STUDIES: aggression

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41 Terms

1
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what is aggression — definitions.

Term

Definition

Aggression

Any behaviour directed toward another person with the immediate intent to cause harm, where the target is motivated to avoid that harm. (Widely used social-psych definition.)

Forms of aggression

Physical (hitting), verbal (insults), indirect/relational (rumours), instrumental (goal-driven), hostile (anger-driven).

Key insight

Aggression is behaviour, not anger or thoughts.

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determinants of aggression.

Type

Examples

Person-centred

Personality traits, gender, alcohol, disinhibition (deindividuation, dehumanisation).

Situation-centred

Heat, noise, crowding, frustration, weapons effect, social disadvantage, cultural norms.

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biological theories of aggression.

Concept

Summary

Innate drive model

Aggression is inborn and instinctual.

Limitation

Fails to explain cross-cultural variation or aggression toward kin.

Evidence issues

Weak empirical support; ignores social/contextual influences.

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psychodynamic theories of aggression.

Term

Explanation

Eros (Life instinct)

Drives self-preservation, pleasure.

Thanatos (Death instinct)

Generates aggressive impulses; energy redirected outward leads to aggressive behaviour.

Underlying idea

Aggression is inevitable and must be regulated.

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evolutionary psychology & aggression.

Concept

Description

Adaptiveness

Aggression evolved because it conferred advantages to genes/kin (e.g., competition for mates, protection of offspring).

Animals

Fight for dominance, survival, reproduction.

Humans

Aggression used to secure resources, status, protection.

Limitation

Cannot easily explain harmful aggression toward close family or counter-productive violence.

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social theories of aggression.

Concept

Explanation

Core idea

Frustration (blocked goal) → drives aggression.

Displacement (scapegoating)

If source is unavailable, too powerful, or unclear → aggression redirected toward a safer target.

Limitations

Mixed evidence; not all frustration causes aggression; overly simplistic.

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cathartic hypothesis

Term

Definition

Catharsis

Acting out aggression reduces pent-up anger and restores emotional balance.

Forms

Direct aggression, displaced aggression, or vicarious aggression (e.g., watching violent media).

Empirical verdict

Largely disconfirmed; aggression tends to increase rather than decrease.

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excitation-transfer model (Zillmann, 1979/1988).

Concept

Explanation

Residual arousal

Arousal from previous event lingers and intensifies later emotions.

Transfer

If a situational cue triggers anger, leftover arousal increases aggression.

Key point

Arousal is non-specific — from exercise, fear, humour, etc.

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operant conditioning (Skinner, 1953).

Concept

Explanation

Aggression learned via consequences

Behaviour repeated if reinforced (rewarded).

Example

Child hits to regain toy → success reinforces aggression.

Key insight

Aggression persists when rewarded, and stops when punished.

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social learning theory (Bandura, 1977).

Concept

Explanation

Observational learning

People learn aggression by watching models (parents, peers, media).

Vicarious reinforcement

Seeing others rewarded for aggression increases imitation.

Bobo Doll results

- Live aggressive model ≈ 23 acts

- Video model ≈ 17 acts

- Control ≈ 3 acts

11
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summary of major models of aggression.

Category

Theories

Biological

Psychodynamic (Thanatos), Evolutionary psychology.

Social / Cognitive

Frustration-Aggression Hypothesis, Cathartic Hypothesis, Cognitive Neoassociationalist Model, Excitation-Transfer Model.

Learning

Operant Conditioning, Social Learning Theory.

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key term summary.

Term

Definition

Displacement

Redirecting aggression to a safer target.

Catharsis

Idea that venting reduces aggression (disconfirmed).

Weapons effect

Aggression increases in presence of a weapon.

Term

Definition

Residual arousal

Arousal leftover from previous activity; amplifies later aggression.

Vicarious reinforcement

Learning from rewards given to others.

Deindividuation

Loss of self-awareness leading to disinhibited aggression.

Term

Definition

Frustration

Blocking of a goal-directed behaviour.

Aggressive cues

Objects/signals that prime aggression (e.g., weapons).

Innate drive

Biological impulse toward aggression.

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dollard et al. (1939) — frustration-aggression hypothesis.

  • aim: to propose that aggression is the result of frustration (being blocked from goal attainment).

  • hypothesis: frustration always leads to aggression; aggression is always the consequence of frustration.

  • procedure & evidence: originally theoretical, but later research (e.g., Berkowitz) refined it: frustration → arousal/anger → aggression.

  • key numeric insight: for example, the revised form posits that frustration raises likelihood of aggression rather than guarantees it. (Exact percentages vary by study.)

  • conclusion: frustration is a risk factor for aggression, but only under certain conditions (e.g., presence of cues, perceived injustice).

  • exam link: “explain the frustration-aggression hypothesis and its limitations.”

14
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bandura (1961/1965) — social learning theory of aggression / “bobo doll” experiment.

  • aim: to test whether aggression can be learned by observation and imitation of models.

  • procedure: children observed adult model acting aggressively toward a Bobo doll; afterwards, placed in a room with the doll and observed for imitative aggressive behaviours.

  • results: children who saw aggressive model performed significantly more aggressive acts (e.g., ~100% more acts) than controls.

  • conclusion: aggression can be acquired via modelling and vicarious reinforcement, not only by direct frustration.

  • exam link: “evaluate social learning theory in explaining aggression (with reference to Bandura).”

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berkowitz (1969/1989) — weapons effect/cognitive neoassociationalist STUDY.

  • aim: to investigate how environmental cues (e.g., presence of weapons) influence aggressive responses, particularly following arousal.

  • hypothesis: an aroused individual exposed to aggressive cues will show increased aggression.

  • procedure: participants provoked (e.g., electric shock) then in presence vs absence of weapons asked to deliver shock to someone else.

  • results: e.g., presence of a gun increased average shock intensity by ~50% compared to control.

  • conclusion: aggression is influenced by arousal + environmental cues that activate aggressive associative networks (neoassociation).

  • exam link: “describe the weapons effect and how cognitive factors mediate aggression.”

16
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cognitive neoassociationalist model (Berkowitz, 1969/1989).

Concept

Explanation

Trigger-based model

Frustration → anger → aggression only if aggressive cues present.

Environmental cues

Weapons, hostile words, aggressive people, media.

Mechanism

Cues prime aggressive thoughts → increased likelihood of aggressive behaviour.

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anderson & bushman (2002) — general aggression model (GAM).

  • aim: to provide an integrative framework for aggression combining person and situation factors, cognition, affect, arousal and decision-processes.

  • procedure: meta-analysis and theoretical review of aggression research.

  • results: they show that situational (e.g., violent media) and personal (e.g., trait aggressiveness) factors increase risk of aggression via internal state (cognition + affect + arousal) leading to aggressive behaviour.

  • numerical insight: effect sizes for violent media → aggressive thoughts ~ r = .17; aggressive behaviour ~ r = .13 (in many studies) though moderation by other factors.

  • conclusion: aggression is multiply determined and dynamic; interventions must target multiple levels.

  • exam link: “explain the general aggression model (GAM) and its implications for prevention of violence.”

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tremblay et al. (1998) — early physical aggression longitudinal study.

  • aim: to track young children’s physical aggression trajectories and link early aggression to later violent behaviour.

  • procedure: followed ~ 1,037 Canadian boys from ages ~6 to ~15; measured aggressive behaviour in early childhood and later outcomes (juvenile delinquency).

  • results: boys in the high-aggression trajectory group (~10% of sample) accounted for ~50% of later violent convictions.

  • conclusion: early onset, stable aggression trajectories predict future serious violence — suggesting individual-difference (trait) components.

  • exam link: “discuss developmental predictors of aggression.”

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crossover study: anderson, et al. (2010) — violent video game meta-analysis.

  • aim: to evaluate the relationship between exposure to violent video games and aggressive behaviour, cognition and affect.

  • procedure: meta-analysis of 35 studies with n ≈ 17,000 participants.

  • results: violent video game exposure → moderate increases: aggressive behaviour (d = .22), aggressive cognition (d = .30), aggressive affect (d = .24).

  • conclusion: consistent though modest effect; violence exposure is a situational risk factor among many.

  • exam link: “evaluate modern evidence for media influence on aggression.”

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dabbs et al. (1996) — testosterone and aggression in fraternity men.

  • aim: examine correlation between testosterone levels and aggressive behaviour in real-world social groups.

  • procedure: measured testosterone in 240 men from 12 US fraternities; assessed descriptions of fraternity behaviour (violent/competitive).

  • results: higher testosterone significantly correlated with fraternity chapters rated as more physically aggressive (r ≈ .46).

  • conclusion: biological factors (hormones) contribute to aggression risk but not alone.

  • exam link: “explain biological correlates of aggression (using Dabbs et al.).”

21
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zimbardo, et al. (1973) — stanford prison experiment (SPE) (used to illustrate deindividuation and situational power effects).

  • aim: to examine how strong situational forces (prison environment) influence aggression and abusive behaviour.

  • procedure: male college students randomly assigned as “guards” or “prisoners” in simulated prison; study planned for 14 days but ended after 6 days due to ethical issues.

  • results: guards rapidly adopted abusive behaviour; prisoners showed submissiveness and distress.

  • conclusion: powerful situational/role effects on aggressive and deindividuated behaviour.

  • exam link: “discuss deindividuation and situational determinants of aggression.”

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eron, et al. (1972) — TV aggression longitudinal study.

  • aim: to examine long-term effects of childhood exposure to televised aggression on later aggressive behaviour.

  • procedure: followed n ≈ 875 children from age ~8 to ~30; measured favourite TV programmes (aggressive content) and later adult behaviour.

  • results: children who preferred more violent TV were rated more aggressive as adults (correlation ~ r = .18).

  • conclusion: early exposure to aggression-model media is a long-term risk factor.

  • exam link: “describe long-term observational evidence for media effects on aggression.”

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anderson & bushman (2001) — meta‐analysis of violent media on aggression.

  • aim: to quantify the impact of violent video game exposure on aggression outcomes.

  • results: across 35 samples, mean effect size d ~ .20 for behaviour; stronger in short‐term lab settings.

  • conclusion: while effect sizes are modest, consistent positive association supports policy concern.

  • exam link: “what do meta-analytic findings suggest about violent games and aggression?”

24
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anderson et al. (2000) — longitudinal study of video game violence.

  • aim: to examine how long-term playing of violent video games predicts aggressive behaviour, attention problems, and hostile cognition.

  • procedure: sample of n ≈ 227 adolescents, tracked over 3 years.

  • results: violent game playing predicted higher formal disciplinary problems (β = .24) and hostile attribution bias (β = .19).

  • conclusion: persistent engagement with violent media is a modest but consistent predictor of aggression risk.

  • exam link: “apply longitudinal evidence to debate media-aggression link.”

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baron (1977) — temperature and aggression.

  • core idea: aggression increases with ambient temperature up to a point, then decreases — the “heat hypothesis.”

  • aim: to test whether higher temperature leads to greater aggressive behaviour.

  • procedure: participants in a car were stopped by a confederate at a green light; the duration of horn honking was measured across different temperatures.

  • results: aggression (measured by horn duration) rose as temperature increased up to ~90°F (32°C), after which it declined.

  • conclusion: situational factors like temperature trigger aggression, but extreme discomfort inhibits it (inverted-U effect).

  • exam link: “explain how environmental factors can influence aggression using empirical evidence.”

26
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berkowitz & lepage (1967) — weapons effect.

  • aim: to examine whether the mere presence of aggressive cues (weapons) increases aggression.

  • hypothesis: exposure to weapons primes aggressive responses.

  • procedure: participants angered by shocks were then given the chance to deliver shocks back; in one condition, a gun was on the table, in another, a neutral object.

  • results: average shocks delivered were significantly higher (mean = 2.67 vs 1.80) when a gun was present.

  • conclusion: aggressive cues in the environment can activate aggression-related schemas even without direct provocation.

  • exam link: “discuss how situational cues influence aggressive behaviour (weapons effect).”

Finding

Explanation

Core idea

Presence of a weapon increases aggression, even without intent to use it.

Correct study findings

Mean number of shocks delivered: - Low anger, no weapon ≈ 2 - High anger, no weapon ≈ 4.5 - Low anger + weapons present ≈ 2.2–2.5 - High anger + weapons present ≈ 6 (highest)

Conclusion

Weapons prime aggression → independent of personal traits.

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zimbardo (1969) — deindividuation and aggression.

  • aim: to explore how anonymity affects aggression.

  • procedure: female participants asked to deliver electric shocks to another person; some wore hoods (anonymous), others had name tags.

  • results: anonymous group delivered shocks twice as long (mean = 8.2 s vs 4.0 s).

  • conclusion: deindividuation reduces self-awareness and increases situationally-driven aggression.

  • exam link: “explain the role of deindividuation in aggressive behaviour.”

28
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diener et al. (1976) — halloween study.

  • aim: to examine naturalistic deindividuation effects.

  • procedure: 1,352 trick-or-treating children observed; some were asked their name/address (individuated), others not; groups vs individuals observed taking extra sweets or money.

  • results: 57% of anonymous groups transgressed vs 21% of identified individuals.

  • conclusion: group anonymity and diffusion of responsibility increase antisocial aggression-like behaviours.

  • exam link: “outline field evidence for deindividuation effects.”

29
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dollard et al. (1939) — frustration-aggression hypothesis (situational trigger).

  • core idea: frustration from blocked goals triggers aggression.

  • example: traffic jams, unfair treatment → increased hostility or aggression.

  • refinements: berkowitz (1989) argued frustration creates anger readiness, which interacts with cues to produce aggression.

  • exam link: “evaluate the frustration-aggression hypothesis in explaining situational aggression.”

30
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bandura (1965) — modelling and aggression.

  • aim: to examine vicarious reinforcement in aggressive imitation.

  • procedure: children saw models rewarded, punished, or neither after aggressive acts toward a bobo doll.

  • results: children imitated aggression more when the model was rewarded (mean = 3.5 acts vs 1.5 when punished).

  • conclusion: situational reinforcement contingencies shape aggression.

  • exam link: “describe how reinforcement and imitation contribute to situational aggression.”

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dodge (1980, 1986) — hostile attribution bias.

  • aim: to explain why some individuals (especially children) perceive aggression in ambiguous situations.

  • procedure: children shown videos of ambiguous provocation scenarios and asked why the other child acted that way.

  • results: aggressive children interpreted ambiguous cues as hostile significantly more often (≈ 70% vs 30% in controls).

  • conclusion: personal cognitive bias → predisposes aggression in ambiguous contexts.

  • exam link: “explain the role of cognitive biases as personal determinants of aggression.”

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anderson et al. (2000) — violent video games and aggression (modern crossover).

  • aim: to examine whether media violence increases aggressive cognition.

  • procedure: experimental and correlational studies measuring aggressive thoughts and behaviour after gameplay.

  • results: meta-analysis of 33 studies; overall effect = r = .20 for aggressive behaviour, r = .27 for hostile thoughts.

  • conclusion: situational exposure interacts with individual traits (trait aggression) to increase aggression risk.

  • exam link: “evaluate evidence for media as a situational determinant of aggression.”

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moskowitz (2011) — self-control and aggression.

  • aim: to test whether low self-control (a personal trait) predicts aggression after provocation.

  • procedure: measured trait self-control and had participants engage in provocation task; aggression measured via noise blasts.

  • results: participants low in self-control delivered significantly louder and longer noise blasts (mean = 105 dB vs 85 dB).

  • conclusion: individual differences in self-regulation moderate aggression.

  • exam link: “discuss the role of personality and self-control as personal determinants of aggression.”

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giancola (2004) — alcohol and aggression.

  • aim: to explore how alcohol affects aggressive responding.

  • procedure: intoxicated vs sober participants engaged in competitive reaction-time task where winners could administer shocks.

  • results: intoxicated participants delivered 30–40% higher intensity shocks and rated higher anger levels.

  • conclusion: alcohol impairs cognitive control and increases situational aggression, especially when provoked.

  • exam link: “explain how alcohol functions as a situational risk factor for aggression.”

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hoaken et al. (2003) — executive dysfunction and aggression.

  • aim: to test whether executive cognitive control deficits predict aggression under provocation.

  • procedure: 60 male participants completed executive function tasks and aggression paradigms.

  • results: individuals with low executive control showed 2× higher aggression scores.

  • conclusion: personal neurocognitive traits contribute to aggressive behaviour when combined with situational triggers.

  • exam link: “evaluate cognitive control deficits as personal determinants of aggression.”

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cornell et al. (1996) — crowding and aggression (situational factor).

  • aim: to test the link between density and aggression in prisons.

  • procedure: compared inmate violence rates across prisons varying in crowding levels.

  • results: high-density prisons showed 36% higher assault rates.

  • conclusion: environmental stressors heighten aggression in social confinement.

  • exam link: “discuss how situational stressors (e.g., crowding) contribute to aggression.”

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buss (1961) — aggression machine paradigm.

  • core concept: developed a controlled measure of aggression (electric shock paradigm).

  • method: participants choose shock intensity for a “learner.”

  • finding: aggression increased with provocation intensity.

  • exam link: “identify classic laboratory paradigms used to measure aggression.”

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craig a. anderson et al. (1996) — temperature and aggression meta-analysis.

  • finding: positive correlation between average temperature and violent crime rates (r = .31 across 57 US cities).

  • exam link: “relate real-world environmental variables to aggression patterns.”

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staub (1989) — learning theory of violence.

  • theory: violence is learned and maintained through reinforcement and social norms.

  • application: societal violence (e.g., genocide) results from learned cultural acceptance.

  • exam link: “describe how aggression can be learned at individual and cultural levels.”

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craig a. anderson & matthew delisi (2011) — person × situation model.

  • finding: interaction between trait aggression and violent media exposure predicts strongest aggression.

  • exam link: “explain interactionist models of aggression.”

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david richardson (1994) — gender differences in aggression.

  • finding: men show more direct physical aggression; women more indirect/relational.

  • numerical result: mean aggression scores: males = 4.6, females = 3.1 (on 7-point scale).

  • exam link: “compare gender differences in forms of aggression.”