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Thought, Intelligence, Motivation and Emotion, Human Development
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Thought
process of experiencing or manipulating ideas, images and mental representations
Cognition
process by which we acquire and use knowledge to understand the world around us
Concept
formal- specific characteristics that apply to all members
natural - no fixed set of defining features but has characteristics that most members posses
prototype - posses all or most of its characteristic features
proposition
mental representation of the relationship between concepts
schema
collection of basic knowledge about a concept
script
mr of a familiar sequence or activity
mental model
internal representation of how things look or work
cognitive map
mr of an environment
formal and informal reasoning
general principle to specific application
believability of a general conclusion based on specific example
two system theory
system 1 - fast, automatic, emotional, relies on heuristics
system 2 slow, conscious, logical
heuristics
anchoring - find a reference point and then adjust estimates around that
representativeness - judge things based on their similarity to stereotype
availability - base decisions on most easily accessible info
strategies (
incubation - sleep on it
means-end analysis - breaking down large tasks into parts
working backwards -
analogies - experience to guide problem-solving
creativity
errors
multiple hypotheses -
mental set - replying old patterns of problems solving
confirmation bias - gather evidence that confirms preexisting expectations
functional fixedness - familiar objects in familiar ways
make decisions (bias)
loss aversion - disproportionately great lengths to avoid perceived loss
gamber’s fallacy - mistaken belief that no one can predict outcomes of a chance event on the basis of outcomes of past chance event events
temporal discounting - small rewards received sooner
magnitude effect - discount smaller gains more rapidly
status-quo bias - keep things as they are
sunk-costs effect - continue a course of action where one has invested money, time or effort
features of a decision (ants use explosives)
attributes - positive and negative features
utility - any subjective measure of value
expected value - total benefit to be expected of a decision if it were to be repeated several times
intelligence
Spearman: g factor + s factors
Cattell: Fluid intelligence & Crystallised intelligence
Information-processing model
Sternberg’s Triarchic theory
Gardner’s theory of multiple intelligences
aptitude and achievement
capacity to acquire competence or skill through training
acquired knowledge
intelligence tests
WAIS
WISC
Stanford-Binet
standard deviation
how narrowly or broadly score deviate from the mean
giftedness and intellectual disability
<130
>70
factors affecting intelligence
person-centred - genes, motivation
environment - low birth weight, breastfeeding, SES, education
criticism of IQ tests
Reliability and validity
Harm caused by IQ testing
Role of environment on IQ
Cultural bias
motivation
influences that account for the initiation, direction, intensity and persistence of behaviour
instinct doctrine
human behaviour is motivated by automatic, involuntary, unlearnt responses
drive reduction theory
imbalances in homeostasis
primary drive - basic biological needs that creates feelings of arousal
secondary drive - stimuli you conditioned to create feelings of arousal
arousal theory
maintaining optimal levels of arousal
incentive theory
attaining desirable stimuli and avoiding unwanted stimuli
achievement motivation
the degree to which a person establishes and cares for specific goals and experiences feelings of satisfaction doing so
maslow’s hierarchy of needs
self-actualization need
esteem need
belongness and love need
safety need
physiological need
intrinsic and extrinsic motivation
desire to engage in activity due to pleasure from activity itself
external incentive to engage in activity
emotion
complex reaction where an individual attempts to deal with a significant matter or event
how is emotion created
james peripheral theory - physiological (SNS) - emotional experience (heart - excitement)
cannon central theory - brain creates emotion and simultansioly leads to physiological response
cognitive theory - interpretation of events (love it - excitement)
communicating emotions
universal facial expressions
social referencing
nature vs nurture
genetically determined characteristics and behaviours of an individual
environmental factors that influence development and behaviour
sensory dev
prenatal - sensory dev
birth - highly sensitive skin, fuzzy vision
6 months- fully discriminative hearing, info from hands, colour vision
12 months - early depth perception
3 years - 20/20 vision, proprioception
6 years - complete depth perception
15/16 years - developed balance
40 years - hearing and vision decline
50 years - decreased sensitivity to pain
60 years - taste decline
70 years - smell decline
language dev
3 months - cooing
6 months - babbling and attends to sound
12 months - first words, understands name, hi, bye
18 months - understands 50 words, says 6-20
2 years - 2 word sentences, simple instructions
3 years - 3-5 sentances, questions
4 years - answer most questions, pronouns
cognitive dev more?
sensorimotor (0-2) - object permanence
preoperational (2-7) - egocentricity (asking questions), animism (talking to stuffed toys)
concrete operational (7-11) - conservation
formal operational (11+)
psychosocial dev
0-2 years - trust vs mistrust, autonomy vs shame
3-6 - initiative vs guilt
7-12 - industry vs inferiority
3-19 - identity vs role confusion
20-40 - intimacy vs isolation
40-65 - generativity vs stagnation
+65 - integrity vs despair
moral dev
preconventional
factors influencing dev
physical - genetics, drug exposure, exercise, gender, nutrition
psychological - personality, intelligence
social - occupation, social connectedness, romantic relationships
environmental - ses, ethic background, parenting style, stressors
attachment
secure (high image of self, high image of others) avoidant
ambivalent, disorganised (low image of self, low image of others)
temperament
surgency/extraversion - stimulation and pleasure
effortful control - control attention
negative affectivity - recovering from negative emotions
parenting styles
authoritative (high control, high acceptance) authoritarian
permissive uninvolved (low control, low acceptance)