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author's intent/purpose -
the purpose or aim an author intends to convey through their work, such as to persuade, inform, or entertain. To evaluate an author’s intent, consider their point of view, purpose, intended audience, and tone.
External Conflict -
a type of conflict that places characters at odds with forces outside themselves, standing in the way of a character's motivations and creating tension as the character tries to reach their goals.
Types: Character vs. character, character vs. society, character vs. nature, character vs. supernatural, character vs technology.
Internal Conflict -
a type of conflict where the character struggles with themselves concerning a decision or an issue/problem.
Type: Character vs. self.
Mood -
The way the reader feels when reading part of text; the overall atmosphere.
Dialect -
a way of speaking specific to a particular region.
Example: “y’all,” “yo,” & “ “What’s up?”.
Allusion -
references a historically important or famous person, place or thing.
Example: Cupid, Empire State Building, FDR.
Hyperbole-
figurative language that is an exaggeration or overstatement for the purpose of emphasis.
Example: It is so hot in this room that it feels like it is a thousand degrees.
Simile -
figurative language that is a comparison of two different thing,s using the words “like” or “as”.
Example: The house was as large as a castle.
Metaphor -
figurative language that is a comparison of two different things.
Example: The room is an oven. Life is a highway.
Onomatopoeia -
figurative language that words that sound like the things they name.
Example: buzz, ding, crackle, sizzle, hiss, murmur, roar.
Imagery -
figurative language that the use of descriptive language that creates vivid images/pictures in the audience's mind through the use of sensory information (sight, touch, hear, smell, taste).
Example: Thick tree roots clutched the ground, gnarled, and the screech of the owl in a nearby tree shattered the night silence, grabbing our attention.
Personification -
figurative language that is giving human qualities to an object or an animal.
Example: The clock is lying to us! The tree's leaves were dancing in the wind.
Alliteration -
the repetition of the initial consonant sound.
Example: Lucky Lee likes licorice.
Assonance -
the repetition of the vowel sound any where in the word.
Example: Ed exercises every day and, especially, before bed.
Consonance -
the repetition of the ending consonant sound.
Example: Trent built a model town complete with streets, residential communities.
Round Character -
characters that are developed in a multidimensional way, with many details about their personality and interactions with others and an important role in the story.
Example: Superman, Harry Potter.
Flat Character -
characters that the audience has limited information about and plays a minor role in the story.
Example: people in the crowd (extras), Wicked Witch West.
Dynamic Character -
a character that changes from the beginning of the story to the end in his/her thoughts, words, actions, and interactions with others - maybe as a result of their experiences or observations.
Example: Beast from Beauty and the Beast.
Static Character -
a character that remains the same throughout the story in his/her thoughts, words, actions, and interactions with others.
Example: Beauty from Beauty and the Beast.
Foreshadowing -
the suggestion of events to come.
Example: Elsa wears gloves to help her control her magic and later accidentally freezes the kingdom.