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75 Terms

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Information Technology (IT)

It encompasses the utilization, creation, and oversight of computer-based systems, software, and networks for the storage, processing, transmission, and retrieval of data.

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Information and Communication Technology

  • There is no universal definition for ______due to how broad it is, but it is usually agreed upon that it has more to do with communication than Information Technology does.

  • is more inclusive of technologies that allows you to communicate with others and is a direct extension of IT.

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  • Education

  • Research

  • Entertainment

  • Business

  • Digital Forensics

Impact of ICT

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Theodore Kacyznski (The Unabomber)

  • Humans are biologically and psychologically maladapted to life in a technological society.

  • The continued development of the technological system will inevitably lead to destruction of humanity

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Abacus

Pre-Modern Computing

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ENIAC & UNIVAC

First Generation Computers

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Transistors & IBM

Second Generation Computers

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Integrated Circuits & Mainframes

Third Generation Computers

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  • Supercomputers

  • Mainframes

  • Servers

  • Personal Computers

  • Embedded System

Types of Computers

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  • Central Processing Unit

  • Motherboard

  • Memory (RAM)

  • Storage Drives (HDD/SSD)

  • Power Supply Unit (PSU)

  • Graphics Processing Unit (GPU)

  • Input Devices

  • Output Devices

  • Storage Devices

Internal Components of a Computer

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Central Processing Unit

The brain of the computer that performs calculations and executes instructions.

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Motherboard

The main circuit board that connects all internal components and allow them to communicate.

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Memory (RAM)

Temporary storage used by the CPU to store data that is being processed.

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Storage Drives (HDD/SSD)

Devices that store data permanently.

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Power Supply Unit (PSU)

Converts electrical power from an outlet into usable power for the computer's internal components.

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Graphics Processing Unit (GPU)

  • Handles rendering of images, video, and animations. Essential for gaming, video editing, and graphic design.

  • The _____ is also used for computing tasks beyond rendering images and videos e.g. mining cryptocurrencies.

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Input Devices

  • Allow users to input data into the computer.

  • Examples include keyboards, mice, scanners, and microphones.

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  • Output Devices

  • Storage Devices

  • Network Devices

Peripheral Devices

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Output Devices

  • Display or output data from the computer.

  • Examples include monitors, printers, and speakers.

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Storage Devices

  • External devices for storing data.

  • Examples include external hard drives, USB flash drives, and memory cards.

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Network Devices

  • Enable computers to connect to networks.

  • Examples include modems, routers, and network adapters.

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Computer Software

  • refers to a collection of data or computer instructions that tell the computer how to work.

  • It is the intangible component of a computer, as opposed to the physical hardware.

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  • Operating System (OS)

  • Device Drives

  • Utility Programs

System Software

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  • Productivity Software

  • Media Players

  • Web Browsers

  • Graphics and Design Software

  • Communication Software

  • Games and Entertainment Software

Application Software

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Productivity Software

  • Tools that assist users in creating documents, spreadsheets, presentations, and other work-related tasks.

  • Examples include Microsoft Office (Word, Excel, PowerPoint), Google Workspace, and Adobe Acrobat.

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Media Players

  • Software for playing audio and video files.

  • Examples include VLC Media Player, Windows Media Player, and iTunes.

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Web Browsers

  • Applications for accessing and navigating the internet.

  • Examples include Google Chrome, Mozilla Firefox, Microsoft Edge, and Safari

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Graphics and Design Software

  • Tools for creating and editing images, videos, and animations.

  • Examples include Adobe Photoshop, Illustrator, and Premiere Pro.

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Communication Software

  • Programs that facilitate communication through email, instant messaging, and video conferencing.

  • Examples include Microsoft Outlook, WhatsApp, and Zoom

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Games and Entertainment Software

Applications designed for entertainment, including video games and other interactive media

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Internet

  • is a worldwide network of interconnected computer networks that use the Internet Protocol (IP) suite to enable communication between networks and devices.

  • is often described as a ”network of networks” because it connects private, public, academic, business, and government networks, ranging from local to global in scope.

  • These connections are made possible through a variety of technologies, including electronic, wireless, and optical networking.

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  • Servers

  • Browser

  • IP Address (Internet Protocol)

  • Internet Service Provider

Major Components of the Internet

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  • Application Server

  • Web Server

  • Proxy Server

  • Mail Server

  • File Server

  • Policy Server

Types of Servers

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Application Server

business logic, application program

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Web Server

HTML pages, files, serve requests

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Proxy Server

intermediary, endpoint device, user request

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Mail Server

incoming e-mail, outgoing e-mail, delivery

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5 File Server

central storage, data files, network access

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Policy Server

security, policy-based network, authorization, tracking control

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  • National ISP

  • Regional ISP

Types of ISP

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World Wide Web

  • commonly referred to as the Web, is an information system that allows users to access documents and other resources through Uniform Resource Locator (URL).

  • These resources can be connected by hyperlinks and are accessible via the Internet.

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Hypertext Transfer Protocol (HTTP).

Information on the Web is transferred using the _____

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Web 1.0

  • Small number of individuals created content for a broad audience.

  • Allowed direct access to original sources of information.

  • Simplified information discovery, prioritizing information seeker’s needs

  • Referred to as the ”read-only Web

  • Lacked forms, images, controls, and interactive features of the modern internet.

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Web 2.0

  • Extensive creation by many users.

  • Interactive and participatory.

  • Fosters interaction and participation.

  • Referred to as the ”participatory social Web.

  • Emphasizes users, communities, partnerships, discussions, and social media. Popularized through mobile internet access and apps like Tiktok, Twitter, and Youtube.

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Web 3.0

  • Emphasizes decentralization and openness.

  • Enhanced user utility through decentralized platforms.

  • Utilizes AI and ML for intelligent, autonomous internet functions. Functions as a ”global” by analyzing content conceptually and contextually.

  • Referred to as the ”read, write, executre Web. Originally referred to as the Semantic Web by Tim Berners-Lee.

  • Shift from centralized platforms (e.g. Facebook, Google, Twitter) to distributed and anonymous services.

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  • Cross Platforms

  • Web Decentralized Structure

  • Confidence in Blockchain Innovation

  • The Rise of Cryptocurrency

Some of the component that are existing and are in use today

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Communicating effectively online

is a crucial digital skill for both the workplace and university studies.

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  • Hyperautomation

  • Multiexperience

  • Democratization

  • Human Augmentation

  • Data Policing

  • Machine Learning

  • Robotic Process

  • Blockchain

  • Voice Search

  • Analytics

Current Trends

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HYPERAUTOMATION

  • It is the integration of advanced technologies to automate tasks and processes beyond traditional automation.

  • Combines technologies like AI, ML, RPA, and decision-making tools.

  • Aims to automate as many business and IT processes as possible.

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MULTIEXPERIENCE

  • refers to the various overlapping modes of interaction and interfaces between a user and digital technology.

  • It’s about creating a cohesive experience across web, mobile, wearable, conversational, immersive technologies, and more.

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HUMAN AUGMENTATION

Enhancing human abilities through the use of technology. This can include physical, cognitive, and sensory enhancements.

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DATA POLICING

  • refers to the practices and regulations involved in monitoring, managing, and ensuring the responsible use of data.

  • Crucial for protecting privacy, ensuring data security, and maintaining compliance with legal and ethical standards.

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MACHINE LEARNING

  • is a subfield of artificial intelligence that involves training algorithms on data sets to develop models.

  • Often powers many of the digital goods and services we use every day

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  • Supervised learning

  • Semi-supervised learning

  • Unsupervised learning

  • Reinforcement learning

Types of Machine Learning

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ROBOTIC PROCESS

  • It is a technology that uses software robots, or “bots,” to automate repetitive tasks typically performed by humans.

  • can handle tasks such as data extraction, form filling, and file movement.

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Blockchain

  • A decentralized, distributed ledger technology that securely records transactions across a network of computers.

  • Best known for their crucial role in cryptocurrency systems for maintaining a secure.

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Non -Fungible Tokens (NFTs)

are digital assets that represent ownership of unique items like art, music, and videos.

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Voice Search

  • functionality works through the automatic speech recognition system (ASR) to transform voice signals into text.

  • Speech recognition technology has made our lives even easier and shopping more effortless.

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Analytics

It is the process of gathering and analyzing data from a range of digital sources. And when used correctly, it can help inform your marketing decisions.

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CYBER/COMPUTER ETHICS

  • It refers to the code of responsible behavior on the Internet.

  • This includes social media etiquettes and communication etiquettes

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  • Ethical

  • Respectful

  • Responsible

NETIQUETTES

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ETHICAL

It means we should share our information and expertise online without any copyright violations.

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RESPECTFUL

It means we should respect other people’s privacy and the freedom or personal expression.

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RESPONSIBLE

It means we should not indulge in any insulting, degrading or intimidating online behavior which is cyber bullying.

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CYBER BULLYING

This happens when a person is harassed, humiliated, embarrassed, threatened or tormented through the use of digital technology.

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  • Protecting personal information

  • Being careful with online friendships

  • Managing sensitive and confidential files

  • Beware of fake news

SOCIAL MEDIA ETIQUETTES

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  • The importance of being precise

  • Mindfulness during online meetings

  • Politeness and digital behavior

  • Building digital credibility

ONLINE MEDIA ETIQUETTES

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CYBERCRIME

refers to illegal activities that involve targeting or utilizing computers, computer networks, or networked devices

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  • EMAIL AND INTERNET FRAUD

  • IDENTITY FRAUD

  • THEFT AND SALE OF CORPORATE DATA

  • CYBEREXTORTION

  • FINANCIAL THEFT OR CARD PAYMENT DATA

  • RANSOMWARE ATTACKS

  • CRYPTOJACKING

  • CYBERESPIONAGE

  • INFRINGING COPYRIGHT

  • ILLEGAL GAMBLING

  • SYSTEMS INTERFERENCE

  • SELLING ILLEGAL ITEMS ONLINE

  • SOLICITING, PRODUCING, OR POSSESSING CHILD PORNOGRAPHY

TYPES OF CYBERCRIME

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  • MALWARE ATTACKS

  • PHISHING

  • DISTRIBUTED DOS ATTACKS

EXAMPLES OF CYBERCRIME

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Hard Disk Drives (HDD)

use spinning disks

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Solid-State Drives (SSD)

use flash memory

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Domino’s Anyware

This platform enables customers to order pizza using various devices and interfaces, including smartwatches, voice assistants, and social media platforms.

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BMW India’s Contactless Experience

This allows customers to explore and purchase vehicles through a fully digital and contactless process, integrating web, mobile, and augmented reality (AR) touchpoints

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Democratization

The process of making advanced technologies accessible and usable by a broader, including those without specialized technical skill