Language Learning Materials Development

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Vocabulary flashcards covering definitions, principles, trends,and procedures from the lecture on language-learning materials development.

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40 Terms

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Materials

Any resource—print, digital, audio-visual, or interactive—used to facilitate language learning.

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Authentic materials

Resources produced for real-world use (news articles, menus, videos) rather than classroom design.

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Created materials

Resources specifically designed for classroom instruction, such as textbooks or teacher-made worksheets.

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Materials development

The process of evaluating, adapting, and creating learning resources to support language instruction.

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Realia

Real-life objects (tickets, brochures, tools) brought into class to provide tangible language input.

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Mobile-Assisted Language Learning (MALL)

Use of smartphones, tablets, and apps to support anytime, anywhere language study.

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Learner autonomy

A trend encouraging students to take responsibility for their own learning choices and strategies.

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Overreliance on commercial textbooks

Issue in which teachers depend too heavily on published texts, limiting adaptation to learner needs.

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Lack of localization

Problem where materials ignore local culture or context, reducing learner relevance and motivation.

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Mismatch between materials and learner context

Situation in which content, level, or examples do not fit students’ linguistic or cultural realities.

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Krashen’s Input Hypothesis

SLA theory that learners acquire language through exposure to meaningful input slightly above their level (i+1).

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Interaction and negotiation of meaning

SLA principle that pair/group tasks foster language growth by requiring learners to clarify and adjust messages.

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Schmidt’s Noticing Hypothesis

Idea that learners must consciously notice language features in input for acquisition to occur.

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Krashen’s Affective Filter

Theory that anxiety or low motivation can block input; supportive materials lower this filter.

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Focus on form

Integrating attention to grammar within communicative activities rather than isolated drills.

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Developmental sequences (Natural Order Hypothesis)

Concept that language features are acquired in a predictable order; materials should scaffold accordingly.

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Tomlinson Principle: Impact

Materials should grab attention and create a memorable learning experience.

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Tomlinson Principle: Ease

Resources ought to help learners feel at ease through clear layout and supportive content.

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Tomlinson Principle: Confidence

Tasks should enable students to experience success, boosting belief in their abilities.

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Tomlinson Principle: Relevance and usefulness

Learners must perceive taught language as meaningful to their real lives.

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Tomlinson Principle: Learner self-investment

Materials should require effort and encourage personal engagement from students.

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Tomlinson Principle: Readiness

Content should match learners’ developmental stage and prior knowledge.

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Tomlinson Principle: Authentic use exposure

Learners need contact with language in genuine communicative contexts.

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Tomlinson Principle: Attention to linguistic features

Materials should draw focus to specific forms through highlighting, glosses, or tasks.

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Tomlinson Principle: Communicative purpose

Provide opportunities to use target language to achieve real outcomes.

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Tomlinson Principle: Delayed effect of instruction

Recognizes that learning gains may surface after elapsed time; materials should recycle language.

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Tomlinson Principle: Learning style differences

Resources must cater to varied visual, auditory, kinaesthetic, or analytic preferences.

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Tomlinson Principle: Affective attitudes differences

Materials should respect diverse motivations, interests, and emotional states.

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Tomlinson Principle: Silent period

Allow beginners time to process input before being forced to speak.

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Tomlinson Principle: Whole-brain involvement

Encourage intellectual, aesthetic, and emotional engagement to activate both hemispheres.

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Tomlinson Principle: Limit controlled practice

Avoid excessive mechanical drills; balance with creative language use.

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Tomlinson Principle: Outcome feedback

Tasks must include opportunities for learners to receive information on performance results.

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Macro-level materials development

High-level planning: follow syllabus, choose approach, select topics, and sequence content.

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Micro-level materials development

Detailed design of individual activities, instructions, and classroom implementation steps.

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PARSNIPS

Acronym for sensitive topics publishers often avoid: Politics, Alcohol, Religion, Sex, Narcotics, -isms, Pork/Palestine, Social Class.

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Hadfield’s 5 Stages

Micro process: select activity, match aim, draft ideas, write student materials, refine instructions.

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Dialoguing

Sub-process where developers talk through ideas with themselves or peers to clarify design.

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Scoping

Creating a rough plan or layout outlining content flow and requirements.

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Try-out

Testing materials with learners to identify strengths and needed revisions before finalization.

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Writing rubrics

Preparing clear teacher directions and assessment criteria to accompany activities.