Impact of Technology on Workforce and Society

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27 Terms

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Highly-skilled workforce

Workers with advanced skills in technology-driven fields.

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Wage levels

Income variations influenced by skill and technology.

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Apprenticeships

Training programs combining work and study for skills.

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Consumer market

Diverse preferences influencing product design and marketing.

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Automation

Use of technology to perform tasks without human intervention.

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Consumer choice

Variety of options available to buyers in the market.

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Inclusive design

Designs accommodating needs of elderly and disabled users.

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Cultural design

Design influenced by cultural practices and traditions.

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Social segregation

Separation of groups based on ethnicity or nationality.

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Population movement

Migration patterns influenced by job availability in the EU.

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Internet growth

Rapid increase in global Internet connectivity and users.

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The Internet of Things (IoT)

Network of interconnected devices communicating over the Internet.

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Remote working

Working from home using technology for communication.

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Video conferencing

Real-time video communication for meetings and collaboration.

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Children and technology

Impact of technology on children's social and physical health.

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Design for disabilities

Creating products that cater to the needs of disabled individuals.

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Consumer society

Society characterized by high levels of consumption.

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Ethical consumerism

Buying decisions influenced by ethical considerations.

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Shift patterns

Changes in traditional working hours due to technology.

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Factory robots

Automated machines transforming production line jobs.

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Global market

International trade affecting local consumer choices.

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Polymer currency

Banknotes made from polymer, raising ethical concerns.

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Safety standards

Regulations ensuring product safety for children.

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Consumer habits

Buying behaviors influenced by technology and marketing.

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3D printing

Additive manufacturing technology for customized products.

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Lightweight materials

Innovative materials enhancing product design and usability.

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Internet-connected devices

Everyday items linked to the Internet for functionality.