FBLA - UX Design

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15 Terms

1
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A representation of the target audience so that you are designing for a specific audience instead of a generic one

persona

2
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The problems users face that create friction in certain user flows

pain points

3
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A visual representation of a specific route that a user might take though your website or app in order to achieve a goal

user flow

4
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Virtual items on a website's interface that allow users to engage with the design

user interface elements

5
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The design and development process that aims to produce a deign that aligns with the wants and needs of the user

user centered design

6
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A map that lays the outline of the path that a user will take from the start to the intended goal

experience architecture

7
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Chalking out and deigning an information model

information architecture

8
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Developing a structure and pattern of actions or behaviors for a design and its users

interaction design

9
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Working out how a design will function across multiple platforms

experience design

10
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Secondary navigation aids that tell users where they are on a website

breadcrumbs

11
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A skeletal framework or blueprint of your product, app, or website design without any content, images, and interactive elements

wireframe

12
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A full size outline of the proposed final product that is used for testing before launch

prototype

13
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A smaller scale, realistic representation of how the design will look in its final form

mockup

14
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A user research method that askes users to arrange information into groups that make sense to them

card sorting

15
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A UI design style that focuses on employing simple, two-dimensional elements with bright colors

flat design