Intro to psychology week 7

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68 Terms

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Digital Introduction

An overview of digital concepts and tools used for online learning.

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Learning Management System (LMS)

A software application for administering, documenting, tracking, and delivering educational courses.

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E-Learning

Learning conducted via electronic media, typically on the Internet.

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Blended Learning

A mix of traditional face-to-face education with online learning.

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MOOC

Massive Open Online Course, a free online course available for anyone to enroll.

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Asynchronous Learning

Learning that does not occur in the same place or at the same time.

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Synchronous Learning

Learning that happens in real-time, often involving web conferencing.

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Digital Literacy

The ability to effectively use digital technology and communication tools.

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Gamification

The application of game design elements in non-game contexts to enhance learning.

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Interactive Learning

A process that actively engages learners in the material.

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Webinar

A seminar conducted over the Internet.

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Distance Learning

Education that takes place remotely, without the requirement for physical presence.

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Augmented Reality (AR)

A technology that superimposes digital information onto the physical world.

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Virtual Reality (VR)

An immersive digital environment that simulates a real or imagined environment.

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Digital Footprint

The trail of data you leave behind when using the Internet.

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Cloud Computing

The delivery of computing services over the Internet, allowing for flexible resource management.

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Collaborative Tools

Digital applications designed to help people work together on projects.

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E-Portfolio

A digital collection of artifacts that showcases a learner's skills and experiences.

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Online Assessment

Evaluations conducted over the Internet to measure learning outcomes.

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Flipped Classroom

An instructional strategy where students learn content online and do practical work in class.

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Digital Citizenship

The norms of appropriate, responsible behavior with regard to technology use.

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Podcast

A digital audio or video file series that users can stream or download.

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Content Management System (CMS)

Software used to create and manage digital content.

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Social Learning

Learning from others through social interactions and networks.

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Screen Recording

Capturing video of what's happening on a computer screen.

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Digital Storytelling

Using digital tools to tell stories, combining various forms of media.

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Online Discussion Forums

Platforms for users to engage in discussions through written posts.

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Certification Program

A course designed to provide credentials showing proficiency in a certain skill.

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E-Book

A digital version of a printed book, readable on electronic devices.

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Microlearning

A teaching method that focuses on small, specific bursts of learning.

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Learning Analytics

The measurement and analysis of data related to learners and their contexts.

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Adaptive Learning

An educational method that uses algorithms to provide personalized resources.

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Digital Collaboration

Working together with others using digital tools and platforms.

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User Interface (UI)

The space where interactions between humans and machines occur.

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User Experience (UX)

The overall experience of a person using a product, especially in terms of how easy or pleasing it is.

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Open Educational Resources (OER)

Free, openly licensed educational materials that can be used for teaching.

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Video Conferencing

Conducting live conferences via video to connect users in different locations.

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Learning Pathway

A structured sequence of learning experiences designed for achieving a specific goal.

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Digital Badge

An online representation of a skill or achievement.

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Mobile Learning (m-Learning)

Learning conducted via mobile devices, often in a flexible manner.

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Instructional Design

The process of creating educational experiences that make learning more efficient.

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Feedback Loops

Continuous assessment and communication of student performance to improve learning.

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Digital Assessment

Evaluations carried out online to gauge learners' knowledge and skills.

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Artificial Intelligence (AI) in Education

Application of AI technologies to personalize and enhance learning experiences.

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Semantic Web

An extension of the World Wide Web that allows data to be shared and reused across applications.

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Remote Proctoring

Monitoring students during online exams to ensure integrity.

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Quality Assurance in E-Learning

Processes to ensure educational programs meet quality standards.

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Course Development Life Cycle

The stages involved in creating educational courses, from planning to delivery.

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Instructional Technologies

Tools and systems that aid in the process of teaching and learning.

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Virtual Classroom

An online environment that simulates a traditional classroom experience.

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Digital Resources

Any form of digital content used for educational purposes.

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Educational Technology

The integration of technology into educational settings to enhance learning.

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Online Tutoring

Personalized instruction provided over the Internet in real-time.

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Internet of Things (IoT) in Education

Connecting devices to the Internet to enhance educational experiences.

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Home-based Learning

Learning that occurs at home typically facilitated by digital tools.

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Cybersecurity in Education

Measures and protocols designed to protect education-related digital assets.

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Digital Marketing in Education

Promoting educational programs or institutions via digital channels.

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Peer Learning

Learning with others, often involving collaboration among students.

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Self-directed Learning

A process where individuals take the initiative in diagnosing their learning needs.

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Tech-Enhanced Learning

Learning experiences that are improved through the use of technology.

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Web Accessibility

Designing websites to be usable by people with disabilities.

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Artificial Intelligence in E-Learning

Using AI tools to analyze data and personalize learning experiences.

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Digital Networking in Education

Connections made through online platforms to engage with others in educational environments.

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E-Training

Training that is conducted via electronic means.

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Digital Simulation

An imitation of a real-world process or system done digitally.

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Student Engagement Tools

Applications designed to foster interaction and participation among students.

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Telepresence in Education

Using technology to create the sense of being present in a virtual environment.

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Content Curation

The process of gathering and organizing relevant digital content for a specific audience.