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Good is the enemy of great
The core idea that settling for good performance is the main reason organizations rarely become great, since good results feel satisfying enough that people stop pushing further
Good-to-great study
Jim Collins's five-year research project comparing companies that shifted from good results to great, sustained results with a set of similar companies that failed to make or sustain that leap
Transition point
The point in a company's history marking the shift from good performance to a sustained climb in performance, after which returns outpaced the market for at least fifteen years
Direct comparison companies
Companies in the same industry as the good-to-great companies, with similar resources and opportunities at the time of transition, that never made the leap to great
Unsustained comparison companies
Companies that made a short-term shift from good to great but failed to sustain that trajectory over time
Level 5 leadership
A style of leadership found in every good-to-great company, marked by a paradoxical blend of personal humility and intense professional will, rather than a big celebrity personality
First Who, Then What
The good-to-great principle that leaders start by getting the right people on the bus and the wrong people off before deciding on vision or strategy
Stockdale Paradox
Holding unwavering faith that you will prevail in the end while simultaneously confronting the most brutal facts of your current reality
Hedgehog Concept
A simple, unifying concept for a company or person built from the overlap of three questions: what you are deeply passionate about, what you can be best in the world at, and what drives your economic engine
Culture of discipline
An organizational culture where disciplined people, disciplined thought, and disciplined action replace the need for hierarchy, bureaucracy, and excessive controls
Technology accelerators
The good-to-great finding that technology never causes a transformation by itself, but can accelerate momentum once a company has the right people and concept in place
Flywheel effect
The idea that going from good to great happens through a cumulative buildup of small, consistent turns of effort rather than one dramatic breakthrough or event
Doom loop
The pattern seen in comparison companies of launching dramatic change programs or restructurings that fail to build lasting momentum, unlike the steady flywheel approach
"Dogs that did not bark"
A reference to Sherlock Holmes used to describe unexpected factors, like celebrity CEOs or executive pay structure, that turned out not to matter to a company's shift from good to great
Why change is difficult (BYU-Idaho model)
A framework showing that change requires vision, skills, incentives, resources, and an action plan together, and that missing any one element produces confusion, anxiety, no change, frustration, or false starts instead of change
Change in Price x | Probability P(x) |
60% | 0.3 |
15% | 0.31 |
5% | 0.15 |
-10% | 0.14 |
-30% | 0.1 |
Using the information in the table, determine the probability that McDonald’s stock will go up by exactly 10% over the next year.
0%
Change in Price x | Probability P(x) |
60% | 0.3 |
15% | 0.31 |
5% | 0.15 |
-10% | 0.14 |
-30% | 0.1 |
Using the information in the table, determine the probability that McDonald’s stock will go up by less than 16% over the next year.
0.46%
In your own words, list the three rules of probability.
Probability is always inbetween 0 and 1.
The sum of all the outcomes equals probability of 1.
Probability for an event not to occur is 1 minus the probability that it will.
State the five steps of the statistical process and provide a brief description for each step.
Design the Study - State a research question, what needs to be done to answer the research question. What is the population? What kind of data needs to be collected?
Collect Data - How is the sample collected, and going out to actually obtain the data?
Describe the Data - Creating graphs or calculating statistics to help visualize and describe the data.
Make Inferences - Using the information contained in a sample to draw conclusions about a population.
Take Action - Determine which action to take based on the results of the study.
Simple Random Sample (SRS)
Computer generated; draw from a hat, etc.
Stratified Sampling
Subjects are in groups according to similarity of some characteristics (e.g. age, income level, political party); specifically take a simple random sample from each group. (Homogeneous)
Systematic Sampling
Subjects are in “some” sequential order. Randomly select one subject (to start your sampling) then ask every k^th subject.
Cluster Sampling
Subjects are put into groups that “hopefully” represent the population. Randomly select one or more groups and sample everybody in that group. (Heterogenous)
Give examples of quantitative data
Anything that is a measurement on an individual would classify as quantitative data and will usually state the units of measurement along with the data.’
This includes things like height in inches, weight in pounds, distance in miles, time in seconds, number of people found in different classrooms across campus (the classrooms become the individual and the number of people in the class becomes the unit of measurement), or percentage score on an exam, etc…
Give examples of categorical data
Categorical data places individuals into groups. This includes things like hair color, eye color, gender, ethnicity, area code of a phone number, yes/no responses, and so on.
You plan to conduct an experiment to test the effectiveness of Sleepeze, a new drug that is supposed to reduce insomnia, so you randomly divide 1,000 patients into two groups, where half get Sleepeze and the other a placebo. You record the gender of each subject. You will then observe how many hours of sleep they get in a week.
Experimental Design
Response Variable - Hours of sleep they get in a week
Treatment - Sleepeze or placebo
Subjects - 1,000 insomnia patients