[FDNMARK] Chapter 4 & 5: SWOT Analysis and Consumer Behavior

studied byStudied by 15 people
0.0(0)
learn
LearnA personalized and smart learning plan
exam
Practice TestTake a test on your terms and definitions
spaced repetition
Spaced RepetitionScientifically backed study method
heart puzzle
Matching GameHow quick can you match all your cards?
flashcards
FlashcardsStudy terms and definitions

1 / 39

encourage image

There's no tags or description

Looks like no one added any tags here yet for you.

40 Terms

1

SWOT Analysis

a framework used to evaluate a company's competitive position and to develop strategic planning

New cards
2

SWOT Analysis

designed to facilitate a realistic, fact-based, data driven look at the strengths and weaknesses of an organization, its initiatives, or an industry

New cards
3

Strengths

resources and capabilities that can be used as a basis for developing a competitive advantage

New cards
4

Competitive advantage

strategic advantage that one business entity has over its rival entities within its competitive industry

New cards
5

Weaknesses

prevent a company from accomplishing its mission and achieving its full potential

New cards
6

Weaknesses

deteriorate influences on organizational success and growth

New cards
7

Weaknesses

factors that do not meet the standards the company feels they should meet

New cards
8

Threat

a specific event that will cause an increase in the level of competition

New cards
9

Opportunity

a specific event that will cause a decrease in the level of competition

New cards
10

Benchmarking

process of comparing the business processes and performance metrics including cost, cycle time, productivity, or quality to another that is widely considered to be an industry standard or best practice

New cards
11

TOWS Matrix

is a strategic analysis tool which can help you generate, compare, and then select one or more strategies to pursue.

New cards
12

Consumer Behavior

buying behavior of final consumers, individuals, and households who buy goods and services for personal consumption

New cards
13

Consumer Market

all the individuals and households who buy or acquire goods and services for personal consumption

New cards
14

Consumers

vary tremendously in age, income, education level, and tastes

New cards
15

Consumers

buy an incredible variety of goods and services

New cards
16

Market Research

  • What consumers buy

  • Who buys

  • How they buy

  • When they buy

  • Where do they buy

  • Why they buy

New cards
17

Environmental Stimuli

inputs to the consumption process include marketing stimuli (Four Ps) as well as forces in the buyer’s environment: economic, technological, political, and cultural

New cards
18

Consumer Black Box

the marketer wants to understand how the stimuli from the environment are changed into responses

New cards
19

Consumer Black Box

buyer characteristics influence how the buyer perceives and reacts to the stimuli; the decision process itself affects the buyer’s behavior

New cards
20

Consumer Black Box

a metaphor that signifies that we cannot see what people are thinking

New cards
21

Consumer Black Box

components can only be learned through observable buyer responses

New cards
22

Consumer Responses

include purchasing and loyalty to the brand or outlet

New cards
23

Initiator
Influencer
Decider
Gatekeeper
Buyer
User

6 Roles in the Buying Process

New cards
24

Initiator

person who first suggests of thinks of the idea of buying a particular product or service

New cards
25

Influencer

person whose view or advice carry some weight in making the final decision

New cards
26

Decider

person who ultimately makes a buying decision or any part of it—whether to buy, what to buy, how to buy, or where to buy

New cards
27

Gatekeeper

person who controls access to the necessary data as a part of buying

New cards
28

Buyer

person who makes the actual purchase

New cards
29

User

person who consumes the product

New cards
30

Need Recognition
Search
Information Sources
Choice
Purchase
Post-Purchase

5 Stages of Decision Process

New cards
31

Need Recognition

results from a perceived difference between a consumer’s current state and the desired state

New cards
32

Search

occurs if the consumer does not have adequate information to make a purchase

New cards
33

Search

amount is commensurate with the level of involvement in the purchase.

New cards
34

Information Sources

where consumers may acquire information

New cards
35

Choice

uses information acquired previously

New cards
36

Choice

time and effort made is a function of involvement level

New cards
37

Purchase

the consumer will purchase the most preferred brand

New cards
38

Purchase

situational factors (e.g., time pressures, shopping companions, out of stock conditions, or store layout) may come between the intention and the final outcome

New cards
39

Post-Purchase

where consumers compare product performance against their expectations

New cards
40

Post-Purchase

if expectations are met or exceeded, the buyer feels satisfied

New cards

Explore top notes

note Note
studied byStudied by 18 people
899 days ago
5.0(1)
note Note
studied byStudied by 32 people
794 days ago
5.0(1)
note Note
studied byStudied by 1 person
28 days ago
5.0(1)
note Note
studied byStudied by 103 people
856 days ago
5.0(1)
note Note
studied byStudied by 3 people
761 days ago
5.0(1)
note Note
studied byStudied by 10 people
693 days ago
4.5(2)
note Note
studied byStudied by 39 people
953 days ago
5.0(1)
note Note
studied byStudied by 11 people
776 days ago
5.0(1)

Explore top flashcards

flashcards Flashcard (33)
studied byStudied by 3 people
792 days ago
5.0(1)
flashcards Flashcard (62)
studied byStudied by 5 people
765 days ago
5.0(1)
flashcards Flashcard (82)
studied byStudied by 10 people
56 days ago
5.0(1)
flashcards Flashcard (40)
studied byStudied by 5 people
171 days ago
5.0(1)
flashcards Flashcard (20)
studied byStudied by 115 people
507 days ago
5.0(1)
flashcards Flashcard (25)
studied byStudied by 12 people
468 days ago
5.0(1)
flashcards Flashcard (25)
studied byStudied by 2 people
661 days ago
5.0(1)
flashcards Flashcard (38)
studied byStudied by 38 people
8 days ago
5.0(1)
robot