cards

Secondary Group

A larger or more impersonal group organized around tasks, goals, or formal purposes. EXAMPLES: Classes, workplaces, committees.

86
New cards

Primary vs. Secondary Group

PRIMARY groups are intimate and relationship-centered; SECONDARY groups are more impersonal, formal, or goal-oriented.

87
New cards

Social Network

A web of social relationships linking individuals, groups, or organizations. THINK: Who is connected to whom?

88
New cards

Network Tie

A social connection between two actors within a network. Ties may vary in strength, duration, intimacy, or usefulness.

89
New cards

Strong Tie

A close, emotionally significant, or frequently maintained social relationship, such as close friends or family.

90
New cards

Weak Tie

A more distant social connection, such as an acquaintance. Mark Granovetter argued weak ties can be especially useful for accessing new information and opportunities outside one's immediate circle.

91
New cards

Strength of Weak Ties

Granovetter's argument that acquaintances and other weak social ties can provide valuable access to information and opportunities not available within close-knit networks. THINK: Your friend-of-a-friend may know things your closest friends don't.

92
New cards

Social Capital

Resources accessible through relationships, networks, trust, and group membership. THINK: Benefits available partly through social connections.

93
New cards

Group Norms

Expectations governing behavior within a particular social group. THINK: Every group develops its own "how we do things here."

94
New cards

Group Cohesion

The degree of connection, solidarity, commitment, or attraction members feel toward a group. THINK: How strongly the group hangs together.

95
New cards

Group Conformity

Adjustment of behavior, attitudes, or judgments to align with perceived group expectations. THINK: Group pressure need not involve explicit commands.

96
New cards

Groupthink

Irving Janis's concept describing flawed decision-making that can occur when highly cohesive groups prioritize agreement and harmony over critical evaluation of alternatives. THINK: Consensus becomes more important than good thinking.

97
New cards

Dyad

A social group consisting of two people. Because each member is essential to its existence, dyads can be intimate but relatively fragile.

98
New cards

Triad

A social group consisting of three people. Georg Simmel argued that adding a third member fundamentally changes group dynamics by allowing coalitions, mediation, or two-against-one relationships.

99
New cards

Dyad vs. Triad

A DYAD has two members and disappears if either leaves; a TRIAD has three members and allows coalitions, mediation, and more complex power dynamics.

100
New cards

Social Structure

The relatively enduring patterns of relationships, roles, institutions, and social arrangements that organize society and shape opportunities and behavior. THINK: The framework organizing social life.