Life Skills Ready Reckoner Lecture Notes

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Vocabulary flashcards covering the definitions of core life skills, psychological concepts, communication theories, and training methodologies found in the 'Life Skills Ready Reckoner'.

Last updated 9:45 AM on 7/23/26
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81 Terms

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Skill

An ability to perform an activity in a competent manner; a learned ability to do something well through practice and patience.

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Life Skills

Abilities for adaptive and positive behaviour that enable individuals to deal effectively with the demands and challenges of everyday life (WHO, 1997).

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Psychosocial Skills

The nature of life skills, where 'Psycho' is related to the mind and 'Social' to society (interacting with others and living in a group).

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Psychomotor Skills

Technical skills that are mostly physical in nature, such as employability, livelihood, vocational, and language skills.

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Critical Thinking

The ability to analyze information and experiences in an objective manner to recognize factors influencing attitude and behavior.

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Creative Thinking

A way of looking at problems or situations from a fresh perspective and coming up with something new, original, and purposeful.

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Problem Solving

The ability to deal with problems in our lives in a constructive manner.

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Decision Making

The ability to choose from varied options based on existing knowledge while keeping in mind positive or negative consequences.

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Self-awareness

Being aware of 'self', including our strengths, flaws, desires, likes and dislikes, beliefs, and abilities.

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Empathy

The ability to be sensitive to another person's situation and to take perspective of and feel the emotions of another person.

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Interpersonal Relationship

The ability to relate in positive ways with family and others, including making, keeping, and ending relationships constructively.

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Effective Communication

The ability to express oneself verbally through spoken or written language and non-verbally through gestures and body movements in culturally acceptable ways.

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Coping with Emotions

The ability to be aware of emotions, realizing how they influence behavior, and responding to them appropriately.

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Coping with Stress

An ability that helps in identifying sources of stress, recognizing how it affects the body and mind, and learning how to manage it.

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Generic Skills

Skills that are transferable from one domain to another and have applicability in various settings, such as communication or teamwork.

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Material Self

According to William James, this includes one’s body, closest possessions, relatives, wealth, and lifelong endeavors.

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Social Self

The components of self as recognized by others; James notes a person has as many social selves as there are individuals who recognize them.

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Spiritual Self

A person's inner or subjective being, including psychic faculties or dispositions taken concretely.

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The Looking-Glass Self

A concept by Charles Horton Cooley (1902) stating that a person's self grows out of society's interpersonal interactions and the perceptions of others.

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The 'I' and the 'Me'

George Herbert Mead’s terms where 'Me' is the socialized aspect (learned in interaction) and 'I' is the individual’s response to the 'Me'.

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Self-concept (Self-schema)

The organized structure of cognitions or thoughts we have about ourselves based on experience.

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Congruence

A state identified by Carl Rogers where a person's self-concept matches up fairly well with reality.

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Incongruence

A state where reality does not match up to a person's self-concept.

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Self-esteem

The personal evaluation of ourselves and the resulting feelings of worth associated with our self-concept; how much you value yourself.

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SWOT Analysis

A technique for understanding Strengths, Weaknesses, Opportunities, and Threats (or Challenges) used for career or goal attainment.

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Johari Window

A four-paned model (Open, Blind, Hidden, Unknown) by Joseph Luft and Harry Ingham to describe human interaction and personal awareness.

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Open Quadrant (Johari Window)

Information about yourself that both you and others know (e.g., your name and interests).

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Blind Quadrant (Johari Window)

Things others know about you that you are unaware of, such as aggressive behavior or hidden talents.

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Hidden Quadrant (Johari Window)

Things you know about yourself that others do not know, such as fears, secrets, or hidden agendas.

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Unknown Quadrant (Johari Window)

The 'Dark Area' containing abilities or repressed incidents that neither you nor others know about.

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Self-talk

The internal way we speak to ourselves; it can be positive (motivating) or negative (pessimistic and critical).

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Thought Stopping

A technique used to introduce positive thoughts and eliminate negative ones by using cues like saying 'park it' or visualizing a red stop sign.

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Destructive Criticism

Negative feedback that is often delivered in anger or frustration, characterized by absolute and harsh statements (e.g., 'Posture was awful').

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Constructive Criticism

Feedback focused on improvement and delivered politely (e.g., 'You may look more confident by standing with shoulders square').

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Pro-social Behaviour

Actions performed with the goal of benefiting another person, regardless of the motive.

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Altruism

Unselfish concern or devotion to the welfare of others, helping even if it involves a cost to the helper.

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Volunteerism

Spending one's time on a worthy cause, often over a long period, typically involving a commitment to help someone in need.

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Lasswell’s Communication Model

A method describing the communication process via the 'Five W’s': Who, Says What, Which Channel, To Whom, and With What Effect.

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The 7 C's of Communication

Completeness, Conciseness, Consideration, Concreteness, Courtesy, Clearness, and Correctness.

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VAPER

An acronym for the five dimensions of vocal messages: Volume, Articulation, Pitch, Emphasis, and Rate.

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Passive Communication

A style where individuals avoid expressing opinions or feelings, protecting rights, or meeting their own needs, often resulting in slumped posture.

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Aggressive Communication

A style where individuals advocate for their needs in a way that violates the rights of others, often involving loud, overbearing voices and piercing eye contact.

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Passive-Aggressive Communication

A style where individuals appear passive on the surface but act out anger in subtle, indirect ways such as sarcasm or sabotage.

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Assertive Communication

A style based on high self-esteem where individuals clearly state opinions and needs without violating the rights of others.

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Refusal Skills

A combination of life skills used to say 'NO' effectively in high-risk or harmful situations.

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Exchange Relationships

Interpersonal associations governed by the need for equity and an equal ratio of rewards and costs.

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Communal Relationships

Associations where the primary concern is being responsive to the other person's needs, without keeping track of contributions.

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Four Pillars of Teamwork

Collaboration, Communication, Conflict, and Change.

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Tuckman's Stages of Team Development

Forming, Storming, Norming, Performing, and Adjourning.

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Levinger's Model of Relationship Development

A five-stage model: Acquaintance, Build-up, Continuation, Deterioration, and Termination.

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Perceptual Thinking (Concrete Thinking)

The simplest form of thinking based on the interpretation of actual objects and events via sensation.

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Conceptual Thinking (Abstract Thinking)

Thinking that uses generalized ideas and language rather than actual objects; regarded as superior to concrete thinking.

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Bloom’s Taxonomy

A classification of learning domains (Cognitive, Affective, Psychomotor) and cognitive levels: Knowledge, Comprehension, Application, Analysis, Synthesis, and Evaluation.

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Lateral Thinking

A term coined by Edward de Bono (1967) for seeking solutions via unorthodox methods or seeing things from a new angle.

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Vertical Thinking

Using logical processes and traditional patterns based on past information; selective rather than generative.

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Divergent Thinking

Producing many different ideas or possibilities starting from one point; 'outside the box' thinking used by inventors.

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Convergent Thinking

A type of thinking that converges on a single correct answer using logic and previous knowledge; common for mathematicians.

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Incubation

A stage in the creative process where collected facts are churned in the mind, often leading to unusual connections while away from the problem.

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Illumination

The 'Aha' moment in creative thinking when the thinker experiences a sudden appearance of the solution.

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Functional Fixedness

An attitude that blocks creative thinking by limiting the use of an object to its traditional purpose.

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Algorithm

A step-by-step procedure that guarantees a correct solution to a problem (e.g., rules of multiplication).

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Heuristics

Mental rule-of-thumb strategies based on experience that simplify complex problems but do not guarantee a correct solution.

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Means-end-analysis

A heuristic where a person determines the difference between the current situation and the goal, then tries to reduce that difference.

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Fishbone Diagram (Ishikawa Diagram)

A cause-and-effect tool that identifies many possible categories of causes for a specific problem to structure brainstorming.

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Hurson’s Productive Thinking Model

A six-step structured framework for solving problems creatively: What is going on?, What is success?, What is the question?, Generate answers, Forge the solution, and Align resources.

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IDEAL Method

A problem-solving method: Identify the problem, Define/Describe solutions, Explore strategies, Act, and Learn/Look back.

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Irreversible Decisions

Choices that, once made, cannot be unmade and have long-term repercussions.

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PMI (Plus, Minus, Interesting)

A simple but powerful technique to weigh an idea by listing its good points, bad points, and areas of curiosity without immediate judgment.

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Covey’s 4 Quadrants

A time management tool organizing activities by Importance and Urgency: 1) Important & Urgent, 2) Important but Not Urgent, 3) Not Important but Urgent, 4) Neither Important nor Urgent.

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FOCUSED Coping

Appraisal-based coping drawing on religious, spiritual, or existential beliefs and goals to sustain well-being.

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Problem-focused Coping

Strategies used to tackle a stressor directly to remove or reduce its cause (e.g., information seeking, taking control).

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Emotion-focused Coping

Strategies used to handle feelings of distress rather than the actual problem (e.g., praying, distracting, letting off steam).

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Subjective Wellbeing (SWB)

The formal term for Happiness, involving a preponderance of positive thoughts and feelings about one's life domains.

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Stress

The psychological and physical strain generated by circumstances that are difficult to manage; the body’s 'fight-or-flight' response.

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Eustress

Positive stress that motivates, focuses energy, and improves performance (e.g., the excitement before a competition).

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Distress

Negative stress that causes anxiety, feels unpleasant, and can lead to mental and physical problems.

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Hyper-stress

Negative stress occurring when an individual is unable to cope with an excessive workload, often leading to emotional breakdowns.

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Hypo-stress

Stress that occurs when a person is constantly bored or unmotivated due to having nothing to do.

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Participatory Training

An approach where the trainer acts as a facilitator and participants take greater responsibility for their learning through active interaction.

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Facilitative Training

An intensive form of participatory training where the group plays the major role and takes responsibility for realizing programme objectives.

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Instructional Design Process

The framework for analyzing training situations, defining outcomes, presenting content, and evaluating effectiveness.