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214 Terms

1

Adjustability

The ability of a product to be changed in size, commonly used to increase the range of percentiles that a product is appropriate for.

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2

Alertness

The level of vigilance, readiness or caution of an individual.

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3

Anthropometrics

The aspect of ergonomics that deals with body measurements, particularly those of size, strength and physical capacity.

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4

Biomechanics

The research and analysis of the mechanics of living organisms; in human factors, it includes the operation of muscles, joints, and tendons.

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5

Clearance

The physical space between two objects.

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6

Cognitive ergonomics

How mental processes (memory, reasoning, motor response, perception) affect interactions between users and components of a system.

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7

Comfort

A person's sense of physical or psychological ease.

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8

Dynamic data

Human body measurements taken when the subject is in motion related to range and reach of various body movements.

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9

Environmental factors

Psychological factors from the environment that can affect an individual's performance.

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10

Ergonomics

The application of scientific information concerning the relationship between human beings and the design of products, systems, and environments.

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11

Fatigue

A person's sense of physical or psychological tiredness.

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12

Functional data

Measurements related to the performance of tasks, such as reaching abilities and equipment use.

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13

Human error

Mistakes made by users that can result in catastrophic consequences for people, property, and the environment.

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14

Human factors

A scientific discipline concerned with understanding how humans interact with elements of a system.

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15

Human information processing system

An automatic system that a person uses to interpret information and react; includes inputs, processes, and outputs.

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16

Interval data

Data based on numeric scales that show the order and exact difference between values.

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17

Nominal data scale

A classification system used to divide objects into discrete groups without measurement within or between categories.

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18

Ordinal data

Statistical data on an arbitrary scale where the numerical value ranks data points without significance.

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19

Percentile range

Proportion of a population with a dimension at or less than a given value.

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20

Perception

The way in which something is regarded, understood, or interpreted.

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21

Physiological factor data

Data related to physical characteristics used to optimize user safety, health, comfort, and performance.

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22

Primary data

Data collected by a user for a specific purpose.

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23

Psychological factor data

Data relating to psychological interpretations caused by environmental stimuli.

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24

Qualitative data

Descriptive data used to understand in-depth the way people think or feel.

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25

Quantitative data

Data that can be measured and recorded using numbers.

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26

Range of sizes

A selection of sizes a product is made in that caters for the majority of a market.

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27

Ratio data scale

A scale allowing comparisons between numbers, for example, using a rating scale.

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28

Reach

The range a person can stretch to touch or grasp an object from a specified position.

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29

Secondary data

Data collected by someone other than the primary user.

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30

Static data

Human body measurements when the subject is still.

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31

Structural data

Measurements taken while the subject is in a fixed or standard position.

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32

Workplace environmental factors

Factors that maximize user performance and reduce accident risks in a workplace.

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33

Circular economy

An economy model in which resources are reused for as long as possible, maximizing value and recovering materials at the product's end of life.

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34

Clean technology

Products, services, or processes that reduce waste and minimize non-renewable resource usage.

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35

Combined Heat and Power (CHP)

A system that simultaneously generates heat and electricity from fuel combustion or a solar heat collector.

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36

Converging technologies

The merging of nanotechnology, biotechnology, information and communication technologies, and cognitive science.

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37

Cradle to cradle

A design philosophy aimed at eliminating waste from production, use, and disposal.

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38

Cradle to grave

A design philosophy considering a product’s environmental effects from manufacture to disposal.

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39

Dematerialization

The reduction of total material and energy throughput of any product or service.

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40

Design for the environment software

Software that allows designers to perform Life Cycle Analysis (LCA) on a product.

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41

Eco-design

A design strategy focusing on materials, energy, and pollution/waste.

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42

Embodied energy

The total energy required to produce a product.

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43

End-of-pipe technologies

Technology used to reduce pollutants and waste at the end of a process.

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44

Energy distribution

The method with which energy is transported from a source to its use.

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45

Energy storage

The method of storing energy for later use.

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46

Energy utilization

The method with which energy is used.

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47

Green design

Designing while considering the environmental impact of a product throughout its life.

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48

Green legislation

Laws based on conservation and sustainability principles followed in designing green products.

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49

Incremental solutions

Products improved and developed over time, leading to new versions.

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50

Individual energy generation

An individual’s ability to create small amounts of energy for low-energy products.

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51

Legislation

Laws considered collectively on a specific topic.

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52

Life cycle analysis (LCA)

The assessment of a product’s environmental impact over its life stages.

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53

Linear economy

An economy model based on the make, use, dispose pattern.

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54

Local combined heat and power (CHP)

CHP plants generating heat and power for a local community.

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55

National and international grid systems

An electrical supply distribution network that can be national or international.

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56

Non-renewable resources

Natural resources that cannot be re-made or re-grown sustainably.

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57

Product cycle

The life cycle that every product goes through, from introduction to discontinuation.

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58

Product recovery strategies

Processes to separate and recover parts and materials from a product.

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59

Quantification of carbon emissions

Defining numerically the carbon emissions generated by a product.

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60

Radical solutions

Completely new products devised by rethinking solutions to problems.

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61

Recondition

Rebuilding a product to bring it back to an 'as new' condition.

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62

Recovery of raw materials

Strategies to separate product components for raw material recovery.

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63

Recycle

Using materials from obsolete products to create new products.

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64

Re-engineer

Redesigning components or products to improve characteristics or performance.

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65

Renewability

The level at which a resource can be replenished.

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66

Renewable resources

Natural resources that can be replenished over time.

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67

Repair

Reconstruction or renewal of any part of an existing device.

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68

Reserves

Natural resources identified in terms of quantity and quality.

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69

Resources

Stock or supply of materials available in a given context.

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70

Re-use

The act of using a product again, either in the same context or a different one.

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71

System level solutions

Solutions implemented to address the whole system, not just components.

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72

The precautionary principle

Anticipating potential environmental impact problems from production to disposal.

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73

The prevention principle

Avoiding or minimizing waste production in relation to a product's life cycle.

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74

Waste mitigation strategies

Strategies to reduce waste produced by a product throughout its life cycle.

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75

Aesthetic models

Models developed to look and feel like the final product.

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76

Animation

Linking graphic screens together to simulate motion or processes.

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77

Assembly drawings

Diagrams showing how components fit together, typically in an exploded view.

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78

Bottom-up modelling

Creating part geometry independent of the assembly, with no information shared beforehand.

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79

Computer Aided Design (CAD)

The use of computers to assist the design process.

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80

Conceptual modelling

A model existing in the mind to help understand ideas.

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81

Data Modelling

A model determining the structure of data.

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82

Digital human

Computer simulations of mechanical and biological aspects of the human body.

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83

Fidelity

The degree to which a prototype resembles the final product.

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84

Finite element analysis (FEA)

Calculating and simulating unknown factors in products using CAD systems.

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85

Formal drawing techniques

Drawing techniques with fixed rules, including isometric projection and perspective drawing.

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86

Fused deposition modelling (FDM)

3D printing technique using melted layers to build up a 3D model.

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87

Graphical models

Visualizations of ideas created on paper or through software, in 2D or 3D.

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88

Haptic technology

Interfacing users via the sense of touch.

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89

Instrumented models

Prototypes equipped to take measurements for accurate quantitative feedback.

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90

Laminated object manufacturing (LOM)

Creating a 3D product by slicing a model into thin layers and gluing them together.

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91

Mock-ups

Scale or full-size representations of a product for user feedback.

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92

Motion capture

Recording human and animal movement by various means.

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93

Part drawings

Orthographic drawings containing details about specific components.

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94

Perspective drawing

Depicting objects as getting smaller with distance, using one, two, or three-point perspective.

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95

Physical modelling

Creating a tangible version of an object for interaction.

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96

Projection drawings

Accurately drawn systems of drawings, including isometric and orthographic projection.

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97

Prototypes

Samples or models built to test concepts or processes.

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98

Scale drawings

Drawings that are proportionate representations of a real product.

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99

Scale models

Physical copies of objects that are larger or smaller in scale.

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100

Selective laser sintering (SLS)

Additive manufacturing technique using a laser to fuse small particles into a desired 3D shape.

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