Science EoY practice M4 Extended

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224 Terms

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Wave

A disturbance of energy that travels.

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Wave-front

The front of a wave.

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Longitudinal Waves

Vibrations/oscillations are in the same plane as the direction of travel.

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Transverse waves

Vibrations/oscillations are transverse (at 90 degrees to) to the direction of travel.

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Compression

Compressed part of a longitudinal wave.

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Rarefaction

Spread out part of a longitudinal wave.

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Energy

The capacity/ability to do work. The currency of physics. Energy is what we need to do work. Energy changed = work done.

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Wavelength

The distance between two of the same parts of a wave. Eg. Trough or crest.

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Amplitude

Height between the still point, and crest of a wave.

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Frequency

Number of waves per second.

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Period

The amount of time it takes to complete one wave cycle.

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Equilibrium point

The center of a wave vertically.

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Work

Force x distance moved.

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Refraction

Where the wave changes velocity upon entering a medium. This causes light to change angle/direction when entering a medium.

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Scalar quantity

A quantity with just size.

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Vector quantity

A quantity with size and direction.

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Wave propagation

How a wave travels.

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Snell’s Law Equation

Vair / Vmedium = sin(angle of refraction) / sin(angle of incidence). This is also known as the refractive index.

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Snell’s law Definition

Snell’s law states that the velocity of light in air divided by the velocity of light in a medium is equal to the sine of the angle of incidence divided by the sin of the angle of refraction.

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Velocity (vector)

How fast and in what direction. Unit: meters per second (m/s or ms-1).

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Speed (scalar)

Just how fast.

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Inverse notation (x^-1)

x^-1 is just 1/x. For example, s^-1 = 1/s. ms^-1 = m/s.

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Velocity Equation (distance/time)

V = distance traveled / time taken = d/t.

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Frequency (f)

How many times per second. Unit: s^-1 or Hz.

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Wavelength (lambda)

Symbol λ, unit: meters (m).

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Wave Equation (velocity, frequency, wavelength)

Velocity = frequency × Wavelength (V = f * λ).

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Period of wave (T)

Time for one oscillation of the wave.

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Period-Frequency Relationship

Period of wave = 1 / frequency (T = 1/f).

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Echolocation Distance Principle

In echolocation, the wave (pulse) travels to and from the object, so the actual distance to the object is half the total distance traveled by the wave.

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Echolocation

Sending pulses of sound into a surrounding area, and based on how long these pulses take to return, the source can tell how far away objects are and where they are.

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Wave Intensity

Intensity = Power / Surface area.

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Power (in wave intensity)

Power = Energy / Time.

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Initial Wave Intensity (Io)

The initial intensity of the wave.

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Intensity at a distance (Ir)

The intensity of a wave at a point r distance away from the center.

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Intensity Formula (2D wave)

Ir = Io / (2 * pi * r)

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Intensity Formula (3D wave)

Ir = Io / (4 * pi * r^2). This uses the surface area of a sphere.

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Wave Properties List

V=fλ, Oscillations, Wave fronts, Amplitude, Crest, Trough, Period, Frequency, Ray.

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Ray

Rays travel in straight lines, unless affected by reflection or refraction.

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Reflection

Incident angle = reflected angle (i=r).

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Echo

A sound wave that is reflected.

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Snell's Law (alternative form)

sin(i) / sin(r) = Velocity in medium 1 / Velocity in medium 2.

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Index of Refraction (m)

sin(i) / sin(r) = C / V = m, where C is speed of light in vacuum and V is speed in medium. Wave speed is dependent only on the medium.

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Total internal reflection

When the ray in the slower medium has such a large angle with respect to the normal that it reflects. Occurs if the angle of refraction is greater than the critical angle.

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Diffraction

The process of light spreading out when it goes through a small aperture. Happens because light waves are made up of “point waves” that add up to create the next wave front, which curves slightly, making it spread out.

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Electromagnetic radiation

A fluctuation of electric and magnetic fields.

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Displacement (motion)

Distance and direction between two points. A vector quantity.

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Distance (motion)

The distance travelled to get from one point to another. A scalar quantity.

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Velocity from Displacement

displacement / time = velocity (vector).

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Speed from Distance

distance travelled / time = speed (scalar).

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Acceleration from Velocity

change in velocity / time = acceleration (vector).

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Acceleration from Speed

change in speed / time = acceleration (scalar).

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Acceleration Equation

A = (final velocity - starting velocity) / time, or A = (v-u)/t.

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Gradient of a graph

Change in y / Change in x (Δy/Δx).

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Displacement/Time Graph Gradient

Represents velocity.

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Displacement/Time Graph Area

Has no meaning.

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Velocity/Time Graph Gradient

Represents acceleration.

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Velocity/Time Graph Area

Represents distance/displacement.

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Newton’s First Law

An object will remain at rest, or in constant motion, unless an external force is applied. (Constant motion means keeping moving at the same velocity).

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Newton’s Second Law

Force = Mass × Acceleration (F=mA or F=mΔV/t).

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Newton’s Third Law

For every action there is an equal and opposite reaction.

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Distance travelled (kinematics)

Length of trajectory, scalar.

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Displacement (kinematics)

Distance measured in a straight line between starting point and ending point, vector.

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Speed (kinematics)

Distance travelled / Time taken.

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Velocity (kinematics)

Displacement / Time taken.

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Acceleration (kinematics)

Change in velocity or speed / time.

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Jerk

acceleration / time.

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Projectile Motion Analysis

Separate motion into horizontal and vertical components.

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Projectile Initial Horizontal Velocity

IV_horizontal = cos(θ) × IV. (IV = initial velocity, θ = angle to horizontal)

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Momentum (P)

mass × velocity (P=mv). Units: kg ms-1.

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Principle of Conservation of Momentum

The total momentum before a reaction is equal to the total momentum after the interaction. Applies to collisions and explosions.

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Explosion (momentum)

Where 2 or more objects start from the same place. Example: a person stepping off a boat.

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Elastic Collision

Kinetic energy is conserved.

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Inelastic Collision

Kinetic energy is not conserved.

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Gravity

One of the fundamental forces; a “non-contact” force originating from mass. It acts on mass to produce a real force.

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Distance vs Time Graph Gradient

Δs/Δt = velocity.

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Distance vs Time Graph Area

s*t, which is useless.

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Velocity vs Time Graph Gradient

Δv/Δt = acceleration.

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Velocity vs Time Graph Area

v*t

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Instantaneous Velocity (Circular Motion)

Tangent to the circle at that point. Velocity is always changing direction, so not constant.

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Angular Velocity (ω)

Measured in radians per second. (2π radians = 360 degrees).

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Linear Speed and Angular Velocity Relationship

v = rω (v = linear speed, r = radius, ω = angular velocity).

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Centripetal Force

Force that maintains circular motion, always directed towards the center of rotation.

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Effect of Removing Centripetal Force

Object will travel at a tangent to the circle (its instantaneous velocity).

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Centrifugal Force

The reaction force to the centripetal force.

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Centripetal Force Equation (linear speed)

F = m*v^2 / r. (This is a form of F=ma, where v^2/r is the angular acceleration).

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Centripetal Force Equation (angular velocity)

F = mrω^2. (Derived from F=mv^2/r and v=rω).

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Period (T) in Circular Motion

The time it takes for one full revolution (seconds).

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Frequency (f) in Circular Motion

The number of cycles per second (Hz).

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Period-Frequency Relationship (Circular Motion)

T = 1/f, and f = 1/T.

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Distance in One Revolution (Circular Motion)

Full circumference of the circle = 2πr.

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Speed in a Circle (using Period)

v = 2πr / T.

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Speed in a Circle (using Frequency)

v = 2πr * f.

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Newton's Law of Gravitation

F = GMm / r^2. (F=Gravitational force, G=Gravitational constant, M=Large mass, m=Small mass, r=Distance between objects).

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Gravitational Force and Centripetal Force Equality

mv^2 / r = GM*m / r^2.

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Derived Velocity from Gravitation/Centripetal Equality

v^2 = G*M / r.

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Kepler's Third Law (derived)

(4π^2 * r^3) / (G*M) = T^2. Implies r^3 is proportional to T^2.

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Stokes' Law (Drag Force)

Fd = 6πηrv. (Fd=Drag force, r=Radius of the sphere, η=Fluid viscosity, v=Velocity of the sphere).