Cognition Exam 2: Readings

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Last updated 9:58 PM on 9/15/26
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16 Terms

1
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Gleitman & Newport

Learning acquisition is a type of learning heavily constrained or predisposed by our biology.

  • Children are able to create rules and syntax — creates entirely new languages from rules of other languages

    • Pidgin —> Creole

    • Categories in the human mind — acquisition of syntax

    • Reasoning behind why a blind child may succeed while a deaf or neglected child after puberty struggles


2
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Zwaan et al.

Images activate perceptual symbols during language comprehension.

  • Two images are shown with a sentence prime

    • How long it takes to name the picture with the prime

    • Match was faster than mis-match

      • Excitatory vs. inhibitory effect


3
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Havas et al.

Involuntary facial expression influences emotional language processing

  • BTX injections on women — happy, sad, and angry — measures reading time and comprehension

  • Facial feedback mediates emotional language comprehension

  • Inability to engage —> inability to comprehend emotional-language processing

    • Connects with embodies cognition


4
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Whorf

Linguistic Reality: The language people use determines how we think about the world

  • Our language informs our way of reasoning

  • “Breaks down nature” into objects

    • Not entirely true—otherwise we wouldn’t be able to think differently


5
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Mahon

Though is independent from perception and action—Nonembodied

  • Distinction between concepts and sensorimotor representations

  • Concepts are connected to sensorimotor—not made

  • Contradicts Glenberg


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Glenberg

Embodied cognition—Our thoughts are based off of bodily experiences, and are controlled by sensorimotor and neural systems of perception

  • Sensorimotor makes thoughts dynamic—gives them motivation and makes them happen

    • Perception—Motor resonance: looking at an object primes the body toward that object; mirror neurons; change in body—change in perception

    • Language Comprehension—Comprehension is simulation; when understanding, we simulate the content of language in our head

    • Action—Action is primed toward cognition and prediction; mirror neurons

  • Understanding abstract constructs comes from embodying them

  • Contradicts Mahon


7
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Simon & Newell

Human problem-solving can be seen as an information-processing system

  • Problem space—within the constraints of the system —> maximize your outcome

    • Well-defined problem —> algorithm —> heuristic

    • Ill-defined problem —> heuristic

  • Means-ends solution/analysis—Goal —> start/intial


8
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Chi et al.

Experts and novices solves problems differently according to their knowledge-base/categories

  • Sorting “Fundamentals of Physics” problems

    • Experts: Governing principles — deep structure —> Top-down

    • Novices: Classification — surface structure —> Bottom-up

  • If there is little meaning, expert struggle —> conform to their reasoning


9
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Tversky & Kahnman (1974)

Making judgements in uncertain events

  • Representative heuristic—Problems are evaluated by the degree that A resembles B, A is representative of B

    • Using qualitative analysis to form a relationship

    • Ignores randomness—law of small numbers

    • Illusion of validity—Confidence in prediction when unwarranted —> stereotypes

  • Availability heuristic— If something can come to mind more frequently, it is thought to happen more frequently

    • Ex: fear of flying on a plane, child abduction

  • Anchoring—Where you begin determines where something will end up

    • Confirmation bias—We check for things that prove us right, but not wrong (e.g. Wason’s Task)

    • Ex.: estimating a list of numbers — starting w/ larger numbers makes it seem larger


10
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Gilovitch et al.

There is no such thing as a hot hand or streak shooting

  • Studied fans and players’ beliefs, examined the probability of streaks of hits and misses

  • Attributed to the misconception of chance

    • Sequences of hit is more memorable

    • Shorter runs of hits vs. misses —> attributed to chance

We look for patterns in things, even when they aren’t really there


11
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Tversky & Kahneman (1981)

Decision-making —> expected utility —> ties to rationality

  • Choosing gains — risk-adverse

  • Choosing loses — risk-taking

Prospect Theory— people evaluate outcomes relative to a reference point

  • Reference point—Decision is dependent on where the subject imagines themselves — how are you determining how much to gain or lose?

  • Sunk-cost fallacy—You’ve already lost so much, you’re hoping to gain it back


12
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Kahneman et al.

Endowment effect—people place a higher value on items they own than what they’re worth

  • Status quo bias—A bias towards no change; stay with what you have initially —> may be motivated by what we lose

    • Using a reference point

    • Risk-aversion

  • Disadvantages loom larger than the potential advantages

  • Advantages increase with more alternatives

  • Influences judgements of fairness — gain vs. loss


13
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Ross & Sicoly

Egocentric bias—we tend to focus on what we do, rather than the contributions of others

  • Married couples —> Questionnaire found that they assumes each other does more than the other person

  • Group discussed a case study —> free-recall found they were able to recall their own contirbutions

    • Shifted blame to others — during failure

  • Basketball players — Questionnaire after a game

    • Description of a turning point; Won/lost because —> attributed to their own team; did not focus on the actions of the other team

  • Graduate students assessing student/supervisor contributions on a thesis

    • Recalled a greater portion of the supervisor’s contribution

Optimize your perspective


14
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Gigerenzer & Hug

Domain-specific reasoning—Reasoning was evolved to solve specific problems

  • Why we are good at some problems, and bad at others

  • Tap into the domain it is supposed to solve

  • Cheater-detection—as long as people know it could be a cheating problem, they detect it

    • Subjects were given a cheating or no cheating scenerio

    • Subjects determined if the rule was true


15
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Sigmund et al.

The Ultimatum Game—Divider & decider — on-shot game

  • Fairness matters — but is irrational

    • May be what distinguishes us from animals

  • People are often more fair than they have to be

  • Revenge/tit-for-tat—maintains cooperation

    • Emotional reasoning —> irrational/meta-rational


16
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Kent

Language needs to connect back to the world to have meaning

  • Relating to something we can take to create association, connection, and meaning