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QUAL Research
RQ explores why or how a phenomenon occurred
develop theory
describe an individual’s experience
data collected over long period of time
Theoretical Unpinning
guides researcher thru all 5 stages of research study
almost all qual studies have
grounded theory is an exception
QUAL Research Designs
Case Study
Focused Ethnography
Phenomenological (lived experience)
Grounded Theory
Types of Case Study
intrinsic
instrumental
collective
Case Study Design
in-depth look of 1 person, event, or program to understand/illustrate changes over time
answers how and why, with attention to context
Features of a Case Study
sample always 1
multiple types of data collected (triangulation) and analyzed
can collect quan and qual data (not considered mixed methods)
Intrinsic Case Study
exploring/explaining irl issues + how they’re unique
only have 1 patient
Instrumental Case Study
Select 1 case from a group of cases that when explored will help develop a better understanding of the irl issue
Collective Case Study
combo of several similar cases to create a single case (fake case)
allows for in-depth understanding of issue
more transferable (“good fit”)
Focused Ethnography
study specific health-related belief/issue/practice within a culture
study all forms of communication
understand day-to-day behavior
data collection ranges from weeks to months
has gatekeeper and key Informant
Gatekeeper
used to gain entrance into group
guides researcher and makes introduction to the group to build trust
Key Informant
one with special knowledge/relationship of the group
used by researcher to explain certain aspects of group’s behavior/communication
helps researcher control bias and misinterpretation
Features Of Focused Ethnography
sampling: gatekeeper
data collection:
key informant
can’t use info from them as data, but can be used as clue
collect data thru triangulation (have to use triangulation if key informant is used)
field notes: observational data
data analysis:
any of the 29 data analysis methods
Phenomenological Design
also called lives experiences
gain in-depth understanding of participants’ lived experiences (purposefully selected)
Phenomenological Design Data Analysis
immersion
Reflective Bracketing
first cycle coding
memo keeping
second cycle coding
data saturation
member checking
reflective bracketing
member checking
low inference data
Phenomenological Design Features
sampling:
purposive
snowball
convenience
5-25
data collection:
relies heavily on interviews
data collected from first person perspective
Reflective Bracketing
researcher intentionally put aside personal biases to let participants’ experiences guide the research process
Low Inference Data
direct quotes from participant to explain codes and themes
Grounded Theory Design
develop a theory about a irl “process, action, or interaction, shaped by participants’ pov
understand decision-making process
how situation unfolded
strategies used
explain why/how something occurred
very little previous peer-reviewed lit
Grounded Theory Design Features
doesn’t use theoretical underpinning
sampling:
theoretical
20-50+
data collection:
use variety of methods
data analysis:
uses first and second cycle coding
Experimental Design Types
Solomon 4 group
pretest/posttest
posttest only
within subject
control group: time series
Quasi-Experimental Design Types
simple time series
pretest/posttest (nonequivalent)
posttest only
within subject
control group: time series
Experimental Design
variables are manipulated by investigator
identifies cause-effect relation
uses probability sampling methods
control group is needed
random assignment of control and experimental group
most rigorous
greatest degree of internal validity
controls for selection bias + all threats to internal validity
Internal Validity
how well a study controls outside factors so results are only due to intervention
Quasi-Experimental Design
variables manipulated by investigator
seeks to identify if intervention is effective
uses nonprobability sampling
control group is needed
no random assignment to control or experimental group
doesn’t control for selection bias or history but controls for all other internal validity threats
Research Notation “O”
observation or measurement
point where I’m collecting data
Number following “O”
indicates the study having several different observation
Research Notation “R”
random assignment
probability sampling + random assignment to control or experimental group
Number following “R”
indicates 2 groups
one is experimental group
the other is control group
Research Notation “X”
treatment/intervention
experimental group
no x means it’s a control group
Solomon Four-Group Design
tests the efficacy of a treatment while controlling for pretest effects
highest level of controls for threats to internal validity
history + maturation
most rigorous in quan research
combines pretest-posttest design with posttest only design
Solomon Four-Group Design Visual Rep.
R1: O X O
pretest posttest observation + intervention
R2: O __ O
pretest posttest observation, no intervention
R3: __ X O
intervention + posttest observation
R4: __ __ O
only posttest observation
R1 + R2 are pretest posttest control group design
R3 + R4 are posttest-only control group
R1 and R3 same score = pretest didn’t influence results
diff score =pretest impacted results
R2 and R4 same score = pretest didn’t influence results
R2 better score than R4 = pretest influenced results
Pretest-Posttest Control Group Design
made up of 2 randomly sampled and assigned groups
both groups receive observations before and after interventions
only experimental get intervention
controls for many internal validity threats
tests for efficacy of intervention
any differences in the posttest should be due to intervention
possible threat to external validity:
pretest effect
Pretest-Posttest Control Group Design Visual Rep.
R1: O X O
R2: O __ O
Posttest-Only Control Group
simplest experimental design
made of 2 randomly sampled and assigned groups
goal:
if difference can be determined between the 2 groups in the posttest observation
assess cause-effect relation
tests for efficacy of intervention
controls for many internal validity threats
Posttest-Only Control Group Visual Rep.
R1: __ X O
R2: __ __ O
Within Subjects Design
also known as repeated measures design
same subjects receives 1+ intervention
their performance is repeatedly measured
can’t use this if effect of intervention last a long time
compares efficacy between 2 treatments
Quasi-Experimental Within Subjects Design Visual Rep.
Pretest-posttest:
G1: O X1 O
__ : O X2 O
posttest-only:
G1: __ X1 O
__ : __ X2 O
Within Subjects Design Strengths
doesn’t require large sample
controls for internal threats:
history
maturation
help reduce errors associated with individual differences between subjects
Within Subjects Design Weaknesses
carry-over effect
fatigue
practice effects
Experimental Within Subjects Design Visual Rep.
R1: X1 O1
__ X2 O2
or
R1: O X1 O
__ O X2 O
Carry-Over Effect
when exposure to one intervention impacts the performance of participants for next intervention
Fatigue
bored
exhausted
lack interest after multiple tests
Practice Effects
improvements in one’s performance on a test due to repeated exposure
Nonequivalent (Pretest-Posttest) Control Group Design
also called quasi-experimental pretest-posttest design
have 2 groups where participants weren’t randomly assigned
Nonequivalent (Pretest-Posttest) Control Group Design Visual Rep.
G1: O X O
- - - - - - - - - - -
G2: O __ O
dotted line means groups weren’t randomly assigned
Nonequivalent Posttest-Only Control Group Design Visual Rep.
G1: __ X O
- - - - - - - - - - - -
G2: __ __ O
Control Group Time Series Design
inclusion of control group
increases internal validity
take multiple observations at baseline and end of study to determine if intervention lasted over time
Control Group Time Series Design Visual Rep.
Time
——>
Baseline data (observations before intervention)
G1: O O O O O X O O O O O
- - - - - - - - - - - - - - - - - - - - - - - - -
G2: O O O O O __ O O O O O
OR
G1: O1 O2 O3 X O1 O2 O3
- - - - - - collecting diff types of data - - - - - -
G2: O1 O2 O3 __ O1 O2 O3
OR
R1: O O O X O O O
R2: O O O __ O O O
collecting same type of data 3x
Single Group Time Series Design
several observations of DV (O) are taken over time
can only be quasi-experimental since no control group
study impact of intervention on a single group
Single Group Time Series Design Visual Rep.
Time
——>
O O O O O X O O O O O
Experimental Researchers
use combo of descriptive and inferential stats
analysis determines if null hyp. can be rejected
determine cause-effect relation
results generalize back to pop.
Quasi-Experimental Researchers
draw inferential conclusions about study
limited conclusion
results can’t determine causality or generalizability