Chapter 4 Proper Firmware Development

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/14

flashcard set

Earn XP

Description and Tags

Vocabulary flashcards based on Chapter 4 of firmware development, covering key concepts in assembly language and embedded systems.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

15 Terms

1
New cards

State Machine

A computational model that consists of a set of states and transitions based on input, used for behavioral modeling.

2
New cards

Initialization

The process of preparing a system or component to become operational, typically involving the setup of parameters and configuration.

3
New cards

Interrupt Service Routine (ISR)

A special function in programming that gets executed in response to an interrupt, allowing for asynchronous event handling.

4
New cards

Fall-through Approach

A design technique in state machines where each state is executed sequentially unless a transition alters the flow.

5
New cards

AGS (Auto Grading Software)

Software designed to automate the evaluation of code submissions, ensuring adherence to the specified format and functionality.

6
New cards

Reset Vector

A specific address in memory where the program starts executing when the system is powered on or reset.

7
New cards

Subroutine

A block of code designed to be reused, performing a specific task and allowing the main code to remain clean and organized.

8
New cards

Delays in Firmware

Periods during which the system does not perform any operations, often used to synchronize activities or manage timing in embedded systems.

9
New cards

Transition Condition

Criteria that dictate the movement from one state to another within a state machine, governed by specific flags or inputs.

10
New cards

NIBBLE

A small grouping of code or a unit of work in programming, often used in educational contexts to facilitate learning of specific concepts.

11
New cards

Testing and Debugging

The process of running a program to identify and resolve errors or bugs, ensuring proper functionality before final deployment.

12
New cards

Switch Block

A control structure used to manually select and execute specific states or subroutines for testing and debugging purposes.

13
New cards

Microcontroller (µC)

A compact integrated circuit designed to govern a specific operation in an embedded system.

14
New cards

Code Example

A specific piece of code provided as a reference or illustration to demonstrate proper coding practices or techniques.

15
New cards

Table in Assembly Language

A structured format for organizing related data in memory, often used in conjunction with state machines for efficient access.