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Light
Electromagnetic transverse wave with amplitude perpendicular to each other and to direction of propagation
Polarized Light
Electric and magnetic fields of light point any direction perpendicular to velocity and to each other
Circular Polarization
Electric and magnetic fields slowly rotate over time clockwise or CCW
Speed of Light (c)
3 × 108 m/s
E =
hf = hc/λ
Planck’s Constant (h) =
6.63 × 10-34
v =
λf
Spectrometers
Measures how matter interacts with EM radiation using light absorbances
How is color perceived?
Apparent color is a result of wavelengths of light NOT absorbed, instead reflecting
Reflection
Wave bounces off new medium
Refraction
Wave continues into new medium, along a different path
Normal Line
Line to which all angles are defined; perpendicular to optical interface
Refractive Index (n) =
c/v (always above 1)
Snell’s Law
n1sinθ1 = n2sinθ2
Higher the refractive index…
Slower the light moves through medium
Critical Angle
Point where the angle of refracted ray = 90
Total internal Reflection
Beyond critical angle, light can no longer refract and is instead reflected within medium
Dispersion
Breaking up of light due to speed of light varying based on wavelength
Which light bends most?
Violet because it has the shortest wavelength (due to being slowed down most) in dispersive material
Apertures
Barrier with an opening that a wave hits, some is reflected back but some goes through opening and is diffracted
Diffraction
Expansion of light waves outward through a slit
The larger aperture…
the less noticeable diffraction is (wavelengths appear undisturbed)
Unique Property of Light
Acts as both a wave and particle
Pattern of Diffraction
As light hits interface through slit, constructive and destructive interference occurs:
Constructive creates intensity peaks, areas of light
Destructive creates dark areas
Single slit formula:
Asinθ = mλ
(minima = dark spots)
Double-Slit Diffraction
Two openings, characterizes by more evenly spread minima and maxima
Double Slit Maxima Formula
Dsinθ = nλ
Double Slit Minima Formula
Dsinθ = (n + ½)λ
Mirrors
Substances from which light only reflects off, without absorbance or refraction
Types of Mirrors
Plane
Concave
Convex
Real vs. Virtual Image
Real images are created when light waves converge, virtual images when light waves diverge but we perceive them as converging
Plane Mirror
Light that hits this mirror bounces back in same direction, reflecting at the same angle but reflected (opposite normal)
Concave Mirrors
Mirrors with an inward curve (converging mirror)
Convex Mirror
Mirrors with an outward curve (diverging mirrors)
Which mirrors form virtual images?
Plane and convex mirrors since the rays of light NEVER converge
Which mirror generates real images?
Concave mirrors because light waves converge
Virtual image by plane mirrors
On the other side of the plane, same size, and same orientation
Focal Point
Point at which incident rays converge
Where is the focal point of concave mirror located?
On the same side of the object
Where is the focal point located in convex mirror?
On the opposite side of the image (behind lens)
Distance of object (o)
Location of object relative to mirror
Distance of image (i)
Where the image of the object is formed
Thin Lens Equation
1/f = 1/o + 1/i
-f value means…
The image is virtual
Sign conventions for mirrors:
In front of mirror is positive, behind is negative
Concave f > 0
Convex f <0
Magnification (m) =
-i/o
A negative magnification means…
The image is inverted and REAL
Drawing Ray Diagrams
Draw one ray parallel to normal from object, reflecting through focal point
Second ray extending from object through focal point, reflecting and traveling parallel to normal
Image is where the two rays intersect
Magnification for convex mirrors
Positive, meaning image will be upright
For mirrors, the sign of o is always:
Positive, because objects are in FRONT of mirrors
If o>f,
The image is real and inverted (because magnification is negative); concave mirror
If o<f,
The image is virtual because i will be negative, and magnification will be positive (upright is virtual)
Lenses
Materials through which light is reflected both upon and entering and exiting
Convex (converging) lenses are similar to …
Concave mirrors
Concave (diverging) lenses are similar to…
Convex mirrors
When should you use lens-makers formula?
When you have to account for the thickness of the lens
Lens-Makers Formula
1/f = (n-1)(1/r1 - 1/r2)
Optical Power (OP) =
1/f (diopters, m-1)
Must be meters
Optical Power
How powerful a lens is, how much it bends light
Negative OP and f correspond to…
Diverging lens
Positive OP and f correspond to…
Converging lens
Spherical Aberration
Difference in the refraction patterns of light rays close to center vs on the edge of a sphere
How to solve multi-lens systems:
Find image created by first lens
Use created image as object for second lens
Total magnification =
m1 x m2
Farsightedness (hyperopia)
Lens doesn’t bend light enough and image is formed behind the retina, so a converging lens is needed to correct
Nearsightedness (myopia)
Lens refracts too much light, making the image in front of retina, so a diverging lens must be used
What lens is used to treated myopia/nearsightedness?
Diverging lens
What lens is used to treat hyperopia/farsightedness?
Converging lens