Impulse control disorders and non-substance addictive disorders

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Last updated 10:14 AM on 8/12/26
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89 Terms

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Impulse control disorders (ICDs)

Disorders characterised by failure to resist a temptation, urge or impulse, making it difficult to regulate thoughts and behaviour connected to a certain behaviour.

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Griffiths' 6 components of addiction

Salience, euphoria, tolerance, withdrawal, conflict and relapse.

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Salience

The addiction becomes the single most important activity in a person's life and dominates their thoughts, feelings and behaviour.

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Euphoria

The addictive behaviour produces mood modification, such as feelings of being 'high', escape or peace.

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Tolerance

The person gradually needs to engage in more of the addictive behaviour to achieve the same effect.

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Withdrawal

Unpleasant feelings or physical effects that occur when the addictive behaviour is reduced or stopped.

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Conflict

Conflict between the person and their relationships, work, education or other social activities; internal conflict can also occur when they cannot stop despite wanting to.

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Relapse

Returning to addictive behaviour despite attempts to reduce or stop it.

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Kleptomania

An impulse control disorder involving an urge to steal objects that are not needed for personal use or monetary gain.

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Kleptomania prevalence

Approximately 0.3%-0.6% of the population.

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Kleptomania characteristics

Intrusive thoughts and urges to steal; the disorder can lead to arrest, prosecution, embarrassment and loss of employment.

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Pyromania

An impulse control disorder characterised by an impulse to start fires and deliberately doing so on more than one occasion.

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Pyromania characteristics

Individuals are fascinated by fire and accelerants and experience satisfaction and arousal after starting a fire.

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Kleptomania and pyromania emotional pattern

Individuals may experience tension before the act followed by gratification afterwards.

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Gambling disorder

A non-substance addictive disorder involving persistent and troubled gambling, difficulty withdrawing despite losses, lying to conceal gambling and loss of significant relationships.

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Gambling and the reward system

Gambling activates the brain's reward system in a way similar to substance abuse.

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Kleptomania Symptom Assessment Scale (K-SAS)

An 11-item self-rated scale measuring impulses, thoughts, feelings and behaviours related to stealing during the previous 7 days.

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K-SAS scoring

Items are rated on a 0-4 or 0-5 scale, where 0 indicates no symptoms and 4/5 indicates severe, frequent or enduring symptoms.

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K-SAS reliability

It has high test-retest reliability.

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K-SAS validity

It has good concurrent validity when compared with tools such as the Global Assessment of Functioning Scale.

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K-SAS weakness

Because it is a self-report measure, it may suffer from response bias.

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K-SAS advantage

It produces quantitative data, making intervention outcomes easy to compare.

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K-SAS application

It produces quantitative data, making intervention outcomes easy to compare.

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Dopamine explanation

Rewarding stimuli such as stealing or gambling stimulate reward centres and release dopamine.

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Dopamine and tolerance

When behaviour becomes compulsive, tolerance develops and dopamine levels in the striatum decrease.

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Striatum

A brain region involved in reward and behavioural control.

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Reward deficiency syndrome

A deficiency of dopamine in the striatum that may lead to continued compulsive behaviour and addiction; proposed by Comings and Blum (2000).

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Dopamine and impulse control disorders evidence

Kleptomania can occur as a side effect of synthetic dopamine treatment for disorders such as Parkinson's, while gambling disorder and compulsive shopping can emerge alongside dopamine drug use.

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Positive reinforcement

When receiving a reward for an activity increases the likelihood that the activity will be repeated.

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Positive reinforcement example

The enjoyment gained from winning at poker can reinforce gambling behaviour.

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Partial reinforcement

Behaviour is reinforced only some of the time, which can make the behaviour resistant to extinction.

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Gambling and partial reinforcement

Gamblers do not win every time, so they continue gambling because they believe that playing again may make up for losses and lead to victory.

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Feeling-state theory (Miller, 2010)

A cognitive explanation proposing that positive feelings become linked to behaviours such as gambling, with underlying thoughts about the behaviour potentially leading to obsession.

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Feeling state

A state-dependent memory created from an intense desire to perform an activity, the positive experience associated with it and the memory of the behaviour.

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Feeling-state example in pyromania

A pyromaniac may associate fire-setting with the feeling 'I am powerful', positive emotions, physiological arousal and memories of setting fires, leading to compulsive fire-setting.

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Negative beliefs and feeling states

Underlying negative thoughts or experiences may create feeling states that make the addictive behaviour more intense and desirable.

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Feeling-state theory example

A person who believes 'I'm weak' may experience the feeling state 'I am powerful' while engaging in fire-setting, making the behaviour more desirable.

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Negative beliefs after compulsive behaviour

Out-of-control behaviour can create further negative beliefs such as 'I mess up everything'.

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Normal behaviour and feeling states

Normal behaviours in moderation can become problematic when they are associated with fixated and intense feeling states.

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Feeling-state belief types

Negative beliefs about oneself/world, positive beliefs created during the behaviour and negative beliefs resulting from out-of-control behaviour.

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Nature vs nurture in impulse control disorders

The biological explanation focuses on nature through dopamine function, while the behaviourist explanation focuses on nurture through environmental reinforcement.

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Individual vs situational debate

The biochemical explanation focuses on individual brain impairment, while the cognitive explanation considers how individuals develop their own feeling states from experiences.

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Grant et al. (2008) aim

To investigate whether opiate drugs could reduce gambling behaviour.

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Grant et al. (2008) sample

284 participants, with roughly equal numbers of males and females.

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Grant et al. (2008) design

A double-blind experiment.

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Grant et al. (2008) procedure

Participants received either a 16-week course of nalmefene or an 18-week course of naltrexone/placebo according to the study notes.

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Grant et al. (2008) measure

Gambling severity was measured using the Yale

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Grant et al. (2008) operationalisation of improvement

A reduction of at least 35% in Y-Brown Obsessive Compulsive Scale (Y-BOCS).

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Grant et al. (2008) results

The opiate group showed a significant reduction in gambling symptoms.

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Grant et al. (2008) individual differences

Participants with a family history of alcoholism and those receiving higher doses showed greater reductions in Y

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Grant et al. (2008) conclusion

Opiate treatment may be effective for gambling disorder, but effectiveness varies between individuals.

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Grant et al. (2008) strength

The double-blind design reduces researcher and participant bias, increasing validity.

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Grant et al. (2008) strength

Y-BOCS provided quantitative, objective and standardised data.

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Grant et al. (2008) ethical issue

Use of a placebo may involve deception because participants may believe they are receiving active treatment.

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Covert sensitisation

A cognitive-behavioural treatment using classical conditioning by pairing an undesirable behaviour with an unpleasant stimulus to reduce the behaviour.

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Glover covert sensitisation study

A case study of a 56-year-old woman with a 14-year history of daily shoplifting without purposeful gain.

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Glover study compulsive thoughts

The woman experienced compulsive thoughts about stealing that she found disgusting but difficult to resist.

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Glover treatment procedure

The woman visualised nausea and vomiting while imagining herself stealing.

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Glover treatment sessions

Four treatment sessions were conducted at two-week intervals.

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Muscle relaxation in covert sensitisation

Muscle relaxation was initially used to relieve physical and mental tension and enhance treatment.

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Glover visualisation procedure

The woman increasingly imagined vomiting while stealing, including the attention and disgust this would attract from others.

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Glover homework

The woman practised the visualisation exercises between treatment sessions.

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Glover final session

She imagined the sickness disappearing as she walked away without shoplifting.

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Glover results

At a 19-month follow-up, she showed decreased desire and avoidance of stealing, with only one relapse, alongside improved self-esteem and social life.

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Covert sensitisation evaluation

It demonstrated effectiveness in reducing kleptomania symptoms but was based on a single case, limiting generalisability to other impulse control disorders.

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Imaginal desensitisation

A cognitive-behavioural treatment using imagery to reduce the strength of compulsive impulses.

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Imaginal desensitisation procedure

The client learns progressive muscle relaxation, visualises a triggering situation while experiencing the associated arousal, then mentally leaves the situation while remaining relaxed and resisting the impulse.

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Imaginal desensitisation homework

Sessions are often audio-recorded so clients can practise outside therapy.

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Imaginal desensitisation effectiveness

It can reduce compulsive drive by reducing the psychophysiological arousal associated with impulse control disorders.

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Blaszczynski and Nower (2003) finding

Imaginal desensitisation reduced arousal and anxiety associated with gambling impulses, with effects still found at a 5-year follow up

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Impulse Control Therapy (Miller, 2010)

A treatment that aims to establish normal behaviour rather than completely eliminate the behaviour.

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Impulse Control Therapy example

A compulsive shopper can continue shopping but avoid problematic behaviours such as overspending and hoarding.

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Impulse Control Therapy basis

It changes distorted thoughts about behaviour based on feeling-state theory

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Impulse Control Therapy first step

Identify the behaviour producing the most intense feelings, the positive feelings and the associated physical sensations.

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Positive Feelings Scale

A standardised scale used to measure and compare the intensity of positive feelings.

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Impulse Control Therapy and EMDR

Clients recreate the feeling state through imagery while performing eye movement desensitisation and reprocessing exercises.

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EMDR

A technique in which the individual recalls behaviours or memories while the therapist directs eye movements using their hands or other stimuli.

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Impulse Control Therapy sessions

Usually 3-5 sessions alternating between visualisation and eye movements until compulsive behaviour is reduced.

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John case study

John was a compulsive gambler who became depressed after losing his first marriage due to gambling

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John's feeling state

With help from his therapist, John identified his feeling-state memory as 'winning'.

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John treatment outcome

After visualisation and EMDR, John's urge to gamble decreased over four sessions.

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Cognitive-behavioural therapy evaluation

Case studies provide in-depth qualitative data but may have limited generalisability.

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Case study weakness

Findings from individual cases such as Glover's woman and Miller's John may not generalise to other impulse control disorders or individuals.

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CBT therapist bias

Having the therapist assess participants may introduce researcher or therapist bias.

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Follow-up advantage

Follow-up assessments can determine whether treatment effects remain and whether relapse occurs.

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Biochemical treatment application

Grant et al. demonstrated that opiates can be effective for gambling disorder and identified circumstances in which treatment may be more effective.

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CBT application

Cognitive-behavioural treatments can be combined with drug therapy or used to improve symptoms in treatment-resistant impulse control disorders.

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Reductionism in treatment

Drug treatments may reduce disorders to biochemical mechanisms while ignoring life circumstances that may have triggered the disorder.

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Individual vs situational treatment issue

Cognitive and behavioural treatments such as covert sensitisation may focus on individual behaviour without sufficiently considering social and emotional circumstances.