Psychology Lecture Topics: Dreams, Drugs, and Learning

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329 Terms

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Dreams

Mental experiences during sleep.

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Common themes in dreams

Recurring subjects or motifs that occur

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External events in dreams

Real-life occurrences that can become part of the dream.

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Wish fulfillment

Freud's theory that dreams represent unfulfilled desires.

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Manifest content

The actual storyline and imagery of a dream as recalled by the dreamer.

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Latent content

The underlying meaning or symbolism of a dream.

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Activation-synthesis model

The theory that dreams result from the brain's attempt to make sense of random neural activity.

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Information Processing

The theory that dreams may help store memories.

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Cognitive Development

The theory that dreams may play a role in cognitive and neural development.

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Drug Dependence

A condition characterized by a compulsive pattern of drug use.

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Tolerance

A condition where increasing amounts of a drug are needed to achieve the same effect.

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Physical dependence

A state where the body adapts to a drug, leading to withdrawal symptoms when not taken.

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Psychological dependence

A condition where individuals feel a strong desire to continue using a drug.

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Risks of drug use

Potential negative consequences such as overdose, physical damage, and indirect behavioral effects.

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Psychoactive Drugs

Substances that affect mental processes and behavior.

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Depressive drugs

Drugs that calm neural activity and reduce body functions.

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Stimulants

Drugs that increase CNS (central nervous system) activity.

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Hallucinogens

Drugs that distort sensory and perceptual experience.

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Sedatives

Drugs that decrease CNS activity and induce sleep.

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Narcotics (Opiates)

Highly addictive depressants that relieve pain and reduce anxiety.

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Effects of Alcohol Use

Includes slowed neural processing, impaired judgment, disinhibition, and disrupted memory.

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Cocaine

A stimulant that blocks reuptake of dopamine, serotonin, and norepinephrine.

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Methamphetamine

A stimulant that triggers sustained release of dopamine, leading to prolonged euphoria.

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Ecstasy (MDMA)

A drug that produces a short-lived high and increases dopamine and serotonin levels.

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Hallucinogens examples

LSD (acid) and THC (delta-9-tetrahydrocannabinol) found in marijuana.

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Mechanisms of Drug Action

The ways in which drugs alter neurotransmitter activity in the brain.

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Glutamate

An excitatory neurotransmitter in the brain.

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GABA

An inhibitory neurotransmitter in the brain.

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Associative Learning

Learning that certain events occur together.

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Unconditioned Stimulus (US)

A stimulus that normally triggers a response.

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Unconditioned Response (UR)

The natural, unlearned response to the US.

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Neutral Stimulus (NS)

A stimulus that elicits no response before conditioning.

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Conditioned Stimulus (CS)

An originally neutral stimulus that after pairing with the US, triggers a conditioned response.

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Conditioned Response (CR)

The learned response to the previously neutral CS.

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Acquisition

Learning the association between the US and the CS.

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Stimulus Generalization

Responding to stimuli similar to the CS after acquisition.

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Stimulus Discrimination

The ability to differentiate between the CS and significantly different stimuli.

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Extinction

When the CS and US are no longer paired, leading to a decreased likelihood of performing the CR.

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Spontaneous Recovery

Reappearance of the CR after a time delay post-extinction.

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Doctor's Office Example - US

Injection.

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Doctor's Office Example - UR

Pain response.

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Doctor's Office Example - CS

Needle.

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Doctor's Office Example - CR

Nervous response.

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Real World Example - US

Peyton Manning.

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Real World Example - UR

Positive Attitude.

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Real World Example - CS

MasterCard.

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Real World Example - CR

Positive Attitude.

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Pavlov

A psychologist known for his work in classical conditioning.

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Idealized Curve of Acquisition, Extinction, and Recovery

Graphical representation of the process of learning and unlearning conditioned responses.

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Biological Constraints on Classical Conditioning

Animals and humans seem biologically prepared to learn some associations rather than others.

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Garcia and Rayner's Rat Studies

Rats were given irradiated food (which made the rats sick).

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Strange Taste and Delayed Illness

Avoidance.

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Strange Lights or Noises and Delayed Illness

No effect.

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Law of Effect

Behaviors that have positive outcomes are strengthened (more likely to be repeated) and behaviors that have negative outcomes are weakened (less likely to be repeated).

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B.F. Skinner and Operant Conditioning

Studied how behaviors are learned.

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Reinforcement

Any event that increases how often a specific behavior is performed.

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Punishment

Any event that decreases how often a specific behavior is performed.

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Positive Reinforcement

Present a desired stimulus after a response.

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Negative Reinforcement

Remove an unpleasant stimulus after a response.

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Positive Punishment

Present an unpleasant stimulus after a response.

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Negative Punishment

Remove a desired stimulus after a response.

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Example of Positive Reinforcement

You work hard at your job and earn a promotion.

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Example of Negative Reinforcement

Hit snooze on the alarm clock and the annoying noise goes away.

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Example of Positive Punishment

After you tease your brother, mom makes you do his chores as well as yours.

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Example of Negative Punishment

If you are caught drunk driving, your driver's license will be suspended.

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Getting an ice cream for cleaning your room

An example of positive reinforcement.

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Not being able to play with your friends if you do not clean your room

An example of negative reinforcement.

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Example of Negative Reinforcement

Smoking to relieve anxiety.

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Example of Positive Punishment

Going to jail for stealing money.

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Example of Negative Punishment

Having to pay a fine for speeding.

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Negative Reinforcement

If you do what I want, I will eliminate a negative stimulus.

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Punishment

If you do not do what I want, I will give you a negative stimulus (positive punishment) or take away a good thing (negative punishment).

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Primary reinforcers

Positive on own merits, e.g., watching a movie, headache going away.

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Secondary reinforcers

Positive because they become associated with a primary reinforcer, e.g., movie ticket, aspirin.

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Continuous reinforcement

Get the reward every time you do the behavior.

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Partial reinforcement

Get the reward some of the time you do the behavior.

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Acquisition

Learn faster with continuous reinforcement.

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Extinction

Is faster with continuous reinforcement.

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Ratio Schedules

Rewards are based on how often you do the behavior.

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Fixed Ratio

Get a reward after a specific number of behaviors are performed, e.g., buy five, get the sixth one free.

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Variable Ratio

Get a reward after a varying amount of behaviors are performed, e.g., playing slots.

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Interval Schedules

Rewards are based on doing the behavior after some time has passed.

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Fixed Interval

Get a reward when you perform the behavior after a specific amount of time has passed, e.g., waiting for a restaurant to open.

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Variable Interval

Get a reward when you perform the behavior after a varying amount of time has passed, e.g., calling to see if your car is ready.

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Intermittent reinforcement schedules

Rate of responses of Skinner's (1961) laboratory pigeons when reinforced.

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Fixed ratio schedule

A baseball player gets a hit on average 3 times out of every 10 at bats.

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Fixed interval schedule

Ben and Noah get a five dollar allowance every week.

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Variable ratio schedule

Buying state lottery tickets and winning.

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Variable interval schedule

You text your friend but she does not respond.

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Fixed ratio schedule

In a second grade class, the students get 1 star put on the board for every 2 books they read.

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Fixed interval schedule

Checking the oven to see if the cookies are done when you know the baking time.

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Operant Conditioning

A learning process through which the strength of a behavior is modified by reinforcement or punishment.

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Shaping

A technique in operant conditioning where successive approximations of a desired behavior are reinforced.

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Successive Approximations

Gradually reinforcing behaviors that are closer to the desired behavior.

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Chaining

A method in operant conditioning where multiple behaviors are linked together to form a complex behavior.

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Problems with Punishment

Issues that arise from using punishment, such as serving as a model, causing negative emotions, and only suppressing behavior.

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Instinctive Drift

The tendency for instinctive behaviors to reappear and interfere with learned behaviors after conditioning.

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Motivation

A stimulus or force that directs behavior, thoughts, and persistence.

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Intrinsic Motivation

The drive to continue a behavior because of internal rewards, such as enjoyment or a desire to learn.

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Extrinsic Motivation

The drive to continue a behavior due to external rewards, such as money or grades.