PSYC 1010 - TEST 2

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/183

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

184 Terms

1
New cards

Sleep Paralysis

Inability to move during waking or REM sleep.

2
New cards

Hypnagogic State

Pre-sleep consciousness with vivid imagery.

3
New cards

REM Sleep

Stage with vivid dreams and rapid eye movement.

4
New cards

NREM Sleep

Non-REM stages with no eye movement.

5
New cards

Circadian Rhythm

Biological cycle regulated by light-dark cycles.

6
New cards

Suprachiasmatic Nucleus (SCN)

Brain's clock mechanism regulating circadian rhythms.

7
New cards

Melatonin

Hormone regulating sleep-wake cycles, released in darkness.

8
New cards

Sleep Hygiene

Practices promoting quality sleep and regular schedules.

9
New cards

Sleep Deprivation

Lack of sleep affecting mental health and function.

10
New cards

Sleep Stages

Five stages occurring in 90-minute cycles.

11
New cards

Deep Sleep

Stage crucial for restoration and growth hormone production.

12
New cards

Light Sleep

Stage with decreased heart rate and body temperature.

13
New cards

Myoclonic Jerk

Sudden muscle contraction during the hypnagogic state.

14
New cards

Insomnia

Difficulty sleeping for at least three nights weekly.

15
New cards

Dreams

Mental experiences during sleep, often with emotional content.

16
New cards

Activation-Synthesis Theory

Dreams as interpretations of random brain activity.

17
New cards

Dreams-for-Survival Theory

Dreams process critical information for daily survival.

18
New cards

Paradoxical Insomnia

Perception of being awake despite sleeping.

19
New cards

Sleep Needs

Average requirement of 7-8 hours per night.

20
New cards

Sleep Disorders

Conditions disrupting normal sleep patterns and quality.

21
New cards

Cultural Influence

Cultural context shapes experiences of sleep paralysis.

22
New cards

Sleep Rebound

Increased REM sleep following deprivation.

23
New cards

Peter Tripp Case

Extreme sleep deprivation leading to severe cognitive issues.

24
New cards

Sleep Stages Overview

Stages include NREM and REM, each with distinct functions.

25
New cards

Sleep and Aging

Sleep needs decrease as individuals age.

26
New cards

Shift Work Effects

Disrupts circadian rhythms, causing fatigue and cognitive decline.

27
New cards

Dream Interpretation

Freudian analysis of latent vs. manifest content.

28
New cards

Sleep-state misperception

Belief of sleep deprivation despite normal sleep.

29
New cards

Night terrors

Sudden waking episodes with screaming and confusion.

30
New cards

Sleep apnea

Blockage of airway during sleep, causing breathing issues.

31
New cards

Narcolepsy

Rapid onset of sleep directly into REM sleep.

32
New cards

Cataplexy

Sudden loss of muscle tone, often linked to narcolepsy.

33
New cards

REM behaviour disorder

Acting out dreams due to lack of paralysis.

34
New cards

Somnambulism

Walking while fully asleep with vague consciousness.

35
New cards

Sleep deprivation

Insufficient sleep leading to distress and fatigue.

36
New cards

Technology's impact on sleep

Intermittent awakenings and light exposure disrupt sleep.

37
New cards

Psychoactive drugs

Substances altering brain chemistry and behavior.

38
New cards

Stimulants

Drugs that increase CNS arousal and energy.

39
New cards

Caffeine

Stimulant improving mood and attentiveness.

40
New cards

Nicotine

Stimulant enhancing dopamine and norepinephrine activity.

41
New cards

Amphetamines

Strong stimulants increasing energy and concentration.

42
New cards

Cocaine

Stimulant causing euphoria and increased confidence.

43
New cards

Depressants

Drugs that slow down CNS activity.

44
New cards

Alcohol

Common depressant affecting judgment and behavior.

45
New cards

Balanced-placebo design

Expectations influence behavior more than physiological effects.

46
New cards

Barbiturates

Prescribed depressants inducing sleep and relaxation.

47
New cards

Benzodiazepines

Anxiety medications that are highly addictive.

48
New cards

Narcotics

Drugs relieving pain and inducing relaxation.

49
New cards

Opioids

Poppy-derived drugs causing euphoria and pain relief.

50
New cards

Hallucinogens

Substances producing hallucinations and altered perceptions.

51
New cards

MDMA

Psychedelic enhancing empathy and connection.

52
New cards

Tolerance

Need for increased dosage to achieve same effect.

53
New cards

Physical dependence

Withdrawal symptoms when drug is absent.

54
New cards

Psychological dependence

Cravings for drug to cope with stress.

55
New cards

Withdrawal

Symptoms experienced when stopping drug use.

56
New cards

Euphoria

Intense feelings of happiness and well-being.

57
New cards

SIDS

Sudden Infant Death Syndrome, linked to sleep apnea.

58
New cards

LSD

Psychedelic drug causing vivid hallucinations.

59
New cards

THC

Active compound in marijuana affecting perception.

60
New cards

Cognitive Impairment

Reduced mental function from prolonged cannabis use.

61
New cards

Cannabis-induced Psychosis

Hallucinations and delusions linked to cannabis use.

62
New cards

Instincts

Innate drives leading to specific behaviors.

63
New cards

Reflexes

Automatic responses to specific stimuli.

64
New cards

Learning

Permanent change in behavior from experience.

65
New cards

Habituation

Decreased response to repeated stimuli.

66
New cards

Sensitization

Increased response to a stimulus after exposure.

67
New cards

Classical Conditioning

Learning through association between stimuli.

68
New cards

Unconditioned Stimulus (UCS)

Stimulus that naturally triggers a response.

69
New cards

Conditioned Stimulus (CS)

Initially neutral stimulus that triggers response after conditioning.

70
New cards

Unconditioned Response (UCR)

Natural reaction to an unconditioned stimulus.

71
New cards

Conditioned Response (CR)

Learned reaction to a conditioned stimulus.

72
New cards

Extinction

Conditioned response decreases and disappears.

73
New cards

Spontaneous Recovery

Conditioned response reappears after extinction.

74
New cards

Stimulus Generalization

Similar stimuli elicit the same response.

75
New cards

Stimulus Discrimination

Ability to distinguish between different stimuli.

76
New cards

Fetishes

Sexual attraction to nonliving objects.

77
New cards

Conditioned Taste Aversion

Avoidance of food after illness from it.

78
New cards

Operant Conditioning

Learning based on behavior consequences.

79
New cards

Positive Reinforcement

Adding stimulus to increase behavior likelihood.

80
New cards

Negative Reinforcement

Removing stimulus to increase behavior likelihood.

81
New cards

Positive Punishment

Adding stimulus to decrease behavior likelihood.

82
New cards

Negative Punishment

Removing stimulus to decrease behavior likelihood.

83
New cards

Law of Effect

Reward increases behavior likelihood; punishment decreases it.

84
New cards

Instinctive Drift

Return to innate behaviors despite reinforcement.

85
New cards

Continuous Reinforcement

Reinforcing behavior every time it occurs.

86
New cards

Partial Reinforcement

Occasional reinforcement of a behavior.

87
New cards

Biological Preparedness

Innate predisposition to learn certain associations.

88
New cards

Fixed

the # of responses between reinforcements or the amount of time between reinforcements is set and unchanging

89
New cards

Variable

the # of responses between reinforcements or amount of time between reinforcements varies or changes

90
New cards

Interval

schedule is based on the time between reinforcements

91
New cards

Ratio

schedule is based on # of responses between reinforcements

92
New cards

Fixed interval

reinforcement is delivered at predictable time intervals (patients take pain relief medication at set times)

93
New cards

Variable interval

reinforcement is delivered at unpredictable time intervals (checking facebook)

94
New cards

Fixed ratio

reinforcement is delivered after a predictable number of responses (factory workers being paid for every x number of items manufactured)

95
New cards

Variable ratio

reinforcement is delivered after an unpredictable number of responses (getting a big tip)

96
New cards

Latent learning

Learning that occurs without immediate reinforcement & becomes apparent only when there's a reason to use it

97
New cards

Cognitive maps

Developed cognitive maps, didn't demonstrate the learning until incentivized

98
New cards

Observational learning

Learning by watching the behaviour of another person or model

99
New cards

Three-stage model of memory

3 different types of memory, differ in span and duration; Information must travel through all stages in order to be remembered

100
New cards

Sensory memory

Storage of brief sensory events, such as sights, sounds, and tastes