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Game of Chicken
Payoff: (2,2), (3,1), (1,3), (4,4)
How to Win: commitment, communication, irrationality
Stag Hunt
Payoff: (3,3) , (0,1) , (1,0), (1,1)
How to win: Communication, commitment, punishment for betrayal
Pure Coordination: Beach
Payoffs: (2, 2) , (1,1) , (2,2), (1,1)
How to Win: communication in advance, focal point, convention
Ordinal Utility Function
ranking based on preferences (ordinal = option-based)
Cardinal Utility Function
ranking based on numeric intensity (cardinal = card #)
Objective Payoff
measured in concrete, observable units (objective = hard to object) ; EX: 2 years vs 5 years in jail
Subjective Payoff
based on personal value or individual preferences (subject = specific); EX: 8/10 for P1 & 4/10 for P2
Sequential Game Play
player one moves, then player two moves with “perfect information”
Simultaneous Game Play
both players move at the same time
Pareto-Optimal
when no one can be made better off by making someone else worse off — harm is needed for improvement
Pareto-Superior
when someone can be better off without making anyone worse off — someone can advance without sabotaging
Strict Dominance
1 option is better no matter what the other agent chooses — 1 choice is strictly better
Weak Dominance
1 option is better than another in at least one scenario or at least as good as another no matter what the other person chooses
Pure Strategy
player chooses the same move despite probability
Mixed Strategy
Player’s strategy is based on probability of all choices
Pay-Off Dominant
Nash equilibrium that makes at least 1 player better off without making anyone worse off — everyone’s highest payoff
Risk Dominant
nash equillibrium is less risky; safer option
Parametric Reasoning
thinking about immediate advantages rather than long-term
Strategic Reasoning
thinking about different perspectives and how it can affect the future — looking at your opponents moves
Iterated Games
1) cooperate for the first roun
2) copy the move of the last move
3) to break or beat the game, use mixed strategy
Sequential Game
single game done over time — choices or moves affect future choices or moves; solve with backward induction or subgame perfection