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Gleitman & Newport
Learning acquisition is a type of learning heavily constrained or predisposed by our biology.
Children are able to create rules and syntax — creates entirely new languages from rules of other languages
Pidgin —> Creole
Categories in the human mind — acquisition of syntax
Reasoning behind why a blind child may succeed while a deaf or neglected child after puberty struggles
Zwaan et al.
Images activate perceptual symbols during language comprehension.
Two images are shown with a sentence prime
How long it takes to name the picture with the prime
Match was faster than mis-match
Excitatory vs. inhibitory effect
Havas et al.
Involuntary facial expression influences emotional language processing
BTX injections on women — happy, sad, and angry — measures reading time and comprehension
Facial feedback mediates emotional language comprehension
Inability to engage —> inability to comprehend emotional-language processing
Connects with embodies cognition
Whorf
Linguistic Reality: The language people use determines how we think about the world
Our language informs our way of reasoning
“Breaks down nature” into objects
Not entirely true—otherwise we wouldn’t be able to think differently
Mahon
Though is independent from perception and action—Nonembodied
Distinction between concepts and sensorimotor representations
Concepts are connected to sensorimotor—not made
Contradicts Glenberg
Glenberg
Embodied cognition—Our thoughts are based off of bodily experiences, and are controlled by sensorimotor and neural systems of perception
Sensorimotor makes thoughts dynamic—gives them motivation and makes them happen
Perception—Motor resonance: looking at an object primes the body toward that object; mirror neurons; change in body—change in perception
Language Comprehension—Comprehension is simulation; when understanding, we simulate the content of language in our head
Action—Action is primed toward cognition and prediction; mirror neurons
Understanding abstract constructs comes from embodying them
Contradicts Mahon
Simon & Newell
Human problem-solving can be seen as an information-processing system
Problem space—within the constraints of the system —> maximize your outcome
Well-defined problem —> algorithm —> heuristic
Ill-defined problem —> heuristic
Means-ends solution/analysis—Goal —> start/intial
Chi et al.
Experts and novices solves problems differently according to their knowledge-base/categories
Sorting “Fundamentals of Physics” problems
Experts: Governing principles — deep structure —> Top-down
Novices: Classification — surface structure —> Bottom-up
If there is little meaning, expert struggle —> conform to their reasoning
Tversky & Kahnman (1974)
Making judgements in uncertain events
Representative heuristic—Problems are evaluated by the degree that A resembles B, A is representative of B
Using qualitative analysis to form a relationship
Ignores randomness—law of small numbers
Illusion of validity—Confidence in prediction when unwarranted —> stereotypes
Availability heuristic— If something can come to mind more frequently, it is thought to happen more frequently
Ex: fear of flying on a plane, child abduction
Anchoring—Where you begin determines where something will end up
Confirmation bias—We check for things that prove us right, but not wrong (e.g. Wason’s Task)
Ex.: estimating a list of numbers — starting w/ larger numbers makes it seem larger
Gilovitch et al.
There is no such thing as a hot hand or streak shooting
Studied fans and players’ beliefs, examined the probability of streaks of hits and misses
Attributed to the misconception of chance
Sequences of hit is more memorable
Shorter runs of hits vs. misses —> attributed to chance
We look for patterns in things, even when they aren’t really there
Tversky & Kahneman (1981)
Decision-making —> expected utility —> ties to rationality
Choosing gains — risk-adverse
Choosing loses — risk-taking
Prospect Theory— people evaluate outcomes relative to a reference point
Reference point—Decision is dependent on where the subject imagines themselves — how are you determining how much to gain or lose?
Sunk-cost fallacy—You’ve already lost so much, you’re hoping to gain it back
Kahneman et al.
Endowment effect—people place a higher value on items they own than what they’re worth
Status quo bias—A bias towards no change; stay with what you have initially —> may be motivated by what we lose
Using a reference point
Risk-aversion
Disadvantages loom larger than the potential advantages
Advantages increase with more alternatives
Influences judgements of fairness — gain vs. loss
Ross & Sicoly
Egocentric bias—we tend to focus on what we do, rather than the contributions of others
Married couples —> Questionnaire found that they assumes each other does more than the other person
Group discussed a case study —> free-recall found they were able to recall their own contirbutions
Shifted blame to others — during failure
Basketball players — Questionnaire after a game
Description of a turning point; Won/lost because —> attributed to their own team; did not focus on the actions of the other team
Graduate students assessing student/supervisor contributions on a thesis
Recalled a greater portion of the supervisor’s contribution
Optimize your perspective
Gigerenzer & Hug
Domain-specific reasoning—Reasoning was evolved to solve specific problems
Why we are good at some problems, and bad at others
Tap into the domain it is supposed to solve
Cheater-detection—as long as people know it could be a cheating problem, they detect it
Subjects were given a cheating or no cheating scenerio
Subjects determined if the rule was true
Sigmund et al.
The Ultimatum Game—Divider & decider — on-shot game
Fairness matters — but is irrational
May be what distinguishes us from animals
People are often more fair than they have to be
Revenge/tit-for-tat—maintains cooperation
Emotional reasoning —> irrational/meta-rational
Kent
Language needs to connect back to the world to have meaning
Relating to something we can take to create association, connection, and meaning