Consumer Behavior Final Study Guide

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130 Terms

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Consumer

One who, or that which, consumes; as, the consumer of food.

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Consumer Behavior

The study of processes involved when individuals or groups select, purchase, use, or dispose of products, services, ideas, or experiences to satisfy needs and wants.

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Pre-purchase

The phase before a consumer decides to make a purchase.

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Purchase

The action of buying products or services.

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After-purchase

The phase following the completion of a purchase.

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Perception

The process of organizing and interpreting sensory information.

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Self-awareness

The capacity to recognize oneself as an individual separate from the environment and other individuals.

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Mirror Self Recognition

The ability of an animal or human to recognize themselves in a mirror.

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Persuasion

The process of convincing someone to do or believe something.

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Situational Influence

The effects of situational factors on consumer decision making and behavior.

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Emotional Response

A reaction that involves feelings that can affect consumer behavior.

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Perception

The process by which sensations are selected, organized, and interpreted.

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Sensation

The immediate response of sensory receptors to basic stimuli such as light, sound, and texture.

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Stimulus

Any object or event that elicits a sensory or behavioral response.

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Sensory Threshold

The minimum amount of stimulation that can be detected on a given sensory channel.

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Absolute Threshold

The smallest level of stimulus that can be detected.

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Differential Threshold

The ability of a sensory system to detect changes or differences between two stimuli.

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Subliminal Perception

Occurs when a stimulus is below the level of consumer awareness.

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Haptic Senses

The sense of touch; the most basic of senses affecting product experience and judgment.

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Trade Dress

Colors or designs associated with specific companies that help identify their products.

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Gestalt Psychology

The study of how people derive meaning from the totality of a set of stimuli rather than from any individual stimulus.

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Perceptual Vigilance

The tendency to be more aware of stimuli that relate to our current needs.

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Perceptual Defense

The tendency to see what we want to see and ignore what we don’t want to see.

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Exposure

The extent to which people notice a stimulus that is within range of their sensory receptors.

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Attention

The degree of processing activity that is devoted to a particular stimulus.

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Mental Schema

Mental templates or organized structures of beliefs and feelings that reflect experiences.

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Consumer Behavior

The study of how individuals make decisions to spend their available resources.

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Sensory Marketing

Companies consider the impact of sensations on consumers' product/service experiences.

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Color Coordinates

A system for defining colors numerically, such as RGB (red, green, blue) values.

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Attention Attraction

Techniques used to capture consumers' attention in a sensory-overloaded environment.

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Figure-Ground Principle

When one part of a stimulus dominates (figure) while other parts recede (ground).

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Closure Principle

Consumers fill in missing elements to complete a familiar figure.

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Learning

A relatively permanent change in behavior caused by experience.

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Behavioral Learning Theories

Theories that assume learning takes place as a result of responses to external events.

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Classical Conditioning

A learning process in which a neutral stimulus becomes associated with an eliciting stimulus to produce a response.

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Unconditioned Stimulus (UCS)

A stimulus that naturally elicits a response without any conditioning.

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Conditioned Stimulus (CS)

A previously neutral stimulus that, after repeated pairings with the UCS, elicits a conditioned response.

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Conditioned Response (CR)

The learned response to a previously neutral stimulus that has become a conditioned stimulus.

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Instrumental Conditioning

A learning process in which behavior is influenced by its consequences, leading to reinforcement or punishment.

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Positive Reinforcement

When a behavior is followed by a desirable event or state, increasing the likelihood of that behavior.

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Negative Reinforcement

When a behavior leads to the removal of an undesirable event or state, also increasing the likelihood of that behavior.

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Punishment

Consequences that decrease the likelihood of a behavior being repeated.

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Extinction (in learning)

The reduction in the frequency of a behavior that occurs when reinforcements are no longer provided.

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Cognitive Learning Theory

A theory that focuses on learning as an internal mental process involving problem-solving and decision-making.

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Observational Learning

Learning that occurs through observing the behaviors of others and the outcomes of those behaviors.

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Stimulus Generalization

The tendency for stimuli similar to a conditioned stimulus to evoke similar conditioned responses.

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Repetition in Marketing

Increased exposures to a brand which lead to higher awareness and learning but can lead to wear out if excessive.

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Bandura's Bobo Doll Experiment

A study that demonstrated the role of observational learning in children's behavior.

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Motivation

The processes that cause people to behave as they do, arising when a need is aroused that the consumer wishes to satisfy.

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Goal

A current state of commitment to expend effort to affect one's relationship with an end-state.

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Approach-Approach Conflict

A situation where a person must choose between two desirable alternatives.

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Approach-Avoidance Conflict

A situation where a person desires a goal but simultaneously wishes to avoid it.

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Avoidance-Avoidance Conflict

A situation where a person faces a choice between two undesirable alternatives.

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Psychological Factors

Elements that influence consumer behavior, including motivation and the need to satisfy certain desires.

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Motivation vs. Desire

Motivation is behavior-oriented, while desire is only the start of the motivation process.

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Tension Reduction

The process that occurs following the arousal of a need and leads to behavior aimed at achieving a goal to relieve tension.

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Consumer Co-Value Creation

Involving consumers in the process of co-creating value by linking them to the meanings behind marketing efforts.

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Feedback

Responses or outcomes that provide information about the success of a behavior in achieving a goal.

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Emotion

An internal state that generates physiological, cognitive, and behavioral changes in response to a stimulus event.

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Physiological changes

Different bodily responses including patterns of brain activation, neurotransmitter production, and nerve system activity that result from emotions.

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Cognitive appraisal

The interpretation of a situation that influences emotional experience by providing meaning to the event.

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Behavioral responses

Actions resulting from emotions, such as fight or flight, seeking help, or facial expressions.

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Basic emotions

Fundamental feelings that are universally recognized, including happiness, sadness, fear, and surprise.

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Function of emotion

Emotions play essential roles in human behavior, including association building, providing information, and mood regulation.

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Application of emotion in consumer behavior

The way emotions influence purchase decisions through association building and emotional responses.

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Facial color

An efficient mechanism to visually transmit emotion, aiding in the communication of feelings.

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Fear

An emotion that triggers physiological responses geared towards fight or flight when faced with danger.

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Sadness

An emotion characterized by feelings of loss or helplessness, often resulting in a desire for social support.

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Self-Concept

Beliefs a person holds about his/her own attributes, and how he/she evaluates these qualities.

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Self-Esteem

Positivity of a person’s self-concept.

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Body Image

A consumer's subjective evaluation of his/her physical self.

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Extended Self

External objects considered a part of us.

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Ideal Self

Conception of how we would like to be (forever changing).

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Actual Self

More realistic appraisal of the qualities we have.

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Real Self

Who I am; how we think, feel, look and act.

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Ideal Self

Who I want to be; an idealized image that we have developed over time, based on what we have learned and experienced.

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Masculinism

Study of male image and the complex cultural meanings of masculinity.

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Sex-typed traits

Characteristics we stereotypically associate with one gender or the other.

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Sex-typed products

Take on masculine or feminine attributes.

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Agenic roles

Men are expected to be assertive and have certain skills.

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Communal roles

Women are taught to foster harmonious relationships.

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Conscious Mind

Consists of all the mental processes of which we are aware.

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Unconscious Mind

Comprises mental processes that are inaccessible to consciousness but that influence judgments, feelings, or behavior.

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Id

Pleasure principle (the party animal).

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Superego

Our conscience (prevents the id from seeking selfish gratification).

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Ego

Mediates between the id and superego (the referee).

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Freudian Theory Marketing Implications

Marketers use unconscious motives underlying purchases & Symbolism in products to compromise id and superego

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Symbolic Mistress (Dr. Ditcher)

Dr. Ditcher concluded that men saw the convertible as a possible symbolic mistress; it set them daydreaming of youth, romance, adventure.

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Personality

Person’s unique psychological makeup and how it consistently influences the way a person responds to his/her environment.

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Trait Theory

Measure personality in terms of specific psychological characteristics—traits.

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Trait

Any distinguishing, relatively enduring way in which one individual differs from another.

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Openness to experience

A Big Five Trait that is imaginative, creative and has broad interests.

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Conscientiousness

A Big Five Trait that is careful, reliable, hardworking and well-organized.

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Extraversion

A Big Five Trait that is sociable, fun-loving, affectionate and talkative.

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Agreeableness

A Big Five Trait that is good-natured, selfless, sympathetic and forgiving.

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Neuroticism

A Big Five Trait that is nervous, worrying, highly strung and insecure.

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Brand Personality

Set of traits people attribute to a product as if it were a person. Examples are sincerity, excitement, competence, sophistication, ruggedness.

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Persuasion

An active attempt to change attitudes.

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Reciprocity

The principle that we are more likely to give if we first receive.

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Reject-and-retreat technique

A persuasion technique involving a change from a larger to a smaller request.