Game Theory Quiz 1

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21 Terms

1
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Game of Chicken

Payoff: (2,2), (3,1), (1,3), (4,4)

How to Win: commitment, communication, irrationality

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Stag Hunt

Payoff: (3,3) , (0,1) , (1,0), (1,1)

How to win: Communication, commitment, punishment for betrayal

3
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Pure Coordination: Beach

Payoffs: (2, 2) , (1,1) , (2,2), (1,1)

How to Win: communication in advance, focal point, convention

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Ordinal Utility Function

ranking based on preferences (ordinal = option-based)

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Cardinal Utility Function

ranking based on numeric intensity (cardinal = card #)

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Objective Payoff

measured in concrete, observable units (objective = hard to object) ; EX: 2 years vs 5 years in jail

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Subjective Payoff

based on personal value or individual preferences (subject = specific); EX: 8/10 for P1 & 4/10 for P2

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Sequential Game Play

player one moves, then player two moves with “perfect information”

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Simultaneous Game Play

both players move at the same time

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Pareto-Optimal

when no one can be made better off by making someone else worse off — harm is needed for improvement

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Pareto-Superior

when someone can be better off without making anyone worse off — someone can advance without sabotaging

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Strict Dominance

1 option is better no matter what the other agent chooses — 1 choice is strictly better

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Weak Dominance

1 option is better than another in at least one scenario or at least as good as another no matter what the other person chooses

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Pure Strategy

player chooses the same move despite probability

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Mixed Strategy

Player’s strategy is based on probability of all choices

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Pay-Off Dominant

Nash equilibrium that makes at least 1 player better off without making anyone worse off — everyone’s highest payoff

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Risk Dominant

nash equillibrium is less risky; safer option

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Parametric Reasoning

thinking about immediate advantages rather than long-term

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Strategic Reasoning

thinking about different perspectives and how it can affect the future — looking at your opponents moves

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Iterated Games

1) cooperate for the first roun

2) copy the move of the last move

3) to break or beat the game, use mixed strategy

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Sequential Game

single game done over time — choices or moves affect future choices or moves; solve with backward induction or subgame perfection