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Adjustability
The ability of a product to be changed in size, commonly used to increase the range of percentiles that a product is appropriate for.
Alertness
The level of vigilance, readiness or caution of an individual.
Anthropometrics
The aspect of ergonomics that deals with body measurements, particularly those of size, strength and physical capacity.
Biomechanics
The research and analysis of the mechanics of living organisms; in human factors, it includes the operation of muscles, joints, and tendons.
Clearance
The physical space between two objects.
Cognitive ergonomics
How mental processes (memory, reasoning, motor response, perception) affect interactions between users and components of a system.
Comfort
A person's sense of physical or psychological ease.
Dynamic data
Human body measurements taken when the subject is in motion related to range and reach of various body movements.
Environmental factors
Psychological factors from the environment that can affect an individual's performance.
Ergonomics
The application of scientific information concerning the relationship between human beings and the design of products, systems, and environments.
Fatigue
A person's sense of physical or psychological tiredness.
Functional data
Measurements related to the performance of tasks, such as reaching abilities and equipment use.
Human error
Mistakes made by users that can result in catastrophic consequences for people, property, and the environment.
Human factors
A scientific discipline concerned with understanding how humans interact with elements of a system.
Human information processing system
An automatic system that a person uses to interpret information and react; includes inputs, processes, and outputs.
Interval data
Data based on numeric scales that show the order and exact difference between values.
Nominal data scale
A classification system used to divide objects into discrete groups without measurement within or between categories.
Ordinal data
Statistical data on an arbitrary scale where the numerical value ranks data points without significance.
Percentile range
Proportion of a population with a dimension at or less than a given value.
Perception
The way in which something is regarded, understood, or interpreted.
Physiological factor data
Data related to physical characteristics used to optimize user safety, health, comfort, and performance.
Primary data
Data collected by a user for a specific purpose.
Psychological factor data
Data relating to psychological interpretations caused by environmental stimuli.
Qualitative data
Descriptive data used to understand in-depth the way people think or feel.
Quantitative data
Data that can be measured and recorded using numbers.
Range of sizes
A selection of sizes a product is made in that caters for the majority of a market.
Ratio data scale
A scale allowing comparisons between numbers, for example, using a rating scale.
Reach
The range a person can stretch to touch or grasp an object from a specified position.
Secondary data
Data collected by someone other than the primary user.
Static data
Human body measurements when the subject is still.
Structural data
Measurements taken while the subject is in a fixed or standard position.
Workplace environmental factors
Factors that maximize user performance and reduce accident risks in a workplace.
Circular economy
An economy model in which resources are reused for as long as possible, maximizing value and recovering materials at the product's end of life.
Clean technology
Products, services, or processes that reduce waste and minimize non-renewable resource usage.
Combined Heat and Power (CHP)
A system that simultaneously generates heat and electricity from fuel combustion or a solar heat collector.
Converging technologies
The merging of nanotechnology, biotechnology, information and communication technologies, and cognitive science.
Cradle to cradle
A design philosophy aimed at eliminating waste from production, use, and disposal.
Cradle to grave
A design philosophy considering a product’s environmental effects from manufacture to disposal.
Dematerialization
The reduction of total material and energy throughput of any product or service.
Design for the environment software
Software that allows designers to perform Life Cycle Analysis (LCA) on a product.
Eco-design
A design strategy focusing on materials, energy, and pollution/waste.
Embodied energy
The total energy required to produce a product.
End-of-pipe technologies
Technology used to reduce pollutants and waste at the end of a process.
Energy distribution
The method with which energy is transported from a source to its use.
Energy storage
The method of storing energy for later use.
Energy utilization
The method with which energy is used.
Green design
Designing while considering the environmental impact of a product throughout its life.
Green legislation
Laws based on conservation and sustainability principles followed in designing green products.
Incremental solutions
Products improved and developed over time, leading to new versions.
Individual energy generation
An individual’s ability to create small amounts of energy for low-energy products.
Legislation
Laws considered collectively on a specific topic.
Life cycle analysis (LCA)
The assessment of a product’s environmental impact over its life stages.
Linear economy
An economy model based on the make, use, dispose pattern.
Local combined heat and power (CHP)
CHP plants generating heat and power for a local community.
National and international grid systems
An electrical supply distribution network that can be national or international.
Non-renewable resources
Natural resources that cannot be re-made or re-grown sustainably.
Product cycle
The life cycle that every product goes through, from introduction to discontinuation.
Product recovery strategies
Processes to separate and recover parts and materials from a product.
Quantification of carbon emissions
Defining numerically the carbon emissions generated by a product.
Radical solutions
Completely new products devised by rethinking solutions to problems.
Recondition
Rebuilding a product to bring it back to an 'as new' condition.
Recovery of raw materials
Strategies to separate product components for raw material recovery.
Recycle
Using materials from obsolete products to create new products.
Re-engineer
Redesigning components or products to improve characteristics or performance.
Renewability
The level at which a resource can be replenished.
Renewable resources
Natural resources that can be replenished over time.
Repair
Reconstruction or renewal of any part of an existing device.
Reserves
Natural resources identified in terms of quantity and quality.
Resources
Stock or supply of materials available in a given context.
Re-use
The act of using a product again, either in the same context or a different one.
System level solutions
Solutions implemented to address the whole system, not just components.
The precautionary principle
Anticipating potential environmental impact problems from production to disposal.
The prevention principle
Avoiding or minimizing waste production in relation to a product's life cycle.
Waste mitigation strategies
Strategies to reduce waste produced by a product throughout its life cycle.
Aesthetic models
Models developed to look and feel like the final product.
Animation
Linking graphic screens together to simulate motion or processes.
Assembly drawings
Diagrams showing how components fit together, typically in an exploded view.
Bottom-up modelling
Creating part geometry independent of the assembly, with no information shared beforehand.
Computer Aided Design (CAD)
The use of computers to assist the design process.
Conceptual modelling
A model existing in the mind to help understand ideas.
Data Modelling
A model determining the structure of data.
Digital human
Computer simulations of mechanical and biological aspects of the human body.
Fidelity
The degree to which a prototype resembles the final product.
Finite element analysis (FEA)
Calculating and simulating unknown factors in products using CAD systems.
Formal drawing techniques
Drawing techniques with fixed rules, including isometric projection and perspective drawing.
Fused deposition modelling (FDM)
3D printing technique using melted layers to build up a 3D model.
Graphical models
Visualizations of ideas created on paper or through software, in 2D or 3D.
Haptic technology
Interfacing users via the sense of touch.
Instrumented models
Prototypes equipped to take measurements for accurate quantitative feedback.
Laminated object manufacturing (LOM)
Creating a 3D product by slicing a model into thin layers and gluing them together.
Mock-ups
Scale or full-size representations of a product for user feedback.
Motion capture
Recording human and animal movement by various means.
Part drawings
Orthographic drawings containing details about specific components.
Perspective drawing
Depicting objects as getting smaller with distance, using one, two, or three-point perspective.
Physical modelling
Creating a tangible version of an object for interaction.
Projection drawings
Accurately drawn systems of drawings, including isometric and orthographic projection.
Prototypes
Samples or models built to test concepts or processes.
Scale drawings
Drawings that are proportionate representations of a real product.
Scale models
Physical copies of objects that are larger or smaller in scale.
Selective laser sintering (SLS)
Additive manufacturing technique using a laser to fuse small particles into a desired 3D shape.