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Practice flashcards covering the communication process, various communication models, and the fundamentals of consumer behavior as outlined in the lecture notes.
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Communication
The process through which information, ideas, feelings, or messages are transmitted from one party to another for the purpose of creating shared understanding.
Communication Process
The steps involved in transmitting information from a sender to a receiver through a communication channel to ensure messages are delivered, interpreted, and understood.
Sender (Source)
The person or organization that initiates the message, decides what information to communicate, and chooses the communication channel.
Safaricom
An example of a sender in the Kenyan market when advertising M-Pesa services.
Message
The information, idea, or content being communicated, which can be promotional, educational, persuasive, informative, or reminder-based.
Encoding
The process of converting ideas into symbols such as words, images, sounds, videos, or signs.
Channel (Medium)
The medium used to transmit the message, categorized into traditional channels (TV, Radio, Billboards) or digital channels (Social media, Email).
Receiver
The target audience, such as customers, consumers, or employees, who receives and interprets the message.
Decoding
The process by which the receiver interprets and understands the message.
Feedback
The response given by the receiver after receiving the message, such as purchases, comments, inquiries, or likes on social media.
Noise
Anything that interferes with effective communication at any stage of the process.
Physical noise
A type of interference caused by external factors, such as a poor network signal.
Psychological noise
Interference caused by internal human factors, such as negative attitudes.
Semantic noise
Interference resulting from misunderstood language or word meanings.
Technical noise
Interference caused by equipment failure, such as a faulty TV or radio.
Shannon-Weaver Model
A linear communication model that focuses on technical transmission, the sender, the message, the receiver, and noise.
AIDA Model
A marketing communication model representing the stages of Attention, Interest, Desire, and Action.
Hierarchy of Effects Model
A model showing the stages consumers pass through before purchase: Awareness, Knowledge, Liking, Preference, Conviction, and Purchase.
Two-Step Flow Model
A communication model where information first reaches opinion leaders, such as social media influencers, who then influence others.
Consumer Behavior
The actions, decisions, and processes consumers use when selecting, purchasing, using, and disposing of products or services.
Perception
The process through which consumers select, organize, and interpret information.
Exposure
The first stage of perception where a consumer comes into contact with a stimulus, such as seeing a billboard.
Attention
The second stage of perception where the consumer notices the message.
Interpretation
The third stage of perception where the consumer gives meaning to the message.
Attitude
A consumer’s lasting evaluation, feeling, or tendency toward a product or brand.
Cognitive component
The part of an attitude involving beliefs or thoughts about a product.
Affective component
The part of an attitude involving feelings or emotions toward a brand.
Behavioral component
The part of an attitude involving intended actions, such as the intent to buy.
Problem Recognition
The first stage of the consumer decision-making process where a consumer realizes a need or problem exists.
Information Search
The stage of decision-making where a consumer looks for information via advertisements, friends, or websites.
Evaluation of Alternatives
The stage where a consumer compares available options, such as comparing Samsung, Tecno, and OPPO phones.
Post-Purchase Evaluation
The final stage of the consumer decision-making process where the consumer evaluates satisfaction or dissatisfaction.